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Changing the music?

A topic by LocJAM created 43 days ago Views: 215 Replies: 8
Viewing posts 1 to 4
(2 edits) (+1)

For those who want to experiment with audio localization, you can download the special Fmod source code below.

https://e.pcloud.link/publink/show?code=XZ0C69ZknOLoL3TPkBBJ3PB4e4XXkGyFkJk

The following artists also volunteered to provide their help, althought it seems they might be busy with other jams too.

Gdaud music - Portfolio
Turtlebox- Portfolio, twitter

Is the source code ready? :) 

Shared. Enjoy!

Thank you!

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Incidentally, this is a very fun composition challenge in itself, since the soundtrack is pretty much a single song played in four different styles: rock (60s), synth orchestra (90s), piano (modern time) and theremin (future), all synched with each others. There's enough to make a jam just around that!

It was, indeed! An absolute blast, with two jams for the price of one! Thank you so much again to the developers for sharing with us the full soundtrack and allowing for us to play around with the music.

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Thank you so much for sharing this!

I am totally new to FMOD and from the project you shared I modified one of the assets and built a new bank, but it seems the game has no audio output with this new bank. Is it necessary to make any other export or change in the code in order for the new Fmod banks to work?

Can you check from the javascript console log of the browser if FMOD is giving any errors? If you don't know how to do that you can look here for instructions.

Thank you so much for your message (and your game!). I managed to get it working. No errors at the console and the game was running fine except for no audio, so I guessed there must be a problem in my Fmod bank. I repeated the process of replacing the assets and a little change seemed to solve the issue: importing them directly in Fmod (instead of replacing the files in the folder at Windows file explorer).