0.9.505 (Alpha)
Changes
-Combo Tech now unlocks by completing encounter 9.
-Hack now changes card text color of everything it effects, effects that stay active while hacked remain black.
-Changed defect removal cost tiers.
-Playing any fast deploy cards now ends high readiness phase.
-Evolve now grants increasing ammounts of hypershield per death.
-Flares now force attackers to skip multistrikes and no longer deplete per attack.
-Gain flares on hit now interrupts multistrike (?).
-Units no longer display attack tells if they are effectively EMPed/Chaffed.
-Salvo can no longer be applied to cards with targeting restrictions.
-TU Aid Ship can now also gain some upgrades from your second faction.
-TU Aid Ship can no longer gain Copy Goo Globule.
-Mega Upgrades now only applies its effect during combat.
-Clarified Regeret damage gain ability.
-Removed a cut GP unit from the data cloud.
-Dongles that add depletable can no longer apply to unplayable cards.
-Coordinates: Intel Network now also upgrades bosses in encounter 3 and 6.
Fixes
-Fixed on-card-played effects triggering even when played card applies hack (?)
-Fixed Hack Amp not being reset between encounter.
-Fixed smallcraft thruster effects not getting removed when entering credits.
-Fixed turn end resolving before some delayed affects are executing.
-Fixed too high damage requirement on AM Ammo Printer.
-Fixed mass produced units not resetting hp correctly in death.
-Fixed EM effects continuing to suppress PD after unit has gained immunity.
-Fixed units becoming immune to EMP not resetting their target correctly.
-Fixed assist not triggering if hacked friendlies attack.
-Fixed bad float text positioning from gain damage on hit effects.
-Fixed megaship tech card weapons not resetting flare color correctly under certain circumstances.
-Fixed copied upgrades retaining removable from Copy Goo Globule.
-Fixed Copy Goo Globule not applying copied upgrades slot cost.
-Fixed non functional stealth on starting flagship that also have retaliate.
-Fixed Commanders being affected by hand optimize.
-Fixed some problems with deck overview card hierarchy.
-Fixed Peppo class stars not showing dyson top layer on title.
-Fixed defect removal cost not displaying in data cloud.
-Fixed Mirror Hull being unaffected by hacking.
-Fixed some action cam events ignoring options setting.
-Fixed per-enemy-on-orbit damage icon precalculation not taking effect power into account.
-Fixed per-enemy-on-orbit damage number problems in data cloud.
-Fixed a problem with gain small craft effects and effect power increases.
-Fixed player being unable to use front only tech on stealthed front units.
-Fixed repair rate allowing additional repairs to trigger when unit has 1 bot remaining.
-Fixed bosses executing remaining attacks after mid attack phase change (?).
-Fixed some problems with tech comms not receiving correct target name.
-Fixed Colossal Cargo Elevator not making created cards rapid if no cargo is in hand (?).
-Fixed units in hand not counting down some effects.
-Fixed discard pile tooltip not displaying card deck states correctly.
-Fixed system locations remaining interactable while being advancing into high readiness phase.
-Fixed Hyper Converter granting too much hypershield.
-Fixed units sometimes not taking self damage (?).
-Fixed card anims not sparkling in data cloud.
-Fixed timer modifying tech being playbale on non-unit hand cards.
-Fixed some problems when forced redraw or hand discard effects happen during high readieness phase.
-Fixed salvo depleating leaving ammo loaded to be fired by resetting gun animation.
-Fixed damage per enemy on orbit sometimes not updating correctly when units die (?).
-Fixed assist reaction carrying over to subsequent encounter if it is triggered by boss kill.
-Fixed commander select comms on title not working.
-Fixed various problems with certain causes of unit deaths not triggering on death effects.
-Fixed upgrades not being removable during post-combat phase.
-Fixed Launch Guidance not getting removed when Missile Carrier retreats.
-Fixed erroniously displayed not target when guided attacks are performed against far orbits.
0.9.506 (Alpha)
-Fixed a problem with self-damage effects.
-Fixed some problems with upgrade slot usage calculations.
-Fixed combo tech unlocks not triggering.
-Fixed a problem with holo card messaging on victory.
-Fixed unplayable cards being valid target for hand EMP.
-Fixed a bad upgrade ID in merc list.
-Fixed a problem with reinforcement visuals when max hp is set back to base max hp during combat.
0.9.600 (Alpha)
-Added 4 new enemy encounters.
-Added 4 new enemies to various GP encounters.
-Reworked GP Investor effect to gain damage when non-damage cards are played.
-Fixed Erratic not taking effect if unit is acting on solar orbit.