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Your thoughts in trigger warnings

A topic by Maidelen created Jul 13, 2023 Views: 589 Replies: 11
Viewing posts 1 to 5
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I recently discussed with my colleagues about topics on trigger warnings and warnings for video games in general. We came to a satisfactory conclusion.

It's a topic I didn't seriously address until relatively recently, I'd like to know what your views are on trigger warnings for video games and other work. Do you put them in what you do? Do you find them mandatory? Disposable? Comment what you think and we'll share points of view.

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Personally, I think you should make the trigger warning available but not intrusive so it does not spoil gameplay for those who don't need the trigger warnings. Like, if your game includes themes of abuse, it's nice to include that in the game notes for anyone who's mental health could be affected by that. But, if you were to include that info at the start of the game along with the credits, it could be considered a spoiler.

Ultimately, people are responsible for their own mental health. But, if you want to be kind, you can make information like trigger warnings readily available 

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Yes, I am thinking of putting a trigger warning just before the download section of the game files. On steam it is placed at the bottom of the page after describing the game.

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I assume the general gist is that you should in fact add them, as, in theory, if someone would be damaging their health by your work in any way, you could be made responsible. That's at least how it would work in (some) countries.

Of course, the question then is: '"At what point would it be necessary?" - which is more of a subjective matter.

First of, not all triggers are on the same level, and it is also important how 'much/hard' it actually is within your work. Saying that your work has damaged my mental health because it 'hurt my beliefs of being a bad person in any way' (just an example) will probably not cut it in court, either.

We live in times where taking responsibility, at least to some extent, is not only important but also just good behaviour. So if you think your work could harm/hurt somebody in any form or way - you should post a disclaimer. As said, you can also overdo it and disclaim everything to not step on anyone's toes, so as long as it is not in the 'could get you in trouble' category, you should do it as your own feeling tells you.

In regards of where: It should at least be somewhere where the people it could/would affect have a 'definitive' chance of seeing it. For example, if you have a download for your work, write a disclaimer into that part of your page.

You can also add disclaimers somewhere as notes into your work as stated above. However, putting it somewhere where people that need it can find it, is not an ideal option. You should not put your work's presentation over your consumers by saying "Yeah they will find it in there, probably".

While it is true that people should be responsible for their own health (by knowing about their 'issues' for example), you are then responsible to actually give them a solid chance at even learning that your work has something that they should be aware of. Depending on what your work actually contains, and to what extent, should then be an answer to 'should I put it at the very front of my work or somewhere else".

Yeah, one of the reasons I took it more seriously was because you can get into legal trouble if you don't properly disclame your work. I don't want to accidentally hurt anyone, unconscious with something I consider 'just another topic' when that topic may be something very sensitive to someone else without realizing it. I agree with everything you said, thanks for elaborating.

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As a person who deals with CPTSD, I can tell you that triggers are an extremely personal thing, it could be something as inocuos as a word (not even a curse or a slur, a REGULAR word) or an image. Sometimes flashbacks come back due to agression but that means agression from the REAL world, not a game or any media that's stablished as fantasy. Of course, some subjects are upseting even for people without heavy traumas.
People became obsessed with them back in the day when virtue signaling in the internet started catching on, and now we see it everywhere, it comes out as infantilizing sometimes. Like, age ratings already exist.
I personally don't believe in them, if you are playing a war game, you are OBVIOUSLY going to encounter violent situations, if you are playing a horror game, of course there will be upseting stuff, certain black comedy productions contain themes that have "triggered" me but I just don't watch them, and I don't think it should be the responsibility of the creators to look after my feelings. How are they even going to know that somewhere, PinUpCitizen is having flashbacks to her ex husband? they're not omnipresent! I don't think I have ever encounter a useful trigger warning besides the jumpscare (hate those things) and bright lights ones.

Regardless, we live in a society, so you'll have to use them wether they're useful or not.

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Like, age ratings already exist.

This.

After all the sort of half-measures I was taking while writing my game script, reading "they're  not omnipresent (devs)" makes me feel a bit relaxed.

I don't mean to mock in any way, but I wanted to say that since I was a kid I've gotten to play video games not suitable for my age that went a bit beyond typical GTA stuff, dealing with dark themes and usually having anime aesthetics, I guess that's why I have very few sensibilities in fictional works, and the ones I do have are more like annoyances that last 5-15 minutes and I forget about them.

That's why I wanted to know more about this, I count on my colleagues to tell me things in my scripts that are dark (bad done dark, normal dark) than necessary or don't fit, and I didn't realize it. If a trauma survivor says these words to me, I guess I'll go with 'blood, violence, nudity, drugs, sexual themes and strong language. Recommended for mature audiences only' that should do it, right? I half copied from the Persona 5 agecheck on steam.

Forgive me if I did something wrong in these lines by talking to a trauma survivor, I'm just touching the surface of this whole topic and I want to know more. Thanks for your opinion in this subject!

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it's ok, worrying about us is useless because you don't know what our brains will associate with the trauma.
I like my media gory, grim  sexual and realistic, and the fact that I survived abuse only makes the abuser's punishment more satisfying at times.
One of my triggers is the sound of kisses. Would anyone, ever, assume that's what triggers me? no.

I can assure you other trauma survivors also learned to live with their own triggers at some point. Humans adapt and survive, it's our natural feat.

The warnings you're using are ok, people will always complain no mater how well you do it, so just do it.

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"Humans adapt and survive, it's our natural feat." sounds very powerful and inspiring, thank you for your words.

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What type of trigger warnings are we talking about? Because that word now means not exactly what it should mean.

https://en.wikipedia.org/wiki/Trauma_trigger

It now means that it will offend someone, like the overyl woke or other kinds of bigotted people that  bully people into compliance. Since offending is part of what makes art art, trigger warnings are kinda dubious. Ever seen one in front of a painting or a   movie?  I remember a disclaimer in front of Dogma. Done for laughs. But otherwise? As for games, was there a trigger warning for one of the scenes in Skyrim in the intro shortly before the dragon attacked? I think not. 

Usually an age rating would suffice  to do what people think a trigger warning should do. 

That being said, we are talking indie games here, so no rating board and small amount of negative reviews can seriously harm a game. People can react quite hateful to certain things, if they come unexpected. 

So they should either expect them by the genre, theme, description or even the game tags.   If you have content that people have strong reactions to, you might wanna check if that content is typical for the type of game and decide if a warning  were a spoiler or could help prevent 1 star ratings of disgruntled players. The medical angle is a bit far fetched imho (also think about my point about trigger warnings for other content. You would need one in front of every movie if that were a thing). Unless you advertise a kids game and continue to traumatize them, nahh, as has been explained, true triggers can be anything and the other kind are not medical. Flashing lights are medical and should be warned, this stuff is real. But offending people?

Something I have recently realized (not discovered, but reflected upon and realized) is that people can feel real feelings of betrayal for works of fiction. It seems a bit terrifying to me but I suppose it makes sense. You get it right that tags, descriptions and theme can tell you a lot about how things will go without saying much. I'll do my best to make things clear from the beginning in the projects I do.

About being offended, that happens all the time, even with my favorite works I get offended/annoyed with particular scenes, but not with the whole product. What I was really worried about was doing some kind of harm, but PinUpCitizen's text has reassured and calmed me on the subject. That's not to say that what you said doesn't matter, thanks for sharing your opinion.