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FallNation protocol is activated

A topic by ARF Initiative created May 09, 2019 Views: 2,448 Replies: 5
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(5 edits)

DEVLOG 1: FALLNATION PROTOCOL IS ACTIVATED

Dear agents,

FallNation protocol is activated. Read the situation reports bellow.

FallNation is a RPG Adventure in a post-apocalyptic world where survival of humanity depends on the battlefield. Death infection is everywhere. World is crowded of good damn soldiers, but it is the leadership what makes the real difference between a horrible defeat and the glory victory. That’s why you will not only have the Third Person Shooter view, but also the Tactical View to command your troops in a Real Time Strategyagainst all the menaces, including the living ones and the death others.

FallNation is the last resort government applies when Nation is already fallen and there’s no way back. As a Federal Agent, you will have access to secret facilities and emergency resources in a complete Worldmap with army management. Besides, there will be missions you must complete around the Worldmap. One advice: be wary of the events that are about to come. You have to be capable to manage every situation on your own behalf.

Fall-Nation-Situation-Report-Forums-Game

 


After releasing Project BlockchainZ and recently analyzed its results, this new protocol becomes operational in June. Keep in contact in our Discord Server.

News and updates are coming.

ARF-Initiative-Discord-Link-Small-Size.p

(2 edits)

DEVLOG 2: REGIONAL EVALUATION


-- DEV NOTES --

Hello everybody,

Welcome to FallNation, a video game by ARF Initiative. This is Devlog N.2: Worldmap. Today we will talk about the Worldmap module, the basic movement you will do around the island and what you will find on it. Here you will see the location file, a document that will appear in the game to let you know the emplacement where action happens. Besides, you will see the Island Map and a few screens taken by a LR-Drone. Aligned with the story, at this moment we call this island Gamma 108, an undisclosed location, nearby the USA coasts. Gamma 108 represents a very big worldmap with many places to discover, including cities, settlements, military check-points and many other things. We designed this worldmap to enrich the gameplay experience. You will be able to move across G-108 and deal with the different factions and events in order to complete the mission. 

-- END OF DEV NOTES --


Welcome agent,

The firsts days following the Fall Nation protocol activation, several Explorations LR-Drones model IS were launched into different locations to find the best candidate to implement the FallNation protocol. After the CAT-5 EOWE (End Of The World Event) the only few feasible places are focused on islands poorly communicated with a well established infrastructure and mid-low population. One of the candidates is the island code name G-108. Right now the drones are exploring it. 

You agents must check  whether G-108 is the best candidate to execute the FN-Protocol. In order to do it, we strongly encourage you to fulfill the following report cautiously by following the instructions.  Remember this task is extremely important. G-108 can be selected, and if approved, then the field agents will be deployed.


                                                                                                  FallNation - ARF Initiative - Worldmap


Regional Evaluation

                                                           FallNation - ARF Initiative - Regional Evaluation - Worldmap

Location Transcription

G-108 first Evaluation

Location is classified. G-108 might be a strategic place for the government in order to apply the protocols. G-108 is not far away from the mainland and seems to have a heavy maritime traffic. There are more than ten cities in the island. Those cities are crowded of population. Infrastructures are very solids and road system connects every city among them. It would be necessary to take special efforts with settlements, because of their proximity to the roads. They are shorter of population than cities, but their civilians could play a special rol for the future. Bridges may offer special links with population, and also connect locations through the rivers. Taking the control of them would be a strong strategic point.

Further Information

Agents could manage their resources in the cities and settlements, including explorating, trading, dealing and applying the force needed to control every single location. Checkpoints could be strategic points to guarantee the mission. Taking control of the closest locations may be necessary for the strategy. Storages nearby the cities could be locations where agents might keep food, resources, special ammo, weapons and many other things. Some of them might be hidden.


Your mission in the Worldmap.

FallNation - ARF Initiative - Worldmap

-- DEV NOTES --

Fulfilling your mission might be very simple to say but it won't be that easy to complete: you must ensure the survival of the humans and manage the hostile hazards. Hostiles can be human or not. The infection is spreading everywhere and you must use your resources with intelligence. Everything matters, you will be allowed to deal with people in the cities and settlements, and also fight the hostiles that hamper your goals. Obviously, among other things there will be an interesting inventory for your management, factions interactions, RPG system... but we'll talk about it in future devlogs.  (what about unicorns? xD).

Depending on your combats or your choices you will have one adventure or another and you would be closer to achieve your objectives. Or not.

Find allies, you will need them to survive. There will be diplomacy, you can create alliances with other factions or fight them.  Also you can train civilians for the battle or reclute mercenaries.

Like you ground on the island in a ship, there will be others. Be wary of those ships that not belong to the ARF Initiative. Not everybody will come in peace. 

-- END DEV NOTES --

Due to the nature of a CAT-5 EOWE federal agents must fulfill the checklist bellow to complete the Regional Evaluation  for the FallNation Protocol:

                                     FallNation - ARF Initiative - Worldmap - Checklist

      FallNation - ARF Initiative - Worldmap - Hazard Level

                                      FallNation - ARF initiative - Worldmap - Locations

Locations Transcription

  • Cities: Cities are the nurturing core of the island. Strong strategic points to make some trades with the population and rest in the barracks. Markets in the cities are a very useful places to buy weapons, shields and many other resources at disposal. There are places to find new missions, trade prisones and let your soldiers rest for a while.
  • Settlements: Settlements are where the civilians might survive. Federal agents can find them friendly or hostile. It will be the agent's responsibility to manage every situation the best way possible. Diplomacy and trading may be important for the mission.
  • Checkpoints: Checkpoints are near the roads and they could offer supplies to continue the mission. Approximate with caution, it could be controlled by hostiles. The more check-points the agents control, the more resources they will secure.
  • Storages: If there's something that could kill enemies faster, they might be hidden in a storage. It could be a very special type of ammo prepared to kill enemies faster than usual. Some resources are very difficult to achieve but extraordinary powerful to accomplish the mission.
  • Boats: Boats are arriving to the coast and it could be a huge danger for the mission. It is highly recommended to deal with them, so it might be good to design a good strategy to protect the island from the incoming hostiles.
  • Bunkers: It is common to find Military Bases and also there might be some military points. Those military points use to have secret bunkers for emergency situations. It could be a priority to find those bunkers in order to establish a security perimeter around it.

                                        FallNation - ARF Initiative - Worldmap - CAT5

                                        FallNation - ARF Initiative - Worldmap - CAT5 2

Communications

This is not exactly a peace mission. The final candidate might might have hazards. Agents must get prepared to possibly suffer the brutality of the hostiles. But the hostiles are not the only one problem. The candidate island might be short of food, probably nobody is taking care of them and the most ruthless episodes in the human nature may come to light. Agents must be wary of the hazards.

FallNation - ARF initiative - worldmap


Join ARF Initiative in Discord. Further information will be disclosed there first: https://discord.gg/PPAed7Z

                                       FallNation - ARF Initiative - Discord

[DevLog 3]: Worldmap Interactive Tour

 

Welcome everybody to a new Devlog about the upcoming video game FallNation. As we told you in our last devlogs FallNation will be available soon. And because we believe devlogs must have more interaction, here it is our G-108 Recon Mission (Worldmap interactive tour).

FallNation is a free-roaming army based RPG, mixing a worldmap-board game with Third Person Shooter battles and Real Time Tactics in a post-apocalyptic world where the survival of the mankind depends on you.    

FallNation - Worldmap Interactive Tour - G-108 Recon Mission

 


We have just launched on itch.io as an interactive tour of the FallNation Worldmap. We do think it’s really important to share our progress with you and so this release will let you taste the Worldmap we have designed.

 

FallNation - Worldmap Interactive Tour - G-108 Recon Mission

 

In this interactive tour you can explore the Worldmap using a LR-IS Drone and if you succeed you will be rewarded with a secret prize for FallNation.

As you may imagine, this interactive tour is just an overview of the Worldmap of Fallnation. Please feel free to give us feedback or any suggestions. We are now working on FallNation.

 

 

Pdt.: Be careful with natives: they might be hostiles.

Pdt. 2: Don’t forget to join us on the ARF initiative Discord Server!

 

ARF initiative - FallNation - Discord Server 

Enjoy, agents!

 

(+1)

[Devlog 4]: Working on the FPS

Hello everybody!

After some time working on FallNationvideo game, we are now here to bring you some news in these Devlog. As you might know from past devlogs, FallNation will be a free-roaming army based RPG, mixing a Worldmap stage and FPS battlefields with Real Time Tactics an adventures in the middle of an apocalyptic environment where the future of the mankind depends on you.

We've been working on the FPS, adjusting animations, aiming, shooting, reloading weapons... We really wanna make FPS feel natural, comfortable, realistic and funny over all of that. This is one of our main purposes in the development and we think it is going very good. Obviously, when we started developing FPS, we did not have zombies to kill yet, so we used some kinda manikins. Really helpful, indeed.


Once we started working on the FPS, we found manikins boring, so we decided to include zombies in our test, as you can see in the GIF above. That was the reason why Zombie Jane Idea came up. Zombie Jane works as a volunteer for weapon test and also FPS development. Zombie Jane's AI is still a bit poor, but she is doing her best. Even the fact that she doesn't know how to jump, she respects every collider we put in the battlefield.  


In our effort to make the game more challenging we have tested some mechanics. At this moment, one of our favorites is the noise mechanic. You have to be careful to not making so much noise, because you can attract hordes of zombies. The noise will be accumulated through the battle, so the stealthiest and the faster you are, normally will bring you the best result, as long as your main purpose is to go unnoticed.

For the purpose of development, we speed up the mechanic a bit, so even small noises will attract a horde, as you see in the GIF when we use the knife to obliterate Z-Jane  (she has many nicks) there is no problem, but if we use the rifle, that would be a bad movement, and a horde of zombies will attack you. So while playing you will have to take care of the noises in the battlefield.

This doesn't mean you can't use weapons during the battle mode (In the GIF we speed up the mechanic). The fact is that depending on your abilities killing the enemies and the weapons you choose, it may raise the level up so badly. And that's something you must have on mind.

What other mechanics would you like to see on the battlefield? we are excited to meet your suggestions.



As you might see, development is getting faster and we can say lore is growing up so much. This week we finally designed and named the factions, their armies and their leaders. The zombie concept is clear and simple but very powerful. Our first idea was to develop an island where the action takes place, but we decided that an island would not be enough. So it must be a whole continent, with a big nation. We defined it and bring it to life. It has to be a big continent full of people, cities and adventures. At the start we showed an island called G-108, because a game always illustrates it better than words. Now we will take a step further.

Finally, let us present you KAMAU, the continent. Situated in the Atlantic Ocean. Here you have the Worldmap.


What do you think about Kamau?


Just because a world needs some vegetation we have been testing the different solutions for vegetation Unity offers us, and why not? this is an apocalyptic game so... 1 +1 ...  tree apocalypse!!!



Next steps? well... we have a big ToDo list but firstly we will complete  the FPS and the lore and background story of Kamau, the different factions and their leaders...

Please, don't forget to join us on Discord. Updates are about to come first on Discord!

Fallnation - Discord

We really appreciate your support! Thanks for all, folks!

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