Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Synrec

846
Posts
5
Topics
570
Followers
28
Following
A member registered Feb 15, 2017 · View creator page →

Creator of

Recent community posts

Change the _states to _stackedStates[State_id]

No filter function required

State stacks don't check like that in status construct

So you're using both?

Good stuff👍 

Does the state stack?

Thanks!

Please see latest update v1.7.2

Nope.

As in a switch to permit certain actors for placement under certain conditions?

Can you screenshot the window settings in your manager?

Disabling and forcing the event system to create only base windows that might break the menu system on MV when using that plugin. At least a workaround exists for now (temporary)

Do you have any plugins which modify how windows work? Like adding a scroll bar or anything of the equivalent

What are your configuration settings for the menu?

You can reorder the armor in the database which would affect display layering 

- I cannot access the videos posted

- Is this issue replicable in the project demo?

Unable to replicate issue. My discord link should be able at synrec.itch.io

Can you provide a clip of the motion that constantly loops?

Can you send me a screenshot of the skill itself in the database?

Hello, you can do this or reposition them in the plugin parameters

Do you have your skill on repeat in the database?

Hello, can you post your map motions setup?

During the TBS, you will not be able to use scene actions. Otherwise, no reported incompatibility.

What version and type of RPG Maker are you using?

From playing Balder's gate, I understand that tactical battles can be triggered on the map. If so then yes but you will need the omni map extension

It is

In the future I'll see if I can get an old version for sample project but as it stands now, it is too easy to rip plugins from browser projects using default deployment 

Haven't tested with those fonts but I do remember getting a lot of trouble loading them in my own project.


You're free to test it out if anything 

What shows up in the console when the devtools opens up?

This has been resolved, pending steam upload. Thanks for notifying.

Try using the https://synrec.itch.io/rpg-maker-mz-preloader plugin I have here, it should be possible to load fonts into the game using that

I'll let them know that the uploaded English version is in Japanese

It will be, no worries 

Add SceneManager.pop() as a next script call or event better, use this script call instead:


this.closeMenu()

Some font sizes may be naturally smaller than others. You can just change the font size in the window style settings

The steam version should have the v1.4 soon, as for English descriptions, is your RPG Maker in English? It should have English and Japanese display options.

The script call: $gameTemp.closeMenu() will close the existing menu whilst $gameTemp.openMenu(identifier) will open the menu.

identifier is the Menu settings identifier from the plugin parameters and must be in quotation: " "

Hello, you should be able to setup item reward from the plugin by using the demo project as a reference? I haven't looked at this in a while so I'll need to review it.

It's designed to be compatible with each other as of the current version

Have you tried playing the video then running the text?

Deleted your other post. If you are going to be sharing plugins, please do so via discord or other private channel.

In your demo project:

  • You did not setup immortal state.
  • It looks like "Execute On Valid Input" is causing the double attack issue. Looks like I'll have to implement a force clear for it.
  • That is not how you add a state to the enemy. You can verify this by using default RPG Maker.
  • You did not show plugin configuration for Attack, Skill 1, in video.

Ok then please provide a video showing the following:

- The plugins loaded (Use with visustella enabled and not. I am not an employee of visustella so difference in state must be noted in video)

- The skills to be used in battle

- A battle

- Enemy battler with immortal state dying.

All must be present in single video as the issue is not replicable under the conditions stated in your original post.