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Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

Ideas and Suggestions Sticky

A topic by sadambober created Nov 20, 2018 Views: 45,240 Replies: 454
Viewing posts 1 to 77 of 311 · Next page · Last page
Developer(+4)(-1)

Let us know if you want to see something in the game.

If your idea is easy enough to implement, we might just add it in. Otherwise we'll keep it in mind for after the release.

(+16)

Being able to choose where to place a room would be nice! It'd be useful to be able to move it within the empty space on the floor you selected. Perhaps not mechanically, but aesthetically. Idk how easy that is or if you've already thought of it. I defer to your judgment.

(3 edits) (+17)

A few random things that might be fun:

1) Adding an international trait (based on your Ma Rio name post on Twitter), where having an international girl in your lineup will increase revenue on an international tour.
2) Implementing some sort of task list/tutorial at the beginning to try and ensure that the company remains solvent until the first single or two is released.
3) Being able to save certain formations/lineups so you don't have to drag and drop 15 girls every time you release a single.
4) Having the ability to produce "subgroups" and other groups under the same label.
5) Having something like a mixi ranking, that is an unofficial (partially randomly generated, partially based on who has the highest fame/who has been pushed/who has been center/who has gotten promotions recently) ranking of the girl's popularity outside of the yearly election event.
         5a) This could affect the sales of singles.  For example, the AKB48 janken singles often sold less because the senbatsu were not center--so the diehard fans might not purchase as many singles if the girls that they like aren't center.
         5b) Certain girls might have different popularity rankings with different fans.  For instance, Girl A might appeal more to casual fans, whereas Girl B might appeal more to diehard fans.  The lineup of singles might affect the sales as well.

(+4)

Okay so first of all, I'm a beta backer so I could only play it since yesterday, but I'm already kinda in love with this game. It's already really fun to play and shows lots of potential for the future. I would have tons of ideas to make this game even better, but I will tell them one by one.

First of all I wanna start of with the thing that bothered me the most in the first few hours i played this game now. I tried out a lot and also restarted a lot to get a feeling for this game and to get to know it a little better. In every restart I did I always had a problem with the girls' mental stamina, no matter my playstyle. Maybe I'm just bad, but I think so far there's no active way to really handle this is there? What I would suggest for the future are 2 things: 

1. When the doctor's office is implemented I would suggest that he can treat both mental and physical stamina problems, so girl's can go to the doctor's office if they need to. (But I don't know what you had planned with it so far.)

2. What I'd really like to see is freetime activities, which would be certain events you could organize, that, depending on the event, better the idol's physical and and/or mental stamina. (For example simple events like a dinner or bigger events like a vacation.)

Also I would cap the mental stamina. At the moment (at least what i saw), it can go into endless negativity and there's no way to get an idol out of this. So at like e.g. -100 I would just cap it maybe.


I also want to reply to likitty1227's idea of the international trait. I think this would actually be a great idea. I would even go a little further. Someone on that Twitter post also mentioned that you could implement an ethnicity system for the girls. I think this would be a great idea! 90% of the girls could still be Japanese, but 10% could be from other Asian countries, like South Korea, China, Taiwan, Thailand etc. In the real idol industries it's often the same. So those idols could have the international trait. To implement this you would probably need a name list for random generation. If you would like to implement something like this you can come back to me if you want to, I would be willing to help you with the name lists.

I will let you know some other ideas over time then.

Anyways, keep up the great work, I'm happy to be part of the beta!

(+5)

It'd be nice to have more info on the relationships between idols, when I get a message that Idol A dislikes Idol B I'd like to know why, also when I see the animation of idols arguring in the Break Room it'd help to know what they're arguring about

Developer

Yeah, the relationships system is very basic right now, but a lot more stuff related to it will be coming in future updates

(+4)

Hi, I have played the game for some hours and have something to think about:

1/ I assume that we cannot gain our relationship in this version, right? Because until now, after I raise my group's fame up to 8 stars, my relationship with my girl still in "OK" zone :D

2/ It's very nice when we have the members can raise relationship with each other, I actually saw they fell in love or hate each other but  I think it'd be nice if I can do something to fix their feelings about each other or maybe their bad relationship could affect the group some ways.

3/ Is it because of me or the game doesn't have so many events right now? Because until now, I only caught 1 events and 2 or 3 small scandals. It made me feel the game somehow is pretty easy when I could raise my girls' fame to 8 stars only in 2 hours :D

4/ Can we have maybe in some next updates that we have more girls from another asian countries like Korean, Chinese, bla bla.... It would be nice when we have some nationality in our group ,right? :D

5/ I caught a small bug that my group performance level stop at levels 5 even I hold 3 concert until now and take like 200 millions profits from it :D

6/ Final, can we add some rival groups and rival companies in the next updates? Because it make me feel like try to raise fame of group to 8 or 9 stars is nonsense when we are the only one group in the country :D

Those are just some ideas or thing I found in the game until now. This concept is so cool and if we can put more features into this, it could be awesome I think. Nice works!!!!!!!!!(anyways, sorry for my bad English :D)

(+2)

I can't advance the text by pressing Enter in the introduction sequence (only clicking the mouse works).

Also, after clicking a choice with Fujimoto or my manager, Enter no longer works until the next text is displayed.

Typos: Introduction - Well, you might be waiting for awhile. -> Should be "a while".
Fujimoto: "So, I might stop by the office every once in awhile" -> a while.
Manager advice: "changing policies can take awhile" -> a while.

Well, you get it, I won't report them anymore.


Choices: The top-right position is a bit odd. Why not center them?

It would be nice to be able to close windows by right-clicking and/or pressing the ESC key.

Snitch trait : The formulation sounds strange. "Reports possible scandals even if relationship with the player is not good enough"
I'm not sure I understand. A very bad relationship could prevent it?

It would be nice to have a marker to know when a day ends, since we've already have a progress bar for that.

(+6)

I think like adding in different team roles like lead dancer and lead singer would make thing a lot funner especially early game. Like, having a Lead dancer with a 99 in dance could give the rest of the members a minor boost to dance and the same thing for the lead singer. that way if you first start out and have a 70 in vocals idol and a 88 in dance idol your early game might not feel so bad.

(+2)

(sorry posted in wrong categorie before)
Interface:
When you implement more game options/config settings; 

Make the mouseover/tooltip info delay adjustable.
Scrolling through the individual idols (idols tab) or room avatars is irritating when the delay (for age, status, etc info) is too long for you.

Event:
During a concerts it should display the playlist and, if it's a factor, their buzz/hype influence on the crowd.

Game mechanic:
Clumsy idols could occasionally stumble into a room and interrupt progress (I'm sure I'll hate that idol after a while ;-) )

(+1)(-3)

I'm not sure if these items will be in the final game or not, since this is in Beta stage, but here are some ideas:

1. Have the genre of music that's playing during the concert performances match the genre of the single that is released. Right now, there is just one generic song that's played.

2. Have the idols that are in the cutaway or extra scenes, match the looks of  the idols that you actually have. Again, not just a generic piece of art.

3. There are only two scandals that happen. I am assuming again that this is just because of beta stage.

4. Have the idols in different outfits besides the ones that they start with.

5. Either a cap, or a way to fix mental stamina. (Again, I'm just assuming that it's being addressed in future releases) 

6. There's not really any interaction between the producer and the idols / staff.

Thank you

(+2)

I think it couls be nice if we could have know what will make our traines happy, something like task mission for every memebrs. 

I also think that sort them into gorup/genearation could be nice! 

I like the game, thank you for your hard work!

(+4)

Hi guys,

my suggestion involves my favorite feature yet : concerts.

I can undoubtedly say that right now concerts are the most exciting activity in the game. You get to go out there and influence the outcome, which gives us a break from management. That is a great way to keep us from getting bored for doing the same thing over and over non-stop. Actually, I would like to see more minigames like that every now and then. It really helps to soak the many hours of repetition from management gameplay in tycoon games.

So, since concerts are so fun to play, I thought that it would be nice to give them even more stuff. So here are some that I thought of:

1. It's cool that there's a chance that something can go wrong during the performances, but there's also not much to hope for besides nothing bad happening. I think it would be great to have along with the red (failure) and green (success) a third one: great success(could be golden colored). In analogy to failure, a great sucess would mean something extraordinary happened on stage, and you get to pick an option that will have an effect. It could be a simple boost in hype. Or it could inspire the idols and recover their stamina. Maybe encourage them and reduce the chance to fail the following performance. It could even have lasting effects, like giving them fame or improving the relationship between them. That would certainly make the wheel mechanic more exciting and open more options for cards as well.

2. Right now, every idol has a single trait that affects her daily life. We could have a second trait, a "concert trait" that affects her performance on stage. For example, an idol could have a trait named Pep Talk, that would allow her to help herself and other idols recover more stamina during talk segments when she's on backstage with them. Another could have Luck Charm, which would reduce the chance of failing a performance when she is center, and maybe improving the chance of a great success from my first suggestion. Maybe one could have Second Wind, which would allow her to once every concert reroll the wheel if she gets a failure. I think having a trait that specifically affects performance in concerts would help cement them even further as one of the main activities to work towards and look forward to.

3. Well, the third one is more of a general suggestion: visual improvements. Rather than a specific thing, anything the art and game design people can come up with to make concerts even more interesting and eye catching would be great. For example, the scene visuals and audio could become increasingly more hectic as the hype grows. Right now the hype works as a single bar, but maybe it could be like an exp bar, with the concert hype increasing in level whenever it reaches the end of the bar. It would also be nice if the idols didn't stay completely static. Some blinking and the usual VN animation would already be pretty nice. And particles! Because when you're using Unity, it's a shame not to abuse it. Even just a bit makes a lot of difference and it's actually pretty easy to get some really nice looking particles.

In any case, keep it up guys. It's shaping up nicely o/


PS.: by the way, just throwing it around, since you guys work with Unity you might want to check out some tools for 2D mesh animation at the asset store, like Any Portrait. Or external tools like Live2D which you can import into Unity. These work great for VNs and you might wanna give it a try for future projects as well.

I myself plan to try making something with AnyPortrait someday in the future, if I get some time for studying it that is.

(1 edit) (+4)(-1)

Stole my friend's laptop to play this for a few hours before she booted me off of it. Completely obsessed.

1. Birthdays so I know when my idol becomes a hag starts getting too old.

2. Merch (hand fans, lightsticks, towels, decorative slogans, sticker sets) would be kind of cool. (You can limit this to concerts if you want. I know the focus is more on Jpop than Kpop.) Also fan accounts of any theatre/concert/handshake interactions.

3. This is probably being worked on but being able to manage staff salaries. Mainly for the dance/vocal instructors.

4. Being able to manually put idols on rest (mainly for stamina purposes.) Alternative would be to manually put idols in the break room or send them individually to the spa.

5. Another thing probably being worked on but being able to see what the girls post to SNS. I wanna know what my meme queen does, she probably flames people in the replies.

EDIT: 6. Pop-up calendar you can click on so you know when each deal is due, when loans are due, etc.

I've been into idols and idol culture for about 10 years and I think it's safe to say you've done a great job with this game so far. Keep it up!

(+2)

Not really an improvement but being able to reread events (in the bottom right corner) would make management easier.

PS  :  good job

(+2)

Being able to check or look over things that have happened (such as an idol liking you, or an idol losing mental stamina). I know there is a notification but it's easy to forget so being able to look back would be nice. And maybe some indications of why certain girls are losing mental stamina, as it's easy to forget.

Being able to bring up your fan demographic breakdown while planning your single would be nice, so I know what genres would be good.

I would also like to be able to name events.

(+7)

Here are my ideas

  • Idol schedules. To see their fame/stamina breakdown per week 
  • Business proposal settings. To make business proposal respect current idol stamina
  • Staff Training

Then there is this UI annoying me. The checkbox for auto training/proposal. With the blue background, I thought that a full white square is checked. I was mistaken. 

Yes - the squares are the opposite of what you'd normally expect.  Instead of filled meaning "selected", it means "deselected".

(+6)

Multiple save games please.

(+7)

Lots of great ideas here, I would add 2 things

1- A way to save a formation, so you dont need to move every single idol in for each single

2- The possibility to divide idols in groups/units for easier managing would also be awesome

Great job so far, keep it up!

(+5)

A thing I would also add:

This should be really easy to implement actually. I would like if you could also name your agency, it would just add a little more personality to the game. Maybe you could even add agency related events later.

Otherwise pretty much everything that was already mentioned here are really good suggestions that would make the game even better. I hope you consider to implement as much as possible of what was mentioned here.

Keep it up!

(+4)

Cover songs/singles! You buy a license to cover a song, then your staff make a new version of the song, and if it's good, you can recive a boost in the fanbase the original song is popular.

(1 edit) (+2)

I have some irreverent suggestions here:

1. Being able to release singles in other countries. You know how in-game there is different audiences to please in order to get good sales? How about if each country had a preference of certain audiences in it? For example if i made a song that has a high percentage towards casual fans, It would be neat to be able to also release the song in the UK because there is a preference towards casual songs there but it would not be a good idea to release it in South Africa because there is a low preference for casual songs there and it might be a good or bad idea to release it in Brazil because they have a neutral preference with or against casual songs. (Basically they're in the purple) Releasing songs in other countries not only could increase sales but gains more fans within that country so when you tour there you could get a boost of some sorts. 

2. Since the game is in beta I'm going to assume this is going to be added in future versions but charting would be nice, no matter how high or low my sales are my chart position is always "n/a". 

3. I think it would be pretty interesting to have sabotage available. Is there an girl group that outsold yours? No problem! Just frame their top idol, cause a fake scandal, vandalize their practice rooms, steal their songs in the making, or even send a spy to learn their tactics. It would be pretty fun to ruin other rival groups as well as fending off sabotage attempts towards yourself. 

4. Likitty1227's idea of an international trait is a pretty fun idea, I'd love to have some diversity in the group but I'd also like to add a little bit of details to it. Like if a player really wants a Taiwanese or Thai member specifically then we should be able to hold international auditions in certain countries to get specific nationalities. Also it would be cool to have a system of some sorts that allows idols to learn other languages that will give them boosts when touring internationally or on internet shows, maybe if there's an international idol who's native language is the language that the domestic idol is trying to learn, she could learn the language faster. 

5.  I'd like it if there was more detail toward's the song making and formation process. Like we could adjust the line distribution to improve or harm relationships towards idols, it could also boost sales if high ranked idols get more lines than lower ranked idols. Being able to release a music video would be pretty fun. Collaborating with other groups or artists would be fun and could help boost fans. 

Edit: 6. I like Yurei Okami's idea of adding mini games to concerts or something related to that. I find concerts to become a little boring after awhile, you click start, choose cards, click next song and maybe you'll get an event. Maybe you could add a fast forward or skip button for when a song or talk break happens?


That's what i got for now but idk I'm just a random person on the internet who spent $25 on this game. 

(+6)

I'd like to add that I really like the idea of being able to create a music video! Just like with the songs, there could be a center and screen time distributions. 

(2 edits) (+3)

1. One idea that I had is that if idols are allowed to date one scandal that could be enabled for certain age groups is pregnancy/marriage.  These scenarios could force the idol into early retirement.

2. Another scandal that would add some customization to the game could be the idol deviating from their natural appearances like getting tattoos or dying hair.

3. For aging idols and those whose stats you want to improve like the stat sexy, you could implement the feature for plastic surgery. It would be a nice feature due to idols in South Korea  for example commonly receiving plastic surgery. A nice feature that could be implemented with this is the ability to edit the idols appearance. You could display already default appearances and allow the player to choose from those. Or categorize face and hair and allow the player to choose from there. This would help with dealing with "twin" stars as well.

4. The ability to alter a idols clothing would be a nice implemented feature. It would be nice if each set of attire had its own attributes towards appearance. This feature would be nice because then your group could potentially have matching attire.

5. For world tours a feature that would be nice is the ability to unlock themes and items. With the ability to alter the idols clothing there could be outfits that pertain to specific countries. And what I mean by themes is what if we could alter the them of a room to a specific countries style.

6. Due to mature content being intended in future updates it would be nice if one could choose to enable or disable certain adult themes in settings.

7. I was thinking that pertaining to adult content there could be certain rooms that could be unlocked using scandal points. Lets say that 10 scandal points could allow the player to buy a room for escort services. Like the risk with dating a risk with escort services would be pregnancy which risks the idols career terminating early. 10 scandal points per room. And for higher scandal points (lets say 50) you could enable human trafficking. This would allow you to recruit new idols that would have no weekly expense. Due to it not being a formal audition the downside would be that the character would start with lower stats.

8. Another option that could be added is the ability to choose which age group you wish to work with. Lets say that you wanted to work with a agency that just worked with children. This would disable any adult content. In this scenario your idols would age out of your agency at 14. This feature would be nice for some cute animations. For adult content to be enabled you could have a agency where you only hire idols 18+. Yada Yada.

9. With retired idols it would be nice if they could come in a mentor a idol. This would add a minor increase in stats. And so this would not be spammed due to the retired idols busy schedule they can only come in once every two months or maybe three.

 

(+4)

I think it'll be nice to have the option to click on a social media in the game and see what the idol has posted plus the comments and be able to take down a comment or the post

(+3)

You may already be working on some of these (or maybe they're in the game and I missed it) so I apologize if they're redundant!

- The dance/vocal staffers with no stars in coaching can't coach any girls at all since they cap at a stat of 1 (I've never rolled a girl with a 0). This can lock you out of coaching altogether unless you can afford another staffer, and even then they just sit there consuming resources uselessly due to the need for scandal points.  This doesn't happen with the managers since even managers with a 0 in deals can still do business proposals, and 0 stars in production doesn't stop any staffer from producing. It just feels bad to have an "incomplete" staffer, so to speak, and makes the staffers that start with stars in coaching much more valuable.

- Loans can be hard to find. Some kind of shortcut to loans from the money indicator in the UI if your money's running low or is in the negative would be pretty useful, especially for new players who make bad choices of room purchases at the start (you pretty much need loans if you build every room except an office).

- I know you can see how much stamina (and weekly stamina) an idol has when choosing them for business proposals and shows (mostly through tooltips) but making it more easily visible (or at least a warning that it'll go negative if you accept/launch) would be helpful.

- Singles on physical media feel a bit underwhelming between having production costs and no knowledge of projected unit sales - it'd be nice to know how many units you're potentially going to sell, like projected ticket sales for concerts.

- TV Drama contracts are very very taxing on stamina (sometimes needing 60+ weekly), so they feel a little underwhelming compared to other proposals, even with the other benefits. Since girls need stamina for concerts and other gigs, I often find myself passing on drama contracts unless the stamina cost per week is low.

- It feels like girls' fame and production skills for staffers rise very slowly compared to coaching and business proposal skills, which can be maxed relatively quickly.

- The producer's influence rises extremely slowly right now, could never get it to above 2 and a half stars.

- Research is expensive (especially considering your staff can't be doing anything at all to get research points) and the related skills rise very slowly. With more money than I know what to do with, max coaching/business and production skills in the 80s, I barely have any genres at higher than rank 5 - the balance seems a little off.

- World Tours seem very accessible very early on, especially considering they're the final requirement for gain per performance. You'll have been able to go on several of those before reaching rank 10 on a specific genre (previous requirement).

- Getting ¥100,000 for a photoshoot job (promotion lv.5 requirement) is really easy. ¥100,000/w from advertisement (lv.4 requirement), however, seems to require several rank ups. Typically by the time I manage to hit that amount, +350 fans are negligible (they'll be in the hundreds of thousands or millions - I tend to focus on pumping out singles and concerts).

- As a whole Promotion seems objectively inferior to Performance except for very very early on, all things considered.

- Media seems to be the fastest way to increase fame with a fixed cast but I've never managed to turn a profit from it and it's super taxing on the girls' stamina.

- Active shows should probably be on top of the list at all times by default, they can get buried under canceled shows, I think?

- When you have a ton of idols it can be really difficult to find them in the list and/or tell them apart. More color variations in the assets would really help with telling them apart visually. It'd probably also help if auditions couldn't give you hairstyles you already have on your roster (unless repeats are unavoidable, but that's where varying colors would really come in handy) since the idol's face tends to be the main visual cue you get and the hair is the main thing that sets them apart (faces help, but much less).

(+1)

As I said in the Bugs page, I'm having issues with being able to do any practice and whatnot so ... my thoughts might be flawed. 

-- How do you know if a single has released?

----> I really loved the ways Kairosoft (a mobile developer) had things 'produced' in-game. It's not really 'copying' or plagiarism since it's a general concept, but they would show a progress bar and allow you to put finishing touches on something if you wanted. 

-----> It could be cool to spend a bit for a release party or something for the girls that are in the single for mental health.

We're told that we get the FIRST FLOOR free, and yet I think I can only use the THIRD floor first and then can use some others? It's really confusing. 

I'm sure I'll have more one day... Man, I want to work on this game as a scenario/script writer so much :> I remember seeing the posts on lemmasoft long ago and wishing I could join in. Let me know if you end up hiring and I can show you my freelancing creds, lol! 

(+3)

something i really struggle with is when putting rooms to auto practice, my girls with low mental and physical stamina go and practice. A toggle button to pick if they are allowed to practice to let their stamina heal up would be nice.

(+6)
  • We should be able to save formations and name them (such as "Dance-Focused", "Prettiest", etc)
  • A "makeover" feature would be great. Could include changing the haircolor, hairstyle and eye color. 
  • Designing a uniform/costume would be great...
(+2)

The Hairstyle and changing haircolor would be a great idea, it will help to tell your idol apart

(+2)

I just noticed this as we have new special events--it would be nice to have a "waiting events" info section (like we have the "waiting singles" and "waiting media" sections).

(+3)

I REALLY like the elections, and I think it could be better if you could see in the girls profile there ranking, And maybe if we could have more then 10 places as the group get popular.

hello, I enjoy the game until now but I think it would be nice to have something like  an event to deal with the mental stress!

Maybe like the spa therapy for stamina, or a room like the break room, or maybe a new event. Thank you very much 

(+5)

Forgive me if it's simply a cultural thing (I'm not overly versed in idol culture) but it sorta feels like we're forced to play in a certain way. You're rewarded for convolution and having 20 idols rather than say, having a core group of 3-5 that you want to take all the way to the top. I noticed that when I released singles, the quality of the single went up the more idols were in it as opposed to the quality of the idols that were in it which doesn't seem quite right imo. I think it'd be nice to support different playstyles, like having small units or solo singers with individual act names. You might still end up with the same quantity of idols, but not in the same group. 

I also think it'd good to be able to retire songs from concerts. You always end up with a million singles so when you go to plan a concert there's always a super long list of songs, many you will never touch because old/low quality.

(3 edits) (+2)

So far I've played to 5star fame.  I had to cheat to stay afloat during the early stages, but I only figured out the power of no-cost digital sales at 4star fame.  I also have a better understanding of making money then before. (Will have to do a 2nd run without cheating, also letting my idols have free reign in social media/streams to destroy themselves generate scandals.  Free reign dating has so far been tame.)

1. Break room girl interactions need more variety...  More importantly, the fact that the current two interactions, arguing and hand-holding are pretty much marketing bait.   (When there is no discernible changes from such... emotionally charged interactions showing up.)

2. Setting up concerts, higher star singles at the top, rather then the bottom.  Takes a lot of scrolling once you get further in.  And/Or more sorting abilities that could be defaulted into.

3. More ability to sort the girls everywhere you choose between them.

4. Girls shouldn't be locked out of being picked when doing concert set-up.  (For example, if they are training 'now', they can't be added to concert parts, even though the concert is not happening 'now', nor anything else related to it for that matter.)

5. Raising other stats, instead of simply having them  stay static/declining from age.   (Improve/decline cute/cool/sexy/pretty to better match the companies style, in order to get a better position and/or simply the fact that they are growing up, which shouldn't be purely declining everywhere.) 
Really, late bloomers.  It shouldn't be binary.

6. Improved automation and ability to set toggle/auto with limitations for doing performance/promotion/spa treatment activities.  Player can't be expected to camp over the activities screen, when they have other things to be managing. 
6a. Alternatively, set-up a schedule for performance/promotion/spa treatment activities.
6b. Performance activity mostly becomes pointless later on when you can make 2 Billion profit from a 55 million concert.  Or pump out no cost digital release singles for over a million each.  (Granted, it takes awhile to get there and I had to cheat to stay afloat early on.)
6c. Promotion activity seems pointless.  Early on, you need to make money to pay the bills and fans already trickle in if you spam release singles to generate income and buzz.

7. Lyrics, need another employee or even having an idol do it.

8. Continuous training.  Drop a girl there and only train her.  An additional option to the current full random auto-train.

(+9)

Some suggestions from a resident game designer/artist!

Quality of life improvements:

1. Let me go back and forth between the single info and lineup screens. If I see I made a mistake and want to quickly change the song's dance or genre I have to remake the whole thing.

2. Let me toggle a girl for training. Say you wanna train 5 girls for vocal specifically, let me toggle them and the auto train will alternate between those 5.

3. You have to show the girls' relationships somewhere if you want to make working together a variable. I have no idea who works better with who, there's just some pop ups every once in a while that so and so likes or dislikes so and so now. Also make that visible in the lineup selection page so we can quickly make a lineup that matches well.

4. It would be nice to have an image for photoshoots that's not a bikini one for magazines that aren't fap material, that really creeped me out a lot. Having a bit of variety in those flavour images will really work towards staving off fatigue in general.

5. Too much dependency on the mouse, I want to be able to toggle through answers with arrow keys and press enter or space to select. Would also be nice if we could decide a lineup by clicking instead of dragging. First girl you click on gets center, next two are the row after, etc. Would streamline the whole process.

6. An option to play without the intro with the shadow girl or the whole policy spiel would be nice! When you replay all that stuff just becomes a little bothersome to click through.

7. A special tab for cancelled programming like you have one for graduated idols so the cancelled shows don't clog up the screen. Also being able to re-launch cancelled programming and change the host or the girls in the relaunching process, but with the greyed out cast options I think that's already in the works?

8. The elections are really great! Maybe it'd be possible to mandate a follow-up single with the Election lineup like how AKB does it?  (I think that's how they do it). Also being able to see a history of election results and their change for long-term play! Things like that really motivate people to play for the long haul.

9. Super duper into enabling/disabling mature content! I'm sure I'm not the only one who plays this as a fun idol management sim only.

Balancing:

1. Star gainging seems off to me, I got to 8 stars while my single highest idol was still at 1 star, I got to 10 stars and my highest idol was at 3 stars. 

2. Policies don't really have an effect right now, which I assume is just lack of content that's still being made. I've done one game where I'm as amoral and draconian as can be and one where I'm super liberal and I don't feel an effect at all. No social media oopses, no additional dating scandals, nothing. I assume more of this is coming?

Other:

1. I would like more info on the girls! Humanize them more, you can add a profile page when you lick on their little stats squares for example and add some randomized text. Even just a birthday, a stock likes/dislikes/trivia thing would work just to make them less samey. I know you have one trait but it really seems more of a game trait than a humanizing trait to me and the human aspect of a sim like this is the most interesting bit! How do you work with these actual people. You could also give them types of schedules or types of songs that they like and when they do that they lose a little less stamina or it ups mental stamina or something like that! Or maybe just introduce a happiness/contentness mechanic to make it less like you're just using a girl (the stamina things really make it sound like you're using an item that has this many uses) and more like you're managing a human being with feelings.

The better way to do this would obviously be with a full skill system but I recognize that that would take a lot of implementing so the above is a more shallow way to get some more investment into the girls from the player.

2. Building on Sanzena, who I totally agree with: Maybe a subunit mechanic? It could be as simple as toggling between 'main group' and 'sub unit> select so and so' and then in the idol menu have a tab for creating sub-units. Sometimes less girls is more, especially when there is a big star with them. You could simply make it that that way the singles sell a little less because some fans with strict oshimen won't but them but the girls who are in those groups gain fame much faster because they're in undivided spotlight. Members vs. Starpower in sales vs. star gain. That could also help with how hard it is to get a specific girl to gain stars.

3. Also saying ditto on Epixie's suggestion of a makeover! The amount of different girls is already rather low right now, as soon as you get to bigger groups you get a lot of girls who either have the same body or are entirely the same, it'd be nice if you could at least change their hairstyle between the presets you've already made. The body types are so different that switching between that wouldn't make too much sense but the hairstyles should at least be possible. Taking the same body and adding different clothes shouldn't be very taxing on the artist either for some more variety that doesn't require a whole new base. International girls is also a great way to add some more diversity in the girls ( and so I don't have 3 girls named Mitsuki or 4 of the yellow shirted cuties like last time).

(+4)

I really want to second this! Great suggestions. I feel the same. The game is waaaay to unpersonal at the current stage and a management sim like this depends on personality. This is really something you have to work on to make the game more lively. For now it would really be enough  if you add more information to the girls, A skill system like he mentioned it, would be amazing later on of course. Also it would be nice to customize your idols better. In the finished game it would be nice if you have a full system to customize them. 

But yeah, as for now I think the game needs to get more personal and lively and that would be a good way to get there.

Keep it up guys!

(1 edit)

Downloaded the newest update today!

Please let us remove idols from hiatus, maybe with a penalty?

Please let there be a way to improve the skills of doctors even if no idols are injured or depressed. Maybe a doctor visit can help recover physical or mental stamina?

Developer(+1)

>Please let us remove idols from hiatus, maybe with a penalty?

That makes sense, I'll probably do it

>Maybe a doctor visit can help recover physical or mental stamina?

Yeah, I was actually planning to add this in the next update

(1 edit) (+1)

-I think it'd be cool if there was more info on past singles, like if you could view genre and formation.
-Someone said something earlier about an international trait which seems cool
-Being able to removed idols from hiatus early would be swell. Also maybe having the spa treatments heal mental stamina as well?
-Maybe more formation options? like for instance a version with two centers? Or can the same thing be achieved by not using the frontmost box?

ps- is there a discord for people playing the game somewhere?

(+2)

I second this! I think it'll be a really good idea to have a discord platform. Using discord might be an easier way to report updates, bugs, provide feedback and provides a community for us players to hype and share our experiences. Most beta games I'm participating in atm seem to have a discord so, I was wondering why Idol Manager didn't have one. :-)

Am really enjoying the game so far and I'm so excited for the next update! As what others here have mentioned, I think the relationship and event system is one of things we can't wait to have improved. I'd be holding off playing Idol Manager until the female manager update and now I think I'll give it a break until the next one (so my idols don't graduate before I get a chance to bond with them, haha). I strongly feel that more personalisation/life/variation should be implemented to the idols as it would really improve the role-playing aspect of the game. More types of rooms/staff, and a tutorial would be nice as well! There are a couple of bugs I've noticed (time freezes until relaunch, idol avatar not being the same) but I think a great job is being done so far. I really like the trait aspect and the shiny cards.

Keep it up devs! Thanks for taking us on this journey with you - we can't wait to see what you have in store for us next :-)

(1 edit)

La ayuda al comenzar a jugar llega a ser de lo mas molesto al momento de jugar, me refiero a cualquier juego, pero no creen que se podría implementar un escenario tipo intro donde controlemos a otro manager que esta con los detalles de un concierto y con una implementación online. 

Al final de esos eventos igual nos podría mandar a un póster del concierto o alguna pagina de revista.


Se que es una idea sencilla y predecible, pero me parece que es un clásicos de inicios.


P.D.

Añadir una opción para hacer que las idolos interactuen entre si y que esto afecte en el nivel de aceptación de las involucradas (hacer que una idolo que no le agrada otra pueda afrontar sus problemas con esa idolo o intentar una relacion de amistad entre otras dos)

A page that shows the relationships idolos, hatred and affection, and possible outcomes of events that could develop: take a coffee, a talk before a concert, behind the scenes harassment, e.t.c.

Redirection of notices to the respective sections, eg. When a notice comes out that mentions that X idolo hates Y idolo; When X idolo improves its facets; etc.

Also send to write the lyrics of the songs with a writer or something similar, sometimes I have 5 or 6 songs that are waiting because I only have a manager who can write the songs.

(+2)

Allowing each office worker to each search for specific business opportunity : 

office 1 - photo  

office 2  - drama

etc.

(+2)

I'd love to see a randomise button for releasing singles - so once you have more girls than can fit in the single, they can be randomly placed into the lineup without hand-choosing them.

Not sure if someone suggested, but work on new singles should be completable at the same time, I mean I kinda get why choreo and song might not be doable at the same time, but marketing at least surely have to be decided in advance.

A suggestion to show a warning when an idol has a workload of over 35 fatigue a week and thus even if she spends every day at break, she won't be able to recover. The break room counting in days and assignment fatigue counting in weeks are fairly counter-intuitive.

Also wouldn't getting paid remove some of their mental fatigue? :>

Mental health is a problem for me, as physical health has a warning and is easier to remedy. An auto mental threshold for them to visit the doctor's would be great, or some sort of warning sign.

(1 edit)

I want to see the status of a single in production.

Since I can't assign production of the same song to multiple people at the same time I need to see some indication if anyone is currently working on it or not. Right now I can see that the song is already been worked on only after I try to drag it.

(1 edit)

The color of the song's title bar indicates it's status.  Green = eligible to be dragged.  Blue = it's being worked on by somebody, somewhere.  You can then mouse over the various staffers to see who is working on what.  (Choreography and Song, you can see by the animation.)

It would be very nice if the currently active action in the task list were highlighted though.

(+1)

It would be great if there was a way to sort idols by attribute when choosing the lineup for a single.

For instance, if you want a dance-heavy song, you can sort them by their dance abilities.

(+2)

I would also love to see two options for formation. The current one, which would serve as the Odd Number focus. But I would like to see another one that is an even number focus. There would be no center essentially, just two leads.


Also, I think it would be awesome to be able to assign each Idol a position within the group. So things like Visual, Vocal, Dancer, Rapper, etc. Each position could give a different boost or something? 

(+2)

Having both "physical stamina" and "mental stamina" is a bit confusing, especially as there many "stamina" costs without specifying which one (or both).  I'd suggest renaming them to something like "physical stamina" and "mental stress".

(+2)

Might I suggest "Stamina" for "physical stamina"  and "Morale" for "mental stamina".

(1 edit) (+4)

I think it takes too long to set up meetings with the idols.  It makes it hard to get to know a few girls while still running your business.

I suggest reducing the time to set up meetings to be as short as a day, but to reduce spamming/rushing maybe give each idol a cooldown before you can meet her again.  That way you can more feasibly get to know a few people without breaking the pacing of the game.

Maybe the better your relationship the shorter the cooldown.  If you have a poor relationship maybe you have to wait a week or two between meetings.  If you have a good relationship maybe you can set up meetings every other day.  This can be tied into the flavor of the game as the better you know the idol the more willing she is to meet you.

(+3)

It'd be nice to have a page where you could see your weekly income/expenses at a glance. Like, "you're making x money off contracts, x money off of shows, you're paying your staff x amount, and losing x money on rent, for a net weekly profit/loss of x."

Also, maybe I'm just dumb and bad at games but the expenses/income sources in general feel like they could use some rebalancing. After pumping out a few singles and raising their levels the staff members get paid 50k+ a week, while I'll be lucky to make 2k off of one single. In the case that it really is just me being fundamentally awful at the game, some kind of idiot's guide to idol management tutorial for the game would be nice.

(+1)

Wow...  Running a game with a full suite of auto trainers, and MAN does training eat physical stamina like nobody's business.   Seems like there should be some kind of limit on how much stamina a given trainer will take in a given session or a minimum stamina the trainer won't take the idol below.

If you go into your policies section, you can set the training threshold that auto training wont take an idol below.

I can't see anything like that in my policies section...  no mentions of trainers at all.

Do you have this section? Is this what you mean? Sorry if I misunderstood your question.

Yeah, had a PEBKAC failure...  Found it when I looked a second time, hadn't got a chance to come back and edit the post.

Thanks much!

After some experimentation...  I'd like to see a higher trigger, 80 or even full.

(+3)

- In the Singles info, a way to know the idols involved in it and the center.

- A way to automatically collect fame/money/rest (maybe another staff member)?At least a queue for X times. I'm tired of clicking the same button all the way and losing a lot of clicks

(+1)

" In the Singles info, a way to know the idols involved in it and the center."

And the genre/lyrics/Choreography...

If there was some sort of ongoing tracker for how much stamina an idol is gaining / losing per week shown on the small character cards, that would be great. I know I can go into the individual Idols character sheet thing, but clicking between all of them when I'm deciding who gets the contract is kind of Eh~.

(+6)

Forgive me, I haven't read through all the other comments. These are my suggestions after playing around a little for the past three days:

  • -Have a random color pallet for starting outfits; this will make the girls seem more varied than they do right now.
    • I have three girls with the same pink kimono, but what if one had blue and one had white? They suddenly look more distinguishable from one another.
    • Though, please, also change the color of their accessories. (ex: the girls with orange t-shirts and jean shorts have complimenting-color red hair ties. If they have pink shirts, give them yellow hair ties. If they get blue shirts, give them green hair ties)
  • -New Room Ideas:
    • Salon: change an idol’s hair style. Give us a few that can only be applied through using the salon, rather than the starting hair styles.
    • Clothing Shops: allows the manager to buy new outfits and accessories for that particular idol. In the future, different shops can be added that have different styles.
    • Dressing Room: let an idol change clothes and accessories that have been purchased or granted to them.
  • -Give the stylist the ability to change a girl’s expression (and make-up?)
  • -When we achieve certain milestones in the game, give us achievement accessories for the idols that participated in that event (ex: a concert with 100,000+ attendance gives each of the participating idols a microphone that she can hold, or a cute exclusive necklace)
  • -New staff member: Talent Scout. Send the scout on a recruiting mission to find a girl with the particular stats you want.
    • The more they level up, the better the Scout is able to match your desired search criteria or…
    • The higher ranked idols they are able to find for you.
  • -Another possibility: give us the ability to fine-tune the auditions. Even if we are able to search for one particular stat/rank/trait range, that would be a huge help. (ex: audition to find an idol with 70+ in vocals, or one who is 14-15 years old, or one with the “aesexual” trait)
  • -There is so much room to make additional DLC for more outfits, additional social events, Holiday themed items (Christmas, Halloween, Valentine’s Day, Summer Break…), hairstyles, Cosplay etc. This would keep the game fresh and evolving!
    • People (me) would be willing to pay for this.
(+1)

Some thoughts on trainers...

- Doctors n auto should choose the idol with the lowest stamina, they do not currently reliably do so.

- Choreographers and Singing coaches seem to choose the idol with the lowest relevant stat...  They do not however seem to reliably work their way up the list if that girl is not available.

- I can't figure out how Stylists work...  On Auto Train/Lowest Stat they seem to randomly choose a girl, then choose the lowest stat.  It seems to me that they should choose the stat and then the lowest girl.  This is not only consistent with Choreographers and Singing coaches, it raises the average.

- Even though they don't consume Stamina, Stylists should respect the minimum Stamina setting to make those idols below the minimum available to the Doctors.

- Maybe Stylists should cause a hit to Mental Stamina?  I don't know what's coming down the pike, but currently it's a little used stat.

SInce the research for the main office is kind of slow maybe we could get more positions like you can hire a ceo or things like that ( i dont know what ceo's are in companies, i just used it as an exemple)

(+1)

Considering your character is considered the producer, maybe call such a position "Assistant Producer" or something?

(+2)

Yeah...  a "Production Assistant" and/or "Lyricist" is badly needed.  The Producer is a serious bottleneck since all singles, media, and special events flow through his office - and his research points are critically needed.

(+5)(-4)

I get that idol culture is different but I'm kinda off-put by a Sexy stat for 13-16ish year old idols.  It'd be nice to have that capped - if for no other reason then to maybe create a challenge in the game?  Like let's say you've got an idol with great stats for performance but she's too young to really get sexied up and thus you have to manage around it? 

I know I'm probably the outlier here but it's kind of a bad look when you see "age 13, Sexy 55".

(+1)(-1)

That could even feed into gameplay, so I think it could be a cool idea.

(+6)

Just started playing the Beta for the first time. This is only after 2~3 hours-ish of total gamplay.

Here's my first impressions:

  • Tutorial: A Tutorial is desperately needed for the beginning of the game. (Which I believe is being worked on so i'm happily waiting for that.) Obviously, it should have the option to disable it every new game. I was struggling for an hour trying to figure out what I was even doing. Perhaps having an assistant like in IM@S who isn't a really staff but just someone who can help guide new players into the mechanics and gameplay loop. E.G: Having major goals we should be aiming for next like 'Recruit your first idols'/'Recruit Staff'/'Acquire all Facilities'/'Release our first single'/etc. Something will keep people from being lost. Which goes into my next point...
  • Gameplay Loop: In terms of the gameplay loop, I wasn't sure what it was exactly before checking the forums. Based off of this it seems like it is. 
    • 1. Acquire Rooms/Staff (Dance/Vocal/Sales Manager)
    • 2. Recruit Idols 
    • 3. Gain Fans 
    • 4. Release single
    • That's all I know for now as I haven't progressed any further.
  • Based on the above, Staff and Idols are the first thing we must obtain. However we also need to worry about getting the facilities we need to put them in. Which goes into my next point....
  • Money: Facilities are really pricey and i'm not sure if it's because I should be making money before I even build room or if I shouldn't be buying the 3 main facilities at the same time. Bankruptcy happens really fast once you have full staff and rooms. Unless we are supposed to recruit idols and a Sales Manager first before even buying any other rooms. I wasn't able to progress unless I used the money cheat. Again, this could be resolved in clearer instructions or even a reduction in room prices. Or even having the rooms we need already available (although I'm not sure how that would affect balancing.)
  • UI: Right now I enjoy the minimalist look of it, however I think that icons are way too small as I keep clicking the wrong one. In terms of pop-ups in the bottom right corner, I think they go away way too fast and I barely even notice them when they do appear. Also, it would be really cool to use the bottom bar to show progress of our singles and sales ala 'Kairosoft' games.

So far that's all I can say with my first impressions. I'm very thankful for the hard work put into this game as this is something that I really want to see finished one day.
Hoping to jump back in the update!

it would be cool if you could send your staff on training and some training are more expensive and longer. you coul also get different options of training for more or less effieciency. Im not a game dev so i have no idea how hard this is.

it would be nice if we could get rid of certain idols that we dont want anymore, or even create a fake scandal (or a real one) thats so bad it gives us the choice to fire the idol without having to pay an huge amount.

It would also be nice to be able to change the formation for singles, and i would like to see albums soon pls! ^3^ luv this game!

(+2)

also could we get ways to increase the team chemestry or chemestry for cetrain idols or set up events at cetrain venues (like restaurents) were they can go hang out and talk it could also be a way to rest there stamina (both) .

(+1)

And can we get more ways to rise the hype, im not sure how... oh! maybe we could promote the new song and realese teaser and pics, that would be really cool! Im sorry for all the recommendations im making, i just love this game soooo much!(^3^)

(+1)(-1)

I have not been playing the game for a few months now.
Is the auto toggle still a checkbox with that weird UI (refer to https://itch.io/post/608381)?
If yes, can I suggest using switch instead of checkbox? like this image below


(1 edit) (+1)

Allowing the player to automatically repeat the previous activity until the player manually stops it wold be great. I got plenty of stamina and too many days wasted because I keep forgetting to click the activity.

yes that would be really nice!

(-11)

you can set trap in this game like girlish boy idol (I dont know why but my friend away say about it)

(+4)

One small change I think would be nice to have is once we have talked with an idol to find out when she plans to graduate, if that could also be added to her information tab so that we don't have to schedule dates every time we want to check on her graduation status. 

(+5)

Some suggestions I have:

- Other people have mentioned this but facilities/trainers are realllly expensive and you need them for singles so you pretty much have to cheat in the beginning, and I think for a new idol group singles would be the most important thing?

- A cool mechanic down the road would possibly be music videos, maybe with a little minigame like concerts? Possibly picking the theme of the video to match the song or something like that.

- Debuts for new idols/subgroups would be nice

- More fan interaction, like fan clubs, stans for each of your popular idols, having them try to raise views on music videos/getting more people to buy singles...

- I tentatively want a bit of a boost in how much a stat increases based on the level of the trainer, possibly also scaled to how high the stat is on the idol. This could easily be really unbalanced though which is why I'm tentative, maybe down the road when you have more stuff for idols to do/train in it could work. However I think it would tie into how if you took some girl from a backwater town and gave her world class dance and vocal training she would improve pretty quickly.

(+3)

I agree. Music videos and debuting sub-units would be really cool. I hope they add that in future updates.

(+4)

I think you should be able to demolish a room that you no longer use. If someone made a room in a spot they didn't want or it didn't fit
within their budget, it would be very useful. Should able to do this at no extra cost (you lose the money you spent on building the room though) or 
maybe even recover 25-50% of what you spent on it.

Being able to move you rooms around freely would be cool but it's probably a bit over the top cos that's very unrealistic and a little too convenient but it's an idea.

(2 edits) (+3)

Oh, something else that I thought might be cool is the concept of "preferred positions". You can currently choose where they stand on stage and I think it's quite detailed already but adding something like stat boosts if you put them at their preferred position would be cool (e.g their preferred position is to the left of the center) 


Following the concept of "preferred positions", there could also be like "roles", e.g main vocal, main dancer. If they are the "main vocal", their "vocals" stat has more weight on the success of the single/performance and for "main dancer", dance stat has more weighting. The 'leader" role could be done based on age/experience, the more suited they are to it, the better overall performance the group would give. The roles should be optional but if you do choose to use them, the idols who are the "main vocal" or "main dancer" should get more exposure and the others should get less.


I've been playing a lot the last few days and have been enjoying the game quite a bit. Looking forward to new updates! Even more excited for the switch version :P, keep up the great work!

(+2)

I think it would be really useful to prioritize which actions your idols take. A lot of times I see idols doing auto-styling, when it would really be better for them to be recovering stamina at a doctor. 

I want to rank activity priority like:

1. Recover stamina

2. Practice dance/singing

3. Styling

More precise control following this type of logic would be even better:

If under 50 physical stamina: Always recover physical stamina 

If under 50 mental stamina: Always recover mental stamina 

If over 50 stamina of either type: Practice dance/singing, if those are maxed then styling

 

YES we need that

(+5)

I'd like to see the day of the week added to the date display in the lower left hand corner.

YES very much. If not maybe the DOW in a tooltip when hovering on the date.

(1 edit)

This game doesn't have a tutorial for the first timer player. When the idol have many stars, the stamina got down very fast and the doctor was only reducing the idol's stamina in some moment. Also, there is a bug that when i went to bankrupt, my money got added 100 million and the game still continue with not the ability to make media show.  

Overall, the game is good. Good luck with the release in Steam.

(+3)

Right now our only options for controlling trainers are either completely random, or completely manual.  Manual is a particular PITA in the case of stylists...  hitting that tiny square where dropping the idol will get the proper styling is frustrating.

I'd like to see a "max training level" setting, which would allow you to concentrate your trainers on the girls with the lowest stats (and bring everyone to an equal minimum standard).

(+6)

So i'm thinking that when an idol graduates and you ask them to find a successor, I feel like there should be an option to accept the successor or not. my last graduating idol screwed me and sent in her younger sister who has super low skills in everything

(+3)

Holy shit, that's hilarious

(+2)

ikr? she was my ace T.T

(+2)(-3)

I really love playing this game and sink a lot of time into a group and think I can do this better and restart. 

This may have been suggested before, but I would like the ability to choose whether my group is male or female or maybe even mixed. I know that this is a J Pop SIM, but with how big BTS is I think that having the ability to make a boy group would be great.

(2 edits)

This will definitely not be in the base game but I'm sure that someone will make a boy group mod for it. Someone has already started working on a K-Pop mod for the game.

*edited to add image from the kickstarter campaign (in case you don't know they did reach the goal)*

(+1)

I did notice that and am super excited about the kpop one. Maybe I should get off my ass and mod the boys option my own self. I just suck at art so much.

(+1)

If the K-Pop Mod succeeds, maybe the modder wants to include a Boygroup option as well. However I don't know how moddable this game is yet. Adding a boygroup option is interfering with the game mechanics. I don't know if you can do that yet.

(+2)

- Anytime the game goes full screen (the player has no access to the speed controls), the game should auto pause.

- It would be really nice if the sort option on the formation screen worked,  :)  :)

(+3)

QoL Suggestions

1. Doctors, Auto Stamina Recovery, split that between physical health and mental health.  I don't want my physical health doctor working with mental patients and vice versa.  

2. Doctors, Auto Injury/Depression Treatment, split that between injury and depression.  I don't want my physical health doctor working with depression patients and vice versa.

3. Auto Production.  This would be great to have so I don't have to pay attention to getting individual productions completed and focus on other things.

4. Wish Fulfillment.  Seeing the this info during business proposal is great.  It'd be awesome if this was extended to media, concerts, singles and elections.

5. Media, being able to check who the cast are.

(+2)

I really like the idea of being able to view the cast in media and possibly recast when an idol graduates

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