*Sine wave effect (horizontal and vertical mode)- not the Wave effect but like waves along one line through the sprite (Thomas the animator left a request, I don't know if you understood or saw his last reply).
*Full rotation - not for simple sprites but would be good for layered sprites.
*Better control over when to simulate. When messing around with several layers with Break effects it can get quite laggy and it simulates each time we change something.
*Being able to clear/empty a layer.
*Hiding layers with Break can still cause lag, not too bad for me but maybe skipping the effect might help.
*I can still move the sliders or the sprite's origin when rendering. This actually gets rendered which can produce fun renderings like pulsating Tint on and off, moving the sprite around when using rotation, or puppeteering the sprite with the right mouse button. (Please don't remove this, I find it useful making certain animations).
Thank you very much for reading our suggestions and making nice gamedev tools.