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Yurei Okami

1
Posts
A member registered Jun 12, 2018

Recent community posts

Hi guys,

my suggestion involves my favorite feature yet : concerts.

I can undoubtedly say that right now concerts are the most exciting activity in the game. You get to go out there and influence the outcome, which gives us a break from management. That is a great way to keep us from getting bored for doing the same thing over and over non-stop. Actually, I would like to see more minigames like that every now and then. It really helps to soak the many hours of repetition from management gameplay in tycoon games.

So, since concerts are so fun to play, I thought that it would be nice to give them even more stuff. So here are some that I thought of:

1. It's cool that there's a chance that something can go wrong during the performances, but there's also not much to hope for besides nothing bad happening. I think it would be great to have along with the red (failure) and green (success) a third one: great success(could be golden colored). In analogy to failure, a great sucess would mean something extraordinary happened on stage, and you get to pick an option that will have an effect. It could be a simple boost in hype. Or it could inspire the idols and recover their stamina. Maybe encourage them and reduce the chance to fail the following performance. It could even have lasting effects, like giving them fame or improving the relationship between them. That would certainly make the wheel mechanic more exciting and open more options for cards as well.

2. Right now, every idol has a single trait that affects her daily life. We could have a second trait, a "concert trait" that affects her performance on stage. For example, an idol could have a trait named Pep Talk, that would allow her to help herself and other idols recover more stamina during talk segments when she's on backstage with them. Another could have Luck Charm, which would reduce the chance of failing a performance when she is center, and maybe improving the chance of a great success from my first suggestion. Maybe one could have Second Wind, which would allow her to once every concert reroll the wheel if she gets a failure. I think having a trait that specifically affects performance in concerts would help cement them even further as one of the main activities to work towards and look forward to.

3. Well, the third one is more of a general suggestion: visual improvements. Rather than a specific thing, anything the art and game design people can come up with to make concerts even more interesting and eye catching would be great. For example, the scene visuals and audio could become increasingly more hectic as the hype grows. Right now the hype works as a single bar, but maybe it could be like an exp bar, with the concert hype increasing in level whenever it reaches the end of the bar. It would also be nice if the idols didn't stay completely static. Some blinking and the usual VN animation would already be pretty nice. And particles! Because when you're using Unity, it's a shame not to abuse it. Even just a bit makes a lot of difference and it's actually pretty easy to get some really nice looking particles.

In any case, keep it up guys. It's shaping up nicely o/


PS.: by the way, just throwing it around, since you guys work with Unity you might want to check out some tools for 2D mesh animation at the asset store, like Any Portrait. Or external tools like Live2D which you can import into Unity. These work great for VNs and you might wanna give it a try for future projects as well.

I myself plan to try making something with AnyPortrait someday in the future, if I get some time for studying it that is.