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Synrec

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A member registered Feb 15, 2017 · View creator page →

Creator of

Recent community posts

Thank you for the compliment 🙂👍

https://youtu.be/H_0IpxeneXY?si=bqaK7NK-mFKEj3VB

Use map motions extension and set battler occupance squares. 

Hello, it's not tested nor designed for MV. It's free to try however if you wish

Hello, setting region 3 or the no move region is a region you prevent access to for all battlers.


For flyers, set a map tile object to be on priority same and then have the priority for the flying battler be above

Hey there, I am open to upgrading the plugin. My focus is to get https://synrec.dev up first however

May need to  preload the font. Try using the Preloader plugin.

You can use as many rails as needed based on the rpg maker buttons that are configured.


As for vertical rails, you can use the update functions to constantly set a rotation value for the rail. Please keep in mind the button will be rotated as well.


You can view the help file for more info

Hello, yes that should be the case with this. On confirm, the rollers will stop and the rewards granted based on the setup.

Haven't used this one in a while, I'll do an update for it once I clear up my plate a bit, thanks for pointing that out.

Sure, I'll make a note of this. Will have to implement handling for lost items though

No image at URL, also looks like itch.io is getting problems with uploading. You can contact me on discord either through the server or via message: Synrec

Can you screenshot the console error? Press F8/F12 to open the console when the error pops up and select the console tab.

Hello, just export in a way that doesn't directly expose game resources.


You can check synrec.itch.io main page for more info

(1 edit)

Hello, I've opened the demo project and found no such  delay. If possible, can you upload a clip of said issue?

Is this MV perhaps?

Hello, 

Is the key delay constant? I'll be running a check on this otherwise, thanks for reporting it.

It checks the switches across all save files but sure, I'll make a note if this

Hello, thanks for bringing this to my attention. I have uploaded a patch, please let me know if you have any further issues.

v1.1 - Minor calculation bug fix - RPG Maker MZ: Gauge Game Creator by Synrec

Seems so. If you have the plugin, want me to send over the config in text form?

Source: What Is a 403 Forbidden Error (and How Can I Fix It)?

It's a bit strange you are having so much problems downloading it.

I see. I'm not sure if those are still around but maybe you can try using a download manager extension for your browser.

(1 edit)

Have you tried itch io download manager?


https://itch.io/app

This was done in the latest version of menu builder, you can just download the updated version

I have confirmed an issue with map motions and a patch for it is complete. Knockback, facing attack and Multi-tile battlers work as intended from testing.

It will be uploaded with better explanation of the newer parameters implemented over the plugin updates since then. I apologize for the inconvenience(s).

By information on the plugin parameters, I assume you mean what's on the front page for the plugin on this site?


Otherwise the suggestion for examples in the demo project will be taken into consideration 

To be clear, was this set using the editor or the plugin parameters?

Thanks for the report, I'll check it out

Does the how to playlist and demo not help with this? It's more video documentation than word or text documentation because it shows you how to setup the plugin.

Didn't know how I missed this for so long, sorry, but it zooms the tilemap not the parallaxes

Had, sorry but if I post a demo, it's not very difficult to use inspect element to just grab the plugin for free, I'll need to make a separate demo version of it or add security by some means

I'm not sure, haven't heard any reports from anyone using the plugin

Yes: You can add any elemental state to any enemy based on the rate because it uses a "rate score" system which will determine how fast/easy it is to apply that weakness state. Eg: if an enemy has 1% fire rate, it will apply 100 times slower if using the fire skill skill compared to the default 100%. The default rpg maker elemental system already provides groundwork for multiple elemental effectiveness, weakness and strengths. It does not allow for multi-element skills however so it's a half implementation from the default side.

No: You do not set an enemy as weak towards a specific skill using this plugin nor do elements apply has a boolean weakness (true/false) in this plugin nor does it set a fixed value of weakness based on enemy attack element as such does not natively exist in rpg maker as elements are applied as rates not as boolean type.


Sorry if confusing but what I'm trying to say is that it does not have a yes or no to your specific question. The question implies specific statement in that elements already have a weakness in rpg maker and this is not the case, hence ambiguous answer.

If you set an element state, the rate of application will be based on the element rate of the target.


If the target element rate is 0%, no count towards adding the state is applied. If the element rate is 100%, 100% of the count is applied. If the element rate is 500%, 500% or 5x the count towards the element state is added

You can modify the state application rate for it so that it applies faster making that particular enemy more vulnerable to that stats effect or elemental effect

From last testing, nope. I'm not sure if recent updates in MZ3D has changed this however.

v1.7.6 - Interrupts and Action Set - RPG Maker MV/MZ: Tactical Battle System by Synrec

Select the "Console" tab to the top of the window

When the error occurs, press F8 or F12. This will open the console.

When the console is open, select the console tab and then screenshot or take a picture of the window

Hey, can you open the console and send a screenshot of the stack trace?

Thank you for the suggestion 👍