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A member registered Oct 19, 2015 · View creator page →

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Thank you very much. I am meaning to fix the tutorial and other things for the eventual Play Store release.

It could be a while as I’m in the middle of a big rewrite of the game engine. This is necessary to continue improving the game, as the current code is too fragile and bloated. Some improvements I’m hoping for are a new game mode, language support and replays.

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CAVE’s stream team played Demonizer! They really appreciated the little nod to them in Stage 4.

Been kicking around a couple ideas so here’s hoping…

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I’ve been sending out individual download keys to press and influencers and they are not seeing the “Claim Steam key” button. This can cause me to lose trust with those who want Steam copies.

According to your docs, download keys should come with external keys.

Who can access external keys? (Steam, etc.)

External keys are available to people who own your project

There are a few ways people can own something:

  • Paying for it
  • Being given a download key

But now I see on this forum that’s not the case for individual ones, it requires a support request to enable them.

Please at least note in the docs and the UI that individual keys do not include external keys. I will also email support with a list of keys to enable external keys on. Thank you.

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Demonizer is RFGeneration’s Shmup Club game for March! Visit their forum thread to discuss and participate.

March 2021 Shmup Club - Demonizer

A few words from RFGeneration on their selection:

When shooting games started out in the late 1970’s, everything was done by small teams, engineering solutions, designing arcade hardware, and coming up with fun game concepts that were easy to pick up and play, but hard to master. As the 1980’s shifted from arcades to home consoles and the market diverged, game design teams grew in size, and games became more complex. With the advent of more powerful arcade hardware and consoles in the 1990’s, shooting games became even more complicated, with high production values, and involved scoring systems. Fast forward 25 or 30 years, and shooting games have shifted again, back to smaller design teams, and small indie studios, but often retain higher production values due to more readily available tools for small developers to see their visions come to life. That brings us to game developer Iori Branford, and the recently released, indie shoot-em-up, Demonizer, which takes cues from many 90’s shooters, but has a decidedly old-school look and feel.

Join the RF Generation Shmup Club in March 2021, as we take on humanity in Demonizer!

How do you do, fellow Indiepocalypser

Welcome new dev! Even though I’m poor at Ikaruga I enjoy the feel and presentation. Would love to see your take on the player’s super-weapon.

I don’t know if I have the design chops to balance the conflicting goals of a traditional “easy” difficulty, but I did recently get the idea of a meditative “no-enemies” mode, just flying through empty levels - may be good for taking a break between runs.

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Yes absolutely, and even works great on Raspberry Pi 4 with RetroPie through composite A/V.

EDIT: Pi builds were added 11/5

  • Set enable_tvout=1 in /boot/config.txt
  • Adjust overscan settings if you need to
  • Download and run the armhf AppImage

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Sorry, did you finish the last stage and get the “end of demo” screen? That’s fixed (v1.0.0b).

As for when I’ll be done with additional content (extra playable characters, language support etc), the schedule is still being figured out.

Thanks for your support as always friends.

A real test of precision and keeping cool under fire. Stylish use of basic squares.

My endless score is 74

Solid challenge. Well done.

Well done lads, charming but a bit grim seeing how few of them live to dance with you.

Here’s a patch to make it work on Windows 7

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Nice work. Ro is my favorite too, launching rockets to go super fast; I wish Tri’s hook shoot and pull and Blu’s bullets had similar speed.

Thanks, that much is a win for me.

They are some motherfuckers for sure, I’ll be fixing the more unfair things about them.

Thanks, yes, that is one of the issues I’ve addressed in the post-jam updated version (see devlog).

Thanks very much. I do need to write the description and explain some things but first, rest…

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Got and added the keys. Thanks very much for your purchase, hope you enjoy!

Yes, absolutely I’ll provide Steam keys, once Steam lets me have them. Thanks.

Thanks, appreciate it.

Firefox 70.0.1 Linux. Insert Video does the same thing. Bold, Italic, and Insert Link shift the cursor or selection forward without inserting anything.

Insert inline image doesn't work in MD; I upload image or choose already uploaded and nothing happens.

0.6.7 - Recovering from creative burnout

New stage 2 and bug fixes

More fixes and peek at upcoming stage 6

Thanks very much. I'll check that out soon.

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Playthrough by starmaidgames

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I reopened the cover art job. Unfortunately, the artist was forced to back out.
Aaaaand it's closed again.

Hi, thanks again for the feature. I added mouse input as a way to test touch input and make sure it doesn't break the game. I think I'll keep it in, but have you choose a control type at the beginning and not allow switching in mid-game.

I would like to add difficulty settings, if I can be a little more creative than simply adjusting bullet speed/count. One idea to help new players is a collectible hint card system for learning enemy weaknesses and more obscure mechanics. I'll have more details in my devlog hopefully soon.

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Now looking for someone to do the game cover art. This doesn't have to be pixel art. Closed

What's next

Thanks much. Can't wait for a chance to watch it.

Thanks, let me know if you have video.  It really helps with making the gameplay and levels better.

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0.6.4 - Stage 5 and new Stage 1

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Hi, I'm developing an arcade shooter in a fantasy setting. As you can see the graphics style is colorful 16-bit JRPG pixel art for 240x320 screen resolution. I'll be listing my art needs here as they come.

Interested artists can reply here or contact me:

Useful info to have:

  • sample works
  • terms of use
  • desired compensation
  • estimated timeframe

Current job list:

Iori Branford#1081

Looks like a nice place, thank you.