Stage 2 and some visibility improvements.
Finally found this thread again. Now at version 0.1.1.
Since last post:
Arcadey 2D vertical shooting and man-catching game.
The runaway princess returns from the "evil" demon realm as a succubus, capturing people to form her succubus squad and power it up with human spirit energy. To end the tyranny of her former kingdom she will corrupt it into a new demon realm.
2 levels are now playable, out of a planned 8. Aiming for late fall or winter completion.
Thanks. For now all control types are available to test them out, but eventually I want to make you choose one and stick with it throughout the playthrough.
Focus shot is a mode geared more towards weaving through tight bullet volleys and less on assault. You move slower so you can put yourself in the precise spot where the coming bullets won't hit, and you can not worry as much about attacking the enemy as your partners attack for you.
The capturable enemy flash I can play with some more for a later build.
First prototype release today. One level with all the core mechanics:
The art is almost all opengameart.org, so I don't know if it will all make it into the final game, as the licenses are quite mixed and in some cases uncertain. Also please excuse the placeholder audio for the time being if you recognize it.