I've set up a list of different skills, but each enemy always picks the same option under most conditions.
For instance, there's an ooze enemy that has "Attack" and "Poison Attack", and he always uses Attack. Or a ghost enemy that has "Curse of Fire", "Curse of Ice" and "Curse of Thunder" all at the same priority and he always uses Curse of Fire.
How do I get them to randomly select skills? They're all using "hunter"/"offense" if that helps.
EDIT: I don't know why, but commenting out the check for TP in Game_BattlerBase did the trick. Since I'm not using TP at all, that works just fine!