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How long for Game Jams to be Approved?

A topic by d14u82 created Oct 31, 2023 Views: 473 Replies: 19
Viewing posts 1 to 6

I created a game jam over a week ago and it's still not on the calendar. How long does it take?

Hey I've got the same question lol... did it appear on the calender after all?

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Never!
>:)

My last two haven't appeared on the calendar! 

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Well, if they for some reason denied them being on the calendar, they should let us know and why?

I'd also like to know the answer. I'm tempted to host one but would love to know how long the average approval time is first. I only have so long free before I need to be dedicating all my time back to my main project again so I was going to go for a short one. If I can't get it approved for weeks I won't have time to commit to it. 

I'm guessing they only approve well known people. Mine never got approved. It was much better than many of the ones on the calendar.

That's such a shame.

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I've seen some with awful colors, almost made my head hurt and like one sentence for the description. Mine had pleasant colors, a few graphics on the jam page and a good description. https://itch.io/jam/solarsoft-game-jam-1 - this was mine. No one joined because it never showed up on the calendar.

https://itch.io/jam/failjam - this is the one that made my head hurt lol.

TBH, I like the presentation of that one. It was a really cool concept too, I'd have joined it if it hadn't been so close to the end. It reminded me of Bit.trip FLUX, where you have to give in and "die" to win at the end, the concept of death philosophically present throughout. Yours looked good too, I'm sure they didn't reject it due to presentation.

Honestly, I just think I'm invisible sometimes. It was probably rejected because they didn't know about it. It's like my YouTube videos. Totally invisible and no views. It's like when I talk to girls. Totally invisible. Or when I try to start a business. Totally invisible. No customers. I'm pretty sure I'm just invisible or I died and think I'm still alive. lo

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I cannot say much about your interaction with photons, since I never saw you (pun intended), but your marketing could be better. Existing is not enough to be "visible". For example, you say you have yt videos. Why is there no link to your yt channel on your creator's page. That is zero effort marketing you are missing out on.

 There are close to 900k games on here. If we assume a generous 10 games per dev, that makes about 100k developers publishing here.

How many of those do you know of? How many did you notice? 100? 1000? 10? You think you are invisble, but in truth we all are invisble. Getting noticed is the exception and doing so outside your closest peer group is impossible for the majority. Maybe impossible is too harsh a word, but for 99% it will not happen, no matter the reason.

One can wonder what the 1% did different to get known. Was it merit? Luck? Hard work? Quality? Marketing? Advertisement? For some you could say in hindsight. Having good content of course helps. Having a thing people will seek, helps. Self advertisment, or existing on a platform, is a bootstrapping problem. If there were a proven formula to get noticed (the easy way), everyone would do it and we would be at square 1 again, with almost all being obscure.

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Well, I can add my YouTube link, but I guarantee you, that if 1,000 people saw it, only one might click on it. However, it would take 6 months just to get 1,000 people to see it since itch.io doesn't rank games from unknown people very well. All my games show up at least 500 videos down, maybe even further. I once did a filter search and narrowed down as far as I could. I was number 7 of 10 results. That's because I'm not well known/popular. I even paid $50 to promote a video. I got about 60 views and 18 subscribers. It cost FIFTY BUCKS. I highly doubt it's worth $50 to get 18 subscribers, most of which don't watch any of your other videos.

But linking to your stuff will at least not cost you.

You face the problem of getting popular in a "market" where there are literally hundreds of thousands, maybe millions of people trying to do the same. But the average user will only ever know maybe a thousand games/devlopers. Give or take.

That is why I asked how many devs/games you did notice. And maybe ask yourself how they got noticed by you. Was it a popular ranking list. Did you stumbe upon it randomly in a feed. Did you search for a specific oddity or nieche. Was it recommended to you. etc.

You talk about his for example?

https://itch.io/games/tag-robots/tag-space-sim

Well, you could always peek and try to figure out what the games above your game do different. Also what the games below you do different. For only 16 games that will be highly inaccurate, but maybe you gain some insights. Try to see their marketing or try to assess if their game is really better/worse than your game. Hard to do, since you might be biased in judging your own stuff. (Some overestimate their qualities, some downplay their stuff. Could be either way)

That they are above you in the list, because they are above you in the list is too easy an answer. It might work for Kardashian fame of being famous for being famous. But you still need a little substance to kickstart fame. And as I said, many try that. Think about audition for singing contest in tv. The many thousands applying and only a few being featured in tv, and even even less in the actual contest. And not even "the best" singers winning or getting attention.