🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Demonizer - succubus shmup

A topic by IoriBranford created Sep 23, 2016 Views: 284 Replies: 7
Viewing posts 1 to 7
(Edited 3 times) (+1)

https://ioribranford.itch.io/demonizer

First prototype release today. One level with all the core mechanics:

  • Normal and focus shots. In focus shot, allies lock onto enemies.
  • Pick up unarmed or defeated humans. Men give bomb energy and increasing points, women become succubus allies.
  • In focus shot, succubi holding enough men have improved capturing ability, and give their next captives to those holding less.
  • Defeated humans die if not captured in time. This resets your squad's capturing power and the capture point value.
  • Bomb charges by not only capturing men but holding them over time (more men = faster charge).

The art is almost all opengameart.org, so I don't know if it will all make it into the final game, as the licenses are quite mixed and in some cases uncertain. Also please excuse the placeholder audio for the time being if you recognize it.

Thanks.

I am not really good with shmup, the last one I played was Tyrian 2000 decades ago, so I'm definitely not the intended target audience, but I have to say this game is wild! On my initial play through, I was not sure what was happening as I collected the first set of people. and that's when the action kicked in. Fast game play, cheesy music, fantasy art - felt like the right concoction.

Couple of things I did take notice -

  • Once I jumped into the game, I hardly used the keyboard controls. Just jammed the mouse buttons for shoot for the rest of the game.
  • I didn't get the hang of focus shot.
  • Since this is an early build, Im assuming the level balance will come in later
  • The unarmed or defeated enemies were a bit difficult to read, again assuming this will be addressed once you have an artist
  • The rest of the comments are game play only, but I think Im going to avoid it as this is an early build
Looking forward to the next update, IoriBranford
(Edited 1 time) (+1)

Thanks. For now all control types are available to test them out, but eventually I want to make you choose one and stick with it throughout the playthrough.

Focus shot is a mode geared more towards weaving through tight bullet volleys and less on assault. You move slower so you can put yourself in the precise spot where the coming bullets won't hit, and you can not worry as much about attacking the enemy as your partners attack for you.

The capturable enemy flash I can play with some more for a later build.

Finally found this thread again. Now at version 0.1.1.

https://ioribranford.itch.io/d...

Since last post:

  • Actual first level and boss.
  • Enemy attack limitations. These restrictions can be gradually lifted to ramp up challenge over the course of the game. (e.g. Can only fire in the direction they're moving, unless they have the ability to strafe. Or cannot fire from behind cover except with some rare magical weapons.)
  • Some new graphic and sound effects.

Version 0.1.2.

Minor but helpful graphical updates and rebalanced stage 1.

https://ioribranford.itch.io/d...

(Edited 1 time)

Version 0.2.0

Stage 2 and some visibility improvements.

https://ioribranford.itch.io/demonizer/devlog/9538/demo-020

Version 0.2.5
https://ioribranford.itch.io/demonizer/ ... 3/demo-025

The tutorial was for showing at gaming events where the crowd is not as experienced in shmups. (was at https://landiego.com/lds8/ last Saturday) Also dpads that are considered hat switches are finally supported.

0.2.6 - new enemy graphics and bomb attack

https://ioribranford.itch.io/demonizer/devlog/17526/demo-026