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Synrec

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A member registered Feb 15, 2017 · View creator page →

Creator of

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Gotcha games has reported to resolve the issue, please let me know if you are still having problems

It is handled by Gotcha gotcha games for steam and they perform their own quality testing in the event something is missed

Hello, thanks for letting me know

Thanks for the compliments!

There are a few limitations with pictures in that they must load from the directory respective to the parameters set in RPG Maker plugin manager and that the reloading images are due to them not being preloaded. Otherwise, it's pretty stable from all the checks done on it so far.

The closing of the editor is due to the safeguards present in the engine itself.

🍞

Planning to do a video in the near future, may just keep it simple as my other videos already over the other parameters

Try redownloading the plugin, lines 548-550 do not have such array indexing:



Hey can you tell me what lines these formatting errors occur on

Thanks for letting me know

You can contact me via discord/Fiverr for commissions

And you can cycle between ready battlers?

I have a tactical battle system here: RPG Maker MV/MZ: Tactical Battle System by Synrec

Which tactical rpg system and by at you mean turn loading bars for actors?

Hello, no, this plugin wasn't designed for MV

The value of the zoom would have to be less than 1 but in the current version there's a "safety" against that.

Please see latest update, MV appeared to require a force scroll reset:

v1.6 - MV issues correction - RPG Maker MV/MZ: Item Scene by Synrec

If you have any issues with this and Visustella plugins, please let me know!


Those plugins are obfuscated and as such I can only deal with issues as reported

The plugin plays back sound based on the default text letter draw rate of message window.

You may need to shorten your text sound effect

See the video above

Yes it is as of v1.1

It doesn't really freeze, on selecting an option, the selc_window deactivates. In your code, add this at the end:

"selc_window.activate();" without the quotation marks

I'll see what can be done for the background s but for the suggestion, can you clarify? Otherwise, the plugin manager windows are determined by gotcha gotcha games 

Change the _states to _stackedStates[State_id]

No filter function required

State stacks don't check like that in status construct

So you're using both?

Good stuff👍 

Does the state stack?

Thanks!

Please see latest update v1.7.2

Nope.

As in a switch to permit certain actors for placement under certain conditions?

Can you screenshot the window settings in your manager?

Disabling and forcing the event system to create only base windows that might break the menu system on MV when using that plugin. At least a workaround exists for now (temporary)

Do you have any plugins which modify how windows work? Like adding a scroll bar or anything of the equivalent

What are your configuration settings for the menu?

You can reorder the armor in the database which would affect display layering 

- I cannot access the videos posted

- Is this issue replicable in the project demo?

Unable to replicate issue. My discord link should be able at synrec.itch.io

Can you provide a clip of the motion that constantly loops?

Can you send me a screenshot of the skill itself in the database?

Hello, you can do this or reposition them in the plugin parameters