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Thank you for your thoughts. I can definitely look into the animation issue. You are also absolutely correct about how poison works in the original. It *shouldn't* be hard at all to make that change. You are more than welcome to put together an intro. I'll get those items incorporated and put into an update as time allows. 

Best,

Danie

Thanks for your reply.

If you check the Battle Core of VisuStella there is an option for casting/attack animations that can be set to 0 (no animation).



Also if you do wish to change the Poison state, try this:


One thing to be aware of the above I think it applies to MP (TP) as well as HP, so you may be hesitant to change that.

As for the intro, I'd be happy to try get one sorted for the game. Please give me a week or two and I can show you what I made.

One last thing: I encountered a bug when I entered Techna Castle stairs to below ground in the Ayn scenario, that put me back to one of the dome connecting tunnels? Very stupidly, I then saved the game before I realized I could not get back to Techna because Lyle takes you, meaning I could not get over to Techna from the Lensol side again!!!! Ah... oh well, I'll just play a different scenario from the beginning.

Again thanks for making this, I want this to be the version of PSIII I return to time and again since the gameplay in this is so much better than the original. I'll be in touch soon, bye for now :)

(+1)

I have made the change to remove casting animations. I have also added the Recovery Effect * 0%  to the poison state and removed the health drain effect. I also updated Inns to no longer heal those with the poison state. I will take a look at the issue you were having with Techna.

Best,

Danie

Thank you for making the changes.

Please find the download for the fresh MZ project that contains the intro I created for the game should you wish to use it.

https://drive.google.com/file/d/1DMQLhewhfhPAQvbY6rCsRSgZRgotpVnu/view?usp=drive...

There is a README file in the project folder that has the installation instructions for your game.

Please let me know here on itch if there is any problem with the link or the intro itself.

Thanks for the intro mate, it looks great. I'll have an update out as soon as I can.

Look forward to it, thanks :)