it's a shooting gallery game and you have to fight off targets.

sample artwork
Rifle Range Devlog #1: Guns, Modifications & Economy
INTRODUCTION
Hi! Today I want to tell you about my new game called Rifle Range. The point of the game is not to let the targets reach the red line. You will have an arsenal of weapons, different types, and helpers. The game will have 50 levels, on each 10 will be a boss. When passing a level the player will be given a new helper, weapon or open a new path for the targets. In total there will be 4 paths on which the targets can move. And they will be opened as you pass the levels.

Now on to what I've done so far
ECONOMY
The fundamental mechanics of the game. Everything is built on it. There are 2 currencies in the game: gold and iron. Gold is needed for everything, for gold you can buy everything you have. Iron is needed exclusively to buy ammunition. These resources can be mined from sources. There are only 3 gold ones and 2 iron ones.
GUNS



































