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WhAt should i do?

A topic by FireCubeStudios created Nov 24, 2018 Views: 461 Replies: 7
Viewing posts 1 to 8
(+1)

I release my first game i made with unity on itch.io. It is in beta currently and i want to release it for mobile devices. What do you guys think I should do to improve my game?

https://firecubestudios.itch.io/epicbeta

In future I will add:

>>music

>>animations

>>fix UI and HUD

>>Add different themes

>>Touch controls

(+1)

If there are any good UI assets for free on the unity store then please link them.

(+2)

Power-up for more points++

(+1)

That is a very good idea i will definitely  do that.

thanks for the feedback.

(+1)

i just created a webGL build so you can try a demo of the game without downloading the files.

(+1)

awesome man! will be looking to your project now

(+1)

To give you some tips for things to look into:

It's a really good idea to learn about Unity UI layout formatting. Mobile devices have a very diverse range of aspect ratios and resolutions, so you want to make sure that your interface always works, no matter what size the screen is. 

As a general thing, because you're making a simple straightforward game that's going to live or die by its gamefeel, you should definitely watch Jan Willem Nijman's talk, called "The Art of the Screenshake" for really great tips on how to make games feel more responsive to user input.

Some less visceral tips for making a game feel more professional: ease the player into and out of play. Going directly from the main menu to being in the midst of play feels abrupt; give the player a few moments to prepare to begin giving input. And when the player hits a game over state, provide some kind of transition to the score display. It's a small thing that makes a game feel 100x better.

I played the game and shared my thoughts on the main game page!

Also, you said that you want to release the game for mobile.  Are you planning to release it for IOS?