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TurtleBox

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A member registered Oct 22, 2022 · View creator page →

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Seems to be a bit of a difference in the percussions versus the melodies and such, curious if that was intention or just something that ended up happening naturally. 

Lot of recognizable stock sounds here, kind of threw me off but not in a bad way. Composition wise and mixing wise this is nice. It fits the theme quite well, but there's a lot of instantly recognizable Omnisphere patches here that I'm curious take people out of the scope of the the jam here. 

Doing vocals but burrying them super deep in the mix was certainly an odd choice and stylistically doesn't really work for me. The track is nice though, just a lot of odd choices made with the mixing.

Bit of repeating melodic runs there, but they don't kill the track or anything. It's fine, but kind of frail. 

There seems to be some unalignment with the beats and measures, but other than that it's fairly nice. 

Interesting ideas and catchy vibes. 

Super happy to see this coming back around!

Genuine comment here, but if you need any budget friendly (or even maybe free) audio work done to ensure this game gets release I would be happy to volunteer where I can.

Yeah I went to copy/paste from my notation app and it forced everything into bold lmao

I mean it's not really strange, just part of being a musician who releases a lot of commercial albums via a commercial distributor, lol.

Thank you!

Thank you!

Yeah, this is basically spot on. It's not an Elephant when it's something I've been addressing in the discord in discussions about submissions. I usually do the jams in a 24 hour period but with at least a day or two of "Alright what's the plan?" kind of prep. Going into this I had basically nothing and just really wanted to create something that fit the worldbuilding I felt I could speak out with the art given. I went a bit into the chord structure, roots, and scaling (Fdim/ect) in another reply, but having the Choir stabs in that range (FDim) would have been where I liked to settle the melody on and evolve it, unfortunately (or fortunately for my ambient following cause they love this lmao) for the context of the jam I was happy to not cut corners and was more than happy with taking the advice I give to a lot of folks in this community - Release something that makes you happy and speaks to you. Know that no one is "judging" it as much as consuming it adding it to our community regardless of if it "works" or not. 

I'm glad I got something out because I loved the artwork for this Jam, and I'm glad it ended up working outside the jam as well as it is and I'm glad people who listen also enjoy it. I'm (for once) super happy that things didn't go as planned. 

I'm sorry it scared you, lmao. I wanted the gap of silence in the begin to sort of create the presence of a world before and after the "weapon" in the context of whatever world I ended up building. 

The Blacksmith sound was actually unintentional, we talked about this in the discord when we were discussing anvil samples. It's a spoon hitting a diet-coke can. It's from one of my sample packs and it's layered with a 14x14 and 16x16 floor tom (knock-off Pearl Exports, lmao) tuned to F and A. 

I wish I had more time ot work on this, I said in another reply but I feel like this worked out well as a stand-alone release (it's doing create in ambient circles lmao) but I would have liked to have found corners to cut in the 24 hour run to impliment an evolved melody somewhere in tracks 2 and 3. 

Curious to know what game you think this sounds similar to, which track specifically at least. Track 3 uses a lot of mixing and layering done in game music (my profession) compared to the first two tracks which were mixed more organically and traditionally. 

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Yeah, if there's anything I'd go back and change about this submission it would have been going into it with a clear melody and going from there. Unfortunately I thought I'd miss the jam period so I kinda just ran through getting three on-brand and high quality tracks out for the sake of participation and fun as opposed to sitting down and scoring 2-4 tracks with evolution and melodic progression. 

My plan was to do the worldbuilding and audio quality I always try to do without sacrificing any of that to "force" a melody in there. 

The 'A♯, B, F"  to "B, F, G♯" (Fdim)   stabs starting with the choir felt like a nice build in, everything else (root wise) stays in that realm. Finding something in the net of "A♯, B, C, C♯, D♯, F, G♯" was fun pad and harmonics wise. 

I totally feel like your ratings are spot on. I'd probably give myself 2/5 on the melody clarity. Maybe it's just introspective knowledge but I know for a fact there could have been structured melody if I'd cut corners elsewhere. 

EDIT: The font got bold because I copy/pasted the chords / scale from a notation app lmaoooo

It has a listed price on BandCamp because of distributor / lisencing protection. You can download it on Itch and listen to it for 100% free though. 

If I set the price to 0$ it'd open up the doors for false claims, I've had this issue with Jam submissions in the past that I put on streaming services (Primarily with Apple Music). 

But yeah, you can listen to this and download it 100% free. 

Not sure what you mean, the album is free. You can listen to it entirely on Itch, Youtube Music, and Spotify. Either way, I'm very glad you loved the soundtrack. 

Really nice interpretation of the theme and a strong unique submission.

Really nice texture work, the ambience fits quite tightly and I really think this track is great. 

I agree with the comments given about the mix being rather dry in some portions (especially the start) but at the same time agree that the track progresses quite nicely. 

Not a huge fan of the Guitar here but everything else this is a strong piece. 

Very nice use of strings. Fairly nice composition as well.

This is a really really excellent OST overall. Very Shadow Tower-esq. I love the fidelity and mystique of it all. Great work.

There's a lot of nice texture at play here, really solid track.

I really like the low fidelity textures behind this. It takes a large step away from the more orchestral feel a lot of folks went with this Jam and instead creates a more ambient and darker tone both thematically, sonically, and mix wise. I think it's also far from the "Weapon of Legend" motiff the Jam had, but it's incredibly consistent with the rest of your work and really works as a strong commercially viable track.

Great work.

There doesn't seem to be a way to listen to this on streaming services 

Another more experimental vocal based track, interesting to see more than one of these pop up this jam. Really tense usage of texture here, the type of iconography this track invokes sits really well with the theme of the Jam, which I really appreciate. 

This is far from a bad submission, I actually like it quite a lot, especially the details in the project page. 

But I do agree with Kale, if your goal was to have a strong focused melody then there could have been a little more spotlight placed on what you had and space for it to shine a bit more. 


Really nice texture, it's quite far from the theme but it's quite nice. 

There's no way to listen to the track, It says it's been removed from Soundcloud. 

There doesn't seem to be a way to listen to this via streaming services. 

Really nice but the difference in volume is a bit jarring. The Trumpet persisting through the entire track does quite stick out though, in a bit of a way that's a little to much. 

Overall though, it's a solid track.

Doesn't seem to be a streaming service link, just a basic link to your twitch.

It is not.  It's in the Submission Checklist - https://itch.io/jam/impressions-composing-jam-season-4-melody-jam 

DAW Screenshot -

Had this talk with Kale and judges before, most of my records are live work / single project. Not a lot going on in the DAW side of things outside of just the mastering.

A lot of the instruments seem a little over compressed and very tightly panned in the mix, it makes some portions (like around the 1:20-1:40 section) sound a little blown out. It's not bad composition wise but there are some segments that're a little roughly mixed. 

Nice work though. 

There seems to currently not be a way to listen to this via streaming.

There seems to be no way to listen to this via streaming services. 

It's a little too experimental for the theme and the incredibly present low end makes the middle to end portion of the track a little harsh. 

It's not bad by any means but it feels like a lot of concepts for not spread wide enough within the 2 minutes. 

It would have been nice to have heard some contrast and diversity in the track. The composition itself is fine, it works and gets it's point across, but it could have used one or two segments with slight variance.

Really liked this. I feel like it begins to sound a little synthy and synthetic at some points, but it's not jarring or distracting at all and fits all together quite nicely.