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Synrec

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A member registered Feb 15, 2017 · View creator page →

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Please see latest update, MV appeared to require a force scroll reset:

v1.6 - MV issues correction - RPG Maker MV/MZ: Item Scene by Synrec

If you have any issues with this and Visustella plugins, please let me know!


Those plugins are obfuscated and as such I can only deal with issues as reported

The plugin plays back sound based on the default text letter draw rate of message window.

You may need to shorten your text sound effect

See the video above

Yes it is as of v1.1

It doesn't really freeze, on selecting an option, the selc_window deactivates. In your code, add this at the end:

"selc_window.activate();" without the quotation marks

I'll see what can be done for the background s but for the suggestion, can you clarify? Otherwise, the plugin manager windows are determined by gotcha gotcha games 

Change the _states to _stackedStates[State_id]

No filter function required

State stacks don't check like that in status construct

So you're using both?

Good stuff👍 

Does the state stack?

Thanks!

Please see latest update v1.7.2

Nope.

As in a switch to permit certain actors for placement under certain conditions?

Can you screenshot the window settings in your manager?

Disabling and forcing the event system to create only base windows that might break the menu system on MV when using that plugin. At least a workaround exists for now (temporary)

Do you have any plugins which modify how windows work? Like adding a scroll bar or anything of the equivalent

What are your configuration settings for the menu?

You can reorder the armor in the database which would affect display layering 

- I cannot access the videos posted

- Is this issue replicable in the project demo?

Unable to replicate issue. My discord link should be able at synrec.itch.io

Can you provide a clip of the motion that constantly loops?

Can you send me a screenshot of the skill itself in the database?

Hello, you can do this or reposition them in the plugin parameters

Do you have your skill on repeat in the database?

Hello, can you post your map motions setup?

During the TBS, you will not be able to use scene actions. Otherwise, no reported incompatibility.

What version and type of RPG Maker are you using?

From playing Balder's gate, I understand that tactical battles can be triggered on the map. If so then yes but you will need the omni map extension

It is

In the future I'll see if I can get an old version for sample project but as it stands now, it is too easy to rip plugins from browser projects using default deployment 

Haven't tested with those fonts but I do remember getting a lot of trouble loading them in my own project.


You're free to test it out if anything 

What shows up in the console when the devtools opens up?

This has been resolved, pending steam upload. Thanks for notifying.

Try using the https://synrec.itch.io/rpg-maker-mz-preloader plugin I have here, it should be possible to load fonts into the game using that

I'll let them know that the uploaded English version is in Japanese

It will be, no worries 

Add SceneManager.pop() as a next script call or event better, use this script call instead:


this.closeMenu()

Some font sizes may be naturally smaller than others. You can just change the font size in the window style settings