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Synrec

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A member registered Feb 15, 2017 · View creator page →

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Live testing for parameters using Master Editor Program will be possible soon, no worries.

The demo uses the main project folder which has been configured for the Omni map battle.

Also, check your enemy range setup

Can you post your settings? Is this issue also replicable in the demo?

That won't work for battler offset as the TBS battler characters use their own character object.


I will make a note of this for future update

It's created during the auto generated mode. It's currently only during the rhythm game

Ok, well I have a recursive function implementation to do for menu builder, I'll do that as well as see what that issue is. Thanks for reporting

You mean like a cool down?

Can you post the console report?


This is from the default demo?

Both versions are supposed to be synchronized by now. Can you screenshot the error for me?

After the text is fully displayed, does the sound play? Does the set sound play at any given point of time?

What setup or plugin settings have you tried? What error reports are being given?


I do not understand what you mean by does not work as is.

Not yet, it will be available at a later date

Thank you!

As for your request, that seems to be a projectile system request.

There is an updated queued for the plugin but after Master Editor is complete

It is a file not found error in that the computer, program, application, plugin reports an issue in carrying out an instruction. In this case, in a blank project, it has an error in finding an unnamed video file and reports back an error.

If the weight updates on map change or item use try $gameParty.refresh() 

It's trying to load an unset video. It should not stop, pause or break the game.

It has different purchasing tiers to download those timed attack options. If anything, especially since you bought it twice, message me on discord and I'll try to sort it out

Hello, scene movements is mostly for the usual RPG Maker battle scene and not custom graphics and is used for single action only.

Scene actions are not cross compatible with many other plugins at this moment.

Have you tried setting the skill to execute on input?

If yanfly action sequences allow for calling skills in between sequences, you can try calling the skill in between the sequences itself and only use one (1) input. Otherwise, try calling via a script call or common events using force timed attack in between the sequences and see if that helps

Sure I'll do one either this weekend or the next

Thank you for the compliment 🙂👍

https://youtu.be/H_0IpxeneXY?si=bqaK7NK-mFKEj3VB

Use map motions extension and set battler occupance squares. 

Hello, it's not tested nor designed for MV. It's free to try however if you wish

Hello, setting region 3 or the no move region is a region you prevent access to for all battlers.


For flyers, set a map tile object to be on priority same and then have the priority for the flying battler be above

Hey there, I am open to upgrading the plugin. My focus is to get https://synrec.dev up first however

May need to  preload the font. Try using the Preloader plugin.

You can use as many rails as needed based on the rpg maker buttons that are configured.


As for vertical rails, you can use the update functions to constantly set a rotation value for the rail. Please keep in mind the button will be rotated as well.


You can view the help file for more info

Hello, yes that should be the case with this. On confirm, the rollers will stop and the rewards granted based on the setup.

Haven't used this one in a while, I'll do an update for it once I clear up my plate a bit, thanks for pointing that out.

Sure, I'll make a note of this. Will have to implement handling for lost items though

No image at URL, also looks like itch.io is getting problems with uploading. You can contact me on discord either through the server or via message: Synrec

Can you screenshot the console error? Press F8/F12 to open the console when the error pops up and select the console tab.

Hello, just export in a way that doesn't directly expose game resources.


You can check synrec.itch.io main page for more info

(1 edit)

Hello, I've opened the demo project and found no such  delay. If possible, can you upload a clip of said issue?

Is this MV perhaps?

Hello, 

Is the key delay constant? I'll be running a check on this otherwise, thanks for reporting it.

It checks the switches across all save files but sure, I'll make a note if this

Hello, thanks for bringing this to my attention. I have uploaded a patch, please let me know if you have any further issues.

v1.1 - Minor calculation bug fix - RPG Maker MZ: Gauge Game Creator by Synrec

Seems so. If you have the plugin, want me to send over the config in text form?