Reminds me of Blue Mage from FF11 especially the certain skiils grant passives while equipped. You should make it to where certain skills require more equip slots like a powerful skill taking up 3 slots.
dariken
Recent community posts
Got an error when I tried to play the card that lets me revive monster cards for the second time in a match.
rmmz_managers.js:2032 Error: [object Object]addChildAt: The index 45 supplied is out of bounds 44
at SpriteDuelist_DuelCardController.Container.addChildAt (pixi.js:7970)
at Synrec_Duelist.js:7254
at Array.forEach (<anonymous>)
at SpriteDuelist_DuelCardController.updateCardLayering (Synrec_Duelist.js:7233)
at SpriteDuelist_DuelCardController.update (Synrec_Duelist.js:6560)
at Scene_Duelist.Scene_Base.updateChildren (rmmz_scenes.js:129)
at Scene_Duelist.Scene_Base.update (rmmz_scenes.js:52)
at Scene_Duelist.update (Synrec_Duelist.js:13936)
at Function.SceneManager.updateScene (rmmz_managers.js:2099)
at Function.SceneManager.updateMain (rmmz_managers.js:2059)
When ever I get a card pack and it trys to show all the cards I got at the end, I get this Error
TypeError: Cannot read property 'selectionCard' of undefined
at WindowDuelist_DuelCardData.drawMonsterATK (Synrec_Duelist.js:8527)
at WindowDuelist_DuelCardData.drawMonsterData (Synrec_Duelist.js:8493)
at WindowDuelist_DuelCardData.redrawData (Synrec_Duelist.js:8414)
at WindowDuelist_DuelCardData.setCard (Synrec_Duelist.js:8404)
at Synrec_Duelist_Pack.js:1837
at Array.forEach (<anonymous>)
at Window_CardViewList.updateData (Synrec_Duelist_Pack.js:1836)
at Window_CardViewList.update (Synrec_Duelist_Pack.js:1817)
at WindowLayer.update (rmmz_core.js:4231)
at Scene_PackView.Scene_Base.updateChildren (rmmz_scenes.js:129)
SceneManager.catchNormalError @ rmmz_managers.js:2032
SceneManager.catchException @ rmmz_managers.js:2020
SceneManager.update @ rmmz_managers.js:1941
Graphics._onTick @ rmmz_core.js:811
TickerListener.emit @ pixi.js:9093
Ticker.update @ pixi.js:9548
Ticker._tick @ pixi.js:9298
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
requestAnimationFrame (async)
Ticker._tick @ pixi.js:9301
The plugin was put in the latest demo.
rmmz_managers.js:2032 TypeError: Cannot read property 'off' of null
at Sprite_Animation.destroy (pixi.js:34744)
at Sprite_Animation.Sprite.destroy (rmmz_core.js:1978)
at Sprite_Animation.destroy (rmmz_sprites.js:1225)
at Spriteset_Map.Spriteset_Base.removeAnimation (rmmz_sprites.js:3327)
at Spriteset_Map.Spriteset_Base.updateAnimations (rmmz_sprites.js:3232)
at Spriteset_Map.Spriteset_Base.update (rmmz_sprites.js:3162)
at Spriteset_Map.update (rmmz_sprites.js:3379)
at Spriteset_Map.update (Synrec_TBS.js:16696)
at Scene_Map.Scene_Base.updateChildren (rmmz_scenes.js:129)
at Scene_Map.Scene_Base.update (rmmz_scenes.js:52)
Ah ok, that's understandable. Regardless, I've been looking for a card game plug in for a mini game in my project and I thank you very much for providing it.
If it wouldn't be too much trouble, could you add support for conditional branches based on whether you win or lose or maybe give the option to let each match have their own win/lose common events?