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Stunning presentation and great animation.
The gameplay felt less like choreography and felt more like a bad fight scene: some of these attacks have no telegraphing as to where they'll land, it's also simultaneously uneventful since you can usually find a corner to sit in without getting hit.
It does look and feel great though, good work on the presentation again.
Tense and packed worldbuilding in an art and game style reminiscent of Pathologic, an incredibly entrapping game loop that leaves nothing left to be desired, though I know that further packing only one trial would get cumbersome, maybe as a part of the Third Twin: new situations could arise and autonomy could be used to shape the community.
Or maybe the binds are the point.
Oh also your game's resolution doesn't scale right initially lol, if somebody else is running into this issue, drag your taskbar to the side and it'll give you the full window.
this ones yakubian i fear
I really liked every aspect of this, I had a lot of fun and I felt like the characters were interesting even though their appearances are short, the only level I didn't like was the first two floor one which was because it was way too much of a hassle to move around in, also the level after it crashed on me almost immediately :P
Head scratching, well polished and beautifully minimalist designed puzzle game, I think it'll be a real hunt to get under the lowest part requirements.
In the same breath, I don't like how bottlenecked the solutions are, I usually felt like some of the levels had only one or two really right solutions and everything else was scraping things together until you had a pass.
Snappy, puzzling, stylish, and promising, a lot of variety and play time even for a demo.
-knife throwers throw knives faster if you reload -the three people to left on L11 aren't arranged right for a pellet shot, whether a shot will reflect a knife is shoddy on L11 -The game occasionally lags the CPU heavily and is unresponsive when alt tabbed -the level select is badly optimized -Boss on L14 has hitbox thats taller north than it is south, and blocks pellets -starting a new game is too easy
A cool central game gimmick that I'd like to see further explored, I thought hacking the mirror or cup would give some background detail to what happened but it's just pointless busywork, the ending is very full-release-baity and it kind of snapped me out of it, that is if the very goofy hacking minigame didn't already.
The game is very polished with the UI but the graphics are very muted and bland, even though "cyberpunk PS1" is both a striking and well established visual style.