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In the database the scope is set to user, everything else is blank.   In the plugin the summon animation is set to 96 and the called actor is 5.   This is all done in the demo project.

Ok first, don't set summon scope to user, if skill scope is user, it will only summon on self.

Second, please see latest update: v1.5.5 - Removed Summon Limitation - RPG Maker MV/MZ: Tactical Battle System by Synrec (itch.io)

(+1)

It worked!    You may also want to consider giving the option to make a Dismiss skill encase the player wants to summon a different creature.

I can see dismiss working specifically on summoned entities but not practical at the moment as you can just kill them or set a turn limit.

Ah, good point, well anyway thanks for adding this feature, I've been dying for it:)   Do they gain exp from battle?

No, it's a summon, they die

Would it be possible to make it where the summon is the same level as the summoner when summoned?

...knew I forgot something.

Summons are supposed to be equal to the summoner's level, at least for the actor. I'll quick patch that today

Yay!

Adjusted in: v1.5.6 - Some adjustments - RPG Maker MV/MZ: Tactical Battle System by Synrec (itch.io)