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The story of one indie game

A topic by burrik created Oct 01, 2018 Views: 567 Replies: 8
Viewing posts 1 to 3
(4 edits)

Idea!
I wanted to do something simple so it did not take more than 2 months. And I could make it from one to the other. Without hesitation I realized that the most optimal variant is a first person puzzle, since there are no characters, accordingly there is no animation, no complicated UI, little text. The choice of setting did not become a problem, since childhood I have loved Egyptian subjects.

Beginning of work!
To again not swing the big project it was decided to make 4 walls, the entrance to the tomb where we could only look around, squat and zoom in to examine the details. From the beginning I decided to think through all the quests from and to. He made sweeps of walls, put on an approximate ornament and prescribed all the quests.


Then went to 3D. The walls were first sculpted in Zbrush, then retopology, scanning, texturing.




AFTERWORD
It took 2 months, the game tried to bring to mind, added sounds, came up with a story. But most importantly brought the project to its logical conclusion. Now you look at the game development teams and 90% of people want to do something unimaginable at the level of AAA studios with million-dollar budgets. And more than once ran across stories when I managed to recruit a team of enthusiasts and work 3-4 years together and in the results it still did not lead to anything, the release projects never saw.

If someone has an interest:

https://burrik.itch.io/quest-room-hanon

I'll definitely check this out when I have time.  I admire your ability to set and strictly keep to a reasonably small project - one of the biggest problems with development is that initially small ideas tend to spiral out of control!  There are so many WIP threads full of games that had great promise but were never completed... glad to see you got yours finished. 

Also I like Egyptian hieroglyphics so your game has an extra appeal :-)

(+1)

Thank you! I hope, you like it! In any case, even if the game does not like. I would like to hear your opinion about it.

I'll give it a go when I can find some time. :-)

Had a quick look and though it's not particularly my sort of game, I've enjoyed working bits out and the graphics are very pleasing.  Not having a save function is extremely harsh though,  I hope you are planning to add at least some kind of savegame functionality for the full game!   (If this isn't the full game?  The filename says its a demo...?)

There is no saving in this part of Hanon.  The game due to the absence of saving and ticking time keeps the player in suspense)

Is it possible to at least pause the game?  Having a non-savable and non-pausable game would render it almost unplayable for people with kids!  (Well, unless the kids were asleep of course... or in another country! :-D)

think about it

Okay yeah, when you Alt-Tab out the clock doesn't continue counting down.  Okay ;p