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Hello, 

Just dropped by since I started playing the update that dropped recently.

A couple of things: Would it be possible to take off the cast animation for weapon swings? I know there is a an option for the player to turn the animations OFF and make them faster, but this also takes off the sword swing and that looks odd. I'd like them just to swing the weapon like in vanilla MZ? There is a setting for this in the VisuStella plugins (if you are using those for battle?)

Also I noticed the Poison state drains HP. In the original PSIII Poison was the only status change (IIRC) and contrary to EVERY OTHER JRPG POISON DOES NOT DRAIN HP IN THIS GAME, it merely renders HP restoration ineffectual (including via Inns) for the Poisoned character like the Sickness status in Wild Arms. There is a way you can set this as a state in MZ. I am not sure if this was your intention, but since you managed to get everything down to a fine art to stay as true to the OG as possible I thought you may want to consider that?

I'd love to see some sort of intro! (Unless I somehow missed it?) I could rustle a prototype up for you (no AI, all my work) and post a video if you would be interested in that?

Other than that I am just levelling around Landen and going to take it slow and make my way through the game. Congrats on getting it done :)

Thank you for your thoughts. I can definitely look into the animation issue. You are also absolutely correct about how poison works in the original. It *shouldn't* be hard at all to make that change. You are more than welcome to put together an intro. I'll get those items incorporated and put into an update as time allows. 

Best,

Danie

Thanks for your reply.

If you check the Battle Core of VisuStella there is an option for casting/attack animations that can be set to 0 (no animation).



Also if you do wish to change the Poison state, try this:


One thing to be aware of the above I think it applies to MP (TP) as well as HP, so you may be hesitant to change that.

As for the intro, I'd be happy to try get one sorted for the game. Please give me a week or two and I can show you what I made.

One last thing: I encountered a bug when I entered Techna Castle stairs to below ground in the Ayn scenario, that put me back to one of the dome connecting tunnels? Very stupidly, I then saved the game before I realized I could not get back to Techna because Lyle takes you, meaning I could not get over to Techna from the Lensol side again!!!! Ah... oh well, I'll just play a different scenario from the beginning.

Again thanks for making this, I want this to be the version of PSIII I return to time and again since the gameplay in this is so much better than the original. I'll be in touch soon, bye for now :)

(+1)

I have made the change to remove casting animations. I have also added the Recovery Effect * 0%  to the poison state and removed the health drain effect. I also updated Inns to no longer heal those with the poison state. I will take a look at the issue you were having with Techna.

Best,

Danie

Thank you for making the changes.

Please find the download for the fresh MZ project that contains the intro I created for the game should you wish to use it.

https://drive.google.com/file/d/1DMQLhewhfhPAQvbY6rCsRSgZRgotpVnu/view?usp=drive...

There is a README file in the project folder that has the installation instructions for your game.

Please let me know here on itch if there is any problem with the link or the intro itself.

Thanks for the intro mate, it looks great. I'll have an update out as soon as I can.

Look forward to it, thanks :)