So, I asked around and thought about the matter and -for future jams- I decided to replace the current voting/recommendation system with a list of recommended entries picked by myself.
As a contest, we want to reward creativity and originality and the current system allows that in a rather transparent way,
While most participants understand it for the little bit of fun it truly is, it is true that having any ranking at all sends out an unclear message.
Therefore, for the future I will create a jury of one (myself), check out the most interesting entries (either through creativity or positive comments collected) and pick ten, which will be posted as recommended.
It will be clearly less transparent and arguably less fun, but should be a good compromise between keeping everyone positive while giving occasional visitors a curated list of entries.
LocJAM
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Anyone else has the same issue? It may be worth checking and telling itch if it is a bug.
Heads up for others reading this: that same message ("You can't vote because you didn't submit an entry") will display if you try to vote your own entry, but that's misleading. You can actually vote the other entries, just not yours. (I guess itch didn't bother writing a separate message)
Again, I actually like how things are set up now. Nothing blunt about that 😄
My concern with the karma system and other itch solutions is that most visitors just can't read most entries.
No much point in showing me a random selection of Chinese translations if I can't judge them.
But I promise to look into the matter, since it seems to matter much to you.
As for voting, did you add the team members as admins?
My understanding is that you just need to do that to allow everyone to vote.
I never mention winners because there are none.
When you see the entries now, they are ordered randomly. In two weeks time, the list will be ordered by score.
The voting phase is just a way to surface the most interesting entries and have people discuss about them.
I could easily skip voting altogether (the option is there) and leave the jam unranked, but I feel it would be a net loss.
Sorting really helps! Most visitors don't want to trudge through random broken entries. And I think it's fun for participants to check around and compare them.
So just enjoy it if you want, and vote how you see fit. Keep in mind that most entries get no score at all, so even a low score will still increase visibility.
I will think how I can convey the message that voting is about curation but it seems a shame to remove it.
After all, I guess you wouldn't be here now if it wasn't for this extra bit of fun?
Thanks for the kind words. Click on this link with the same account used to create your entry
https://itch.io/jam/386576/add-game/2649317/4288252?token=YPlj3Ouq8KZnqClRpFzWTb...
That was really another era.
Voting isn't here to declare a winner, it just helps surfacing interesting entries slightly higher in the listing.
There's no system to game, because there's no prize to win.
I think your point has merit, and there are positives and negatives for each approach, but I've always wanted to run a jam, not a contest.
It was on the very name after all. 😄
> Is there a way for team members to vote
Yes, voting is open to submitters & contributors.
> I would even be in favour of a "VotingJam"
People getting competive was the main reason there were no events for three years.
Please leave a kind word on the entries you like but competition is a side of the jam I'm not interested in expanding.
Here you go. Click here with the account used to publish the game https://itch.io/jam/386576/add-game/2646898/4288252?token=los31S8l2KTM5e6pjU1FSo...
Please add the language code in the title when you have a minute. https://en.wikipedia.org/wiki/List_of_ISO_639_language_codes
DEADLINE EXTENDED BY THREE HOURS
If you still fail to meet the event after that, please write a message below with the URL of your game (i.e. https://locjam.itch.io/intergalactic-wizard-force-locjam-edition)) and I will write you back with a special link (https://itch.io/jam/318172/add-game/1505782?token=0ML3TY5) for adding your late entry
Maybe try going step by step?
First download the localization kit and extract it. Then upload it as it is and see if it runs.
If it does, open text_translated.lua and paste over a fourth of your translated lines. Then upload it and see if it runs.
If it does, add the rest bit by bit, and then your graphics. Upload, check repeat.
If at any point the game stops working, it's down to a problem in the last addition.
Check it again line by line until you spot the issue. The upload and check again.
Hope it helps and thanks for joining!
I confirm that everything is fine with the zipfile itself.
Try downloading it again and using a different computer/zipping application.
https://alternativeto.net/software/pkzip/
Now that we have over 30 builds of the game working online, it's safe to say that game-breaking issues must be local.
If your game fails to run, try using a different machine, possibly a Windows installation with the default apps, since that's inevitably the most tested solution.
Then check your own edits
Furst of all, copy the content of your text_translated.lua, file and paste it on the https://sellaroli.com/apps/nem-translation-tool/ website. It will show you where the first lua synthax error is. Fix them one by one, then copy the text back to your file.
Then download a fresh new copy of the localization kit, extract it and overwrite text_translated.lua with your own version (to make sure no other file was changed)
Similarly, if you changed the graphics, overwrite poster_translated.png and title_translated.png inside the game.zip file. Make sure they are located exactly in the assets/single_sprites/ folder
In general, the more you can carefully transfer your edits into a freshly downloaded, stock localization kit, the more you can trust it to run like the others
Finally, zip and upload the project folder to Itch.io as explained in the step by step guide. This time, it does not need to be password-protected.
Thanks for the heads-up, localization kit updated to 1.01
If you prefer to keep using what you have, you just need to add the following line inside text_translated.lua, anywhere after local t = {}
t[7] = "windows" -- {TEXT, rooms/present.moon}
Incidentally, this is a very fun composition challenge in itself, since the soundtrack is pretty much a single song played in four different styles: rock (60s), synth orchestra (90s), piano (modern time) and theremin (future), all synched with each others. There's enough to make a jam just around that!