sicave
Recent community posts
My greatest gripes with the game is the difficulty and specificity of the inputs and the weighty, floaty, and slowness of the movement.
The inputs feel very limited, like I have to catch them, and once I did, they felt delayed as well (which isn't bad in-of-itself, it just felt ill here).
Similarly, the character sometimes felt smooth, but more so it felt sluggish, that's about it.
The combat is fine and one of the parts that felt smoother, but I personally didn't like the grapple (no invisibility frames, and thus pointless without the very specific timing of the attack), and some of the enemies.
The tutorial was...also...very unhelpful.
Sure, it taught me the controls, but it didn't get me into them, and thus I had a hard time getting into the momentum of the game.
However!!!
I loved the style, the presentation, it's a game I want to like, but I (a very thick, bad-at-3D-platformers, dumbass) had a lot of trouble with the actual game.
I'll absolutely be following the game's development, since I'm hyped about where it's going and what it's going with, and for what its worth, I'll be playing newer updates to give more pointers if neccessary.
Good luck, Karton!
Yeah I absolutely understand, I sort of forgot it had decay.
I think this failed to account, though, to the fact that enemies tend to collectively deal more damage than you can heal.
Maybe Decay can be given a set amount of turns before it starts? Or the Rejuvenation spell can count on how many enemies are on the field?
Additionally, the camp in my playthroughs also felt pretty weak, when I saw it, I expected it to be a full or half heal, but :boowomp:
And yeah, I personally don't like luck to decide a run or not (rather than just how well it goes), so that's extremely subjective and with it being a Rogue it'll definitely be way more in favor of its audience.
A laboratory where stupid, rock-holding ants keep throwing rocks in a fire.
If you're wondering, no; those aren't bots, they are other people like you.
Keep throwing rocks in the pit, there's nothing else to do.
If you find a dead body, bring it near the pit, it'd be a shame to lose those.
Make sure to stay near heat sources like the game says, if you stray too far for even a second, you're going to die.
Serve the billboard, keep on.
Thank you, Dean.
Alright, played it.
Even though I sorta hate Vamp Survivors, I think this game could work.
The controls are horrible, most of the time you can't get a hit off on anything while anything can get a hit off on you, and yes some of the upgrades alleviate this, but the starter weapons should still be useful.
Also, the upgrades I picked in my run were actually not all that useful.
Overall, it's an okay concept with as much promise as other Vampire Survivor clones.
Pretty great founding concept, with a nicely charming style (includes the OST), my personal complaints would be that the board fills with not-so-useful gems and the fact that defensive spells are very weak in comparison to enemy attacks (for eg: shields can reflect with damage, only two heal and shield points per the run I had, and one time I healed a whopping 0 HP).
But overall, good and promising, good luck with the Steam release!
"A slow burn" sounds wrong, it's more like seeing the sun get bigger in slow-mo.
Very intriguing, very interesting, it wasn't until the end of the first day when the game really clicked with me, and when I realized just how passionate it'd be.
It's awesome, I hope and simultaneously hopen't that the urge to make the most batshit stories overtake U0U, if you're reading this, play this excellent demo and wishlist on Steam.
Thank you, U0U.