Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A Sequel to a Multiple Endings Game

A topic by KevEatsCheese created Nov 21, 2023 Views: 323 Replies: 9
Viewing posts 1 to 5
(1 edit)

What if there is a game with multiple endings, and you want to make a sequel? How do you go about this? Do you let the player tell the game what happened at the end of the last one? Do you just continue one timeline? 

Let me know your thoughts :)

Also if you're interested, here is my multiple endings game:https://keveatscheese.itch.io/molegans-quest

Molegan's Quest

sequel in development

I prefer to choose just one time line from one possible ending as the theme of the sequel.

As for spoiling the ending of previous game, that can't be avoided so give spoiler alert.

OR

create the sequel using different character which doesn't spoil that ending in the first minutes of gameplay.

thanks for your input :)

Another option is to take a side character from the first game and tell their story.

fair point

(+1)

I've played game series (Mass Effect for example) where you could load a save from the previous game into the new one, so it knew exactly what choices you had made. Another approach I have seen is having an NPC at the start of the new game ask the player what happened to them before. The player then selects dialogue options to explain the route they took in the previous game.

cool. Good to know.

It very, very heavily depends on the game and the story. And what people call multiple endings. And how much illusion of choice was involved.

Some of those games that boast multiple endings do not really have multiple endings at all. They have not alternative endings, they have different kinds of fail states or consolation endings and a true ending. Hah. Some games even spell out how the ending is called, like the good ending, the bad ending, the true ending and so on. Or they call what happened to side characters a "different" ending. Nah. That is not a different ending, that is details of the ending. It would be elegant to import from the previous game, for continuation. But the actual ending would be, the hero defeated the villain, did he not? How would you multiply that? The hero did not win? That is usually called game over and people load a save game and try again.

fair points. I wouldn't call my game the strongest choose your own adventure title. There are two hidden quest lines. You can complete either, and then there is a third segment that  you will play differently based on the information you received which is different depending on which quest you completed.

But will it change the outcome, or only the method how the goals were achieved? If it is only details, you can circumvent any discontinuity of the different endings, by just referencing the previous title in general and not in detail.

If you want to continue those hidden quest lines, that obviously has some issues that you might want to adress in some way.