Hello,
Just dropped by since I started playing the update that dropped recently.
A couple of things: Would it be possible to take off the cast animation for weapon swings? I know there is a an option for the player to turn the animations OFF and make them faster, but this also takes off the sword swing and that looks odd. I'd like them just to swing the weapon like in vanilla MZ? There is a setting for this in the VisuStella plugins (if you are using those for battle?)
Also I noticed the Poison state drains HP. In the original PSIII Poison was the only status change (IIRC) and contrary to EVERY OTHER JRPG POISON DOES NOT DRAIN HP IN THIS GAME, it merely renders HP restoration ineffectual (including via Inns) for the Poisoned character like the Sickness status in Wild Arms. There is a way you can set this as a state in MZ. I am not sure if this was your intention, but since you managed to get everything down to a fine art to stay as true to the OG as possible I thought you may want to consider that?
I'd love to see some sort of intro! (Unless I somehow missed it?) I could rustle a prototype up for you (no AI, all my work) and post a video if you would be interested in that?
Other than that I am just levelling around Landen and going to take it slow and make my way through the game. Congrats on getting it done :)

