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Synrec

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A member registered Feb 15, 2017 · View creator page →

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Noted, thanks for the suggestion

Oh ok cool then, all the best

When you add the configured state to the party leader, please open your console and input the following:

  • $gameParty.leader().states()
  • $gameParty.leader()._stackedStates
  • $gameParty.leader()._states

Please let me know what shows up with a screenshot of the results

So if the state is not setup in the Status Construct Plugin Parameters, do they work regardless of plugin load order?

Are the states that are having the problem with Visustella setup in the Status Construct Plugin Parameters?

Hello, what errors are you having in particular? Any from the console?

Can you send a screenshot of the issue? I don't quite understand what you mean when you say only 4 buttons show up?

You can opt to remove available skill types but for the battle scene UI, I tried to keep things minimally disruptive. This may change in future versions however.

I get off work on Thursday/Friday, I'll check this out then. Thanks for reporting it

If you try the default sound with the face does it work?

Your sound is likely too long as the sound effect restarts when it is called again.


You can verify sound effects work by testing with a sound effect that has an audio waveform at 0:00 in a DAW or other audio monitoring software.

Thanks, much appreciated for the report

Hi, thanks for reporting the glitch, I'll check it out and yes, set "State Removal Type" to "single"

This is because the menu builder plugin loads the pictures from rpg maker memory. I can implement an option to disable the pictures on scene start or scene end but going back to the previous scene means you will need to re-show them

You're trying to open the menu with pictures already shown from show picture or are you trying to have pictures in the menu scene?

Nope

Join my discord server via the link then add

(1 edit)

Contact me on discord (Synrec), I'll send a key, following which, I may have to contact gotcha gotcha games after they return to office. Likely an issue came up when translating the plugin

Is v1.4 from the project demo folder working for you?

Is this the latest version of rpg maker MV?

Can you provide a video showing audio settings and rpg maker version? As well as if you are using any other plugins?

Can you post the console log? And what do you mean by quick start?

All the best with the plugin!

It is likely you are using an outdated rpg maker MZ version

I assume you have a plugin which modifies the default messages?

Good day, can you send a screenshot of the audio waveform and confirm it works during gameplay in rpg maker?

Good day, can you send a screenshot of the audio waveform and confirm it works during gameplay in rpg maker?

Does the battle plugin you are using change the UI?

Are the stack effects of the state still persistant or does it reset when that happens?

No problem, sorry about the bug, I'm doing a lot of updates atm so your report helped a lot!

https://synrec.itch.io/rpg-maker-mz-status-construct/devlog/1468196/v41-bad-pars...

Hello, thanks for reporting. Can you post a screenshot of the console error?

Press f12 to open the console when the error shows up then select the console tab

Over this weekend most likely, just finishing up some stuff with the Master Editor software for stability

Got it, thanks, fortunately once updated, this issue goes away when I release the master editor compatible version

I am not familiar with this visustella plugin, sorry

Live testing for parameters using Master Editor Program will be possible soon, no worries.

The demo uses the main project folder which has been configured for the Omni map battle.

Also, check your enemy range setup

Can you post your settings? Is this issue also replicable in the demo?

That won't work for battler offset as the TBS battler characters use their own character object.


I will make a note of this for future update

It's created during the auto generated mode. It's currently only during the rhythm game