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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Can Asset Forge export .glb?

A topic by Damon L. Wakes created Jan 06, 2025 Views: 345 Replies: 3
Viewing posts 1 to 3

Apologies if this is the wrong place to ask, but can Asset Forge export .glb (as opposed to .glTF)? I see the website says it can export “various 3D formats including OBJ, FBX, DAE (Collada), STL and glTF” which suggests there may be others not mentioned in that brief list. I’m hoping to use the models in GDevelop, and the documentation specifically calls attention to the need for .glb models with textures included.

Decided to get hold of Asset Forge at half price to take a gamble on this. (Thanks for running that birthday discount, Kenney!) It turns out that although .glb doesn’t appear among the list of model export options within Asset Forge, choosing to export as GLTF actually produced a .glb model that works very nicely in GDevelop:

image.png

My initial test models are pretty basic, but getting them into GDevelop was absolutely trivial, which is exactly what I was hoping for. I’ll most likely upgrade to the deluxe version of Asset Forge to chip in a bit more money for this. I’m not 100% sure how much 3D stuff I’ll be doing but the software is fantastic to use so far.

Thank you Damon for this question and the test!

GDevelop indeed accept .glb, which is an encapsulation of the GTLF + its associated resources (like textures). And yes in despite what Asset Forge (and Deluxe) is mentionning (only glTF) it can export a .gbl that is compatible with GDevelop.

Thanks for weighing in here - and for adding support for 3D objects in the first place! I actually put together a GDevelop game making use of them (and the new 3D physics) since posting this. Still very happy with Asset Forge as a handy way to produce these assets: it’s quick to put together something that looks pretty good, and with a bit more effort (and the right layer effects in GDevelop) it’s not too much harder to make it really pop.