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Thank you Damon for this question and the test!

GDevelop indeed accept .glb, which is an encapsulation of the GTLF + its associated resources (like textures). And yes in despite what Asset Forge (and Deluxe) is mentionning (only glTF) it can export a .gbl that is compatible with GDevelop.

Thanks for weighing in here - and for adding support for 3D objects in the first place! I actually put together a GDevelop game making use of them (and the new 3D physics) since posting this. Still very happy with Asset Forge as a handy way to produce these assets: it’s quick to put together something that looks pretty good, and with a bit more effort (and the right layer effects in GDevelop) it’s not too much harder to make it really pop.