Imagine that you suddenly realize that someone is following you. The shock may cause you to panic and enter a state of flight. Your pursuer continues to advance, planning how to trap you in a corner. In Devil's Office, we have implemented two mechanisms for this type of situation. One is the ability to turn off the lights in the room, and the other is activating an alarm that will release particles (similar to water particles emitted by fire protection devices) and a loud sound that will distract the pursuer's attention.
Both implementations were developed to bring alternatives to the game's PVP and make pursuits more strategic and challenging.
What do you think of the mechanisms presented in this teaser? Please share your thoughts in the comments below.
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