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Rifle Range Devlog #3: Enemies

Previously, the targets were ordinary enemies that the assistants could easily deal with. But the targets began to notice that their scouts were not returning. The officers sounded the alarm and reported this information to the captain, who in turn passed it on to Mr. Traget himself! The captain, seeing the assistants, decided to deal with them secretly at first.

The captain thought about why he had sent the assassin. If there was only one helpless, wooden barrier there, he decided not to waste bullets on practically nothing and sent the killer instead.

Unexpectedly, the captain immediately sends in a demolition expert.

After destroying the barrier, the captain sends the assault trooper behind the turret.

Having suffered defeat, the captain plays his trump card in the form of a good target.

The captain is furious! Having lost several soldiers, he decides to take extreme measures, namely to begin planning Operation Purge. First, before the start of a full-scale war, he orders his officers to gather and equip the army with weapons and armor, and to deploy them in different directions in order to deliver a crushing blow from all sides!

Targets can be equipped not only with weapons, but also with armor. When equipped with armor, the target's speed decreases, but its HP increases. The target may be equipped with a helmet, armor, or both, which means that its HP will increase by 2 times and its speed will decrease by 2 times.

Now, let's talk about what wasn't shown in the story. 

First, armed targets can now attack the main weapon!

Second, a new gold source has been added. The difference between this source and the main source is that the drill standing on it can be attacked by targets if it is the closest target.

And finally, now not only critical damage received by the target is displayed, but also normal damage.