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How to increase the likelihood that someone will play

A topic by Dark_Demonium created Jun 04, 2024 Views: 284 Replies: 6
Viewing posts 1 to 3
(2 edits)

I've published my first game, not too complicated, and I'd like to know how it went from an outsider's perspective. Do you know how to increase the likelihood that someone will play?

Outsiders perspective I don't speak or read Russian. Page looks vague. Maybe try add some other translations on the oage

I don't speak or read Russian either

I see it's not Russian is it Czech?

(+1)

I'm Polish, I checked and something went wrong, when I saved it I originally had it written in two languages: Polish/English, but something went wrong and it saved Polish/Polish, it should be fine now

(+1)

You'd have to release it as a browser game so people can play it without having to install it.   It probably will take someone longer to install the game than to play the game - so many of us wouldn't bother.

It's a very simple game with very simple graphics - there are thousands of those here. There's nothing that makes it stand out.

I'd also recommend you split your page. For example, put a title: English and the English instructions. Right now,  it's a little confusing with both languages on the same line.

Tip: Use Bing to translate it - when translating with Bing, your instructions were clearer than the English translation you provided.

when translating with Bing, your instructions were clearer

Ouch.

But as a pragmatic adivce, one can open up two translation pages. Write the text, translate it, and translate it back. If it sounds weird, the original might not have been as clear to begin with. If it translates understandable back, this should indicate, that the translator page understood the meaning, since the meaning was preserved through two translations.