FromageBrie
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Rifle Range Devlog #2: Supports part #2
Hi everyone, this is the last devlog in this category. And a new portion of helpers is made!
The first helper in this installment is the bow and its improvement in the form of a modern bow! The difference between the bow and the turret is that the bow has more damage and the range is limited, also the bow has less HP. It is best to place the bow behind a wall and away from the red line!
The difference between a modern bow and a regular bow is the amount of HP, range and damage.

The second helper is the optimizer. Perhaps, almost the most useful helper in the game! Placing him between the two helpers, he, will improve their characteristics.

The optimizer improves the stats for those helpers:
- Wall and Steel Wall:
- Increases HP
- Freeze:
- freeze slows down more
- Bow and Modern Bow:
- increases damage
- increases range
- increases HP
- Turret:
- increases damage
- increases speed
- increases HP
Optimizer ignores mine and rocket turret. So it's better not to put them next to the optimizer!
Steel Barrier is a stronger version of a wall.

The third helper is the missile turret! The strongest helper! It shoots rockets. When it reaches the target, the missile explodes and deals area damage, hitting multiple targets at once! But the shot is quite rare.

And lastly, it's not just walls that take damage, it's everyone else!
Well, that's it for now. See you at the next devlog!
Rifle Range Devlog #2: Supports part 1
In this devlog, I'm going to talk about the helpers. The helpers will help you a lot along the way. They will destroy, stop, slow down and more.
The helpers are located on the blocks behind the red line.
The first helper is a wall. The wall stops the targets until they break it. The wall protects your other helpers that are behind it, as the targets attack a structure that is not far from them
The second helper is Mina. Mina is very useful at the beginning of the level, because at the beginning of the level the player does not have much money, and the mine does not cost much.

The third helper is Freeze. Freeze slows down a target that is hit by it. Freeze can be useful when a strong enemy is close, and freeze will help you just as much, because of the fact that the target is slowed down, it will have reduced speed and speed of shooting, which will help you a lot.
And the last helper for today is the turret, one of the most useful helpers in the game. Although it is expensive, but it will help your main weapon and the line in general.

Well, that's it for now. See you at the next devlog!
itch.io Community » Game Development » Devlogs · Created a new topic Rifle Range - Tower defense game
it's a shooting gallery game and you have to fight off targets.

sample artwork
Rifle Range Devlog #1: Guns, Modifications & Economy
INTRODUCTION
Hi! Today I want to tell you about my new game called Rifle Range. The point of the game is not to let the targets reach the red line. You will have an arsenal of weapons, different types, and helpers. The game will have 50 levels, on each 10 will be a boss. When passing a level the player will be given a new helper, weapon or open a new path for the targets. In total there will be 4 paths on which the targets can move. And they will be opened as you pass the levels.

Now on to what I've done so far
ECONOMY
The fundamental mechanics of the game. Everything is built on it. There are 2 currencies in the game: gold and iron. Gold is needed for everything, for gold you can buy everything you have. Iron is needed exclusively to buy ammunition. These resources can be mined from sources. There are only 3 gold ones and 2 iron ones.
GUNS































