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Powerglove Reloaded

Enhanced Amiga port of the 2014 Commodore 64 run-n-gun smash! · By RGCD.DEV

Controls are inverted

A topic by neosck created Dec 11, 2018 Views: 1,080 Replies: 7
Viewing posts 1 to 5

Hi. I've been playing with an Xbox One controller and the vertical axis of the left stick is inverted. When I move it down, the character jumps, When I move it up, the character ducks.

Buttons doesn't feel natural either. Most games jump with the A button (or X on PS controller) and shoot with the X button (or SQUARE on the PS controller). It just feels unnatural to jump with B and shoot with A.

After starting the game, change the "Jump: both" setting to "button 1" or "button 2" and try again.

(2 edits)

That would make sense for a controller with just 2 buttons, but most controllers nowadays have 4. Anyway, I'ts just a matter of getting used to it, not a big deal. The stick having the vertical axis inverted is a bigger problem. The first time I run the game I tried to change the settings but I couldn't, I move up the stick and pressed up in the crosspad with no luck, so I just started to play. That's because the crosspad doesn't work and the stick is inverted, I have to move it down to go up in the settings. And the same ingame, move it up to crouch.

(1 edit)

You can setup the buttons in the powerglove .ini (see manual.pdf), but inverting an axis is not supported, sorry.

how bout keyboard

Is there a way to even use the Xbox 360 dpad, what do the numbers need to be in ini (I tried a few variations and got different useless inverted analog controls)?

(2 edits)

On my nes30pro joypad, the dpad is mapped to the buttons q, s, t, r - "pad1=qstrab" in the powerglove.ini does the trick here. (you may need to configure other buttons for the 360 dpad) If you find a valid buttonmapping for the 360 dpad, please tell me!

pad1=kmnlab does the 360 dpad.