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Soul Devourer - a metroidvania action-platformer with a classic 2D horror style

A topic by studiowaterbear created Jun 11, 2023 Views: 1,157 Replies: 28
Viewing posts 1 to 24
(11 edits) (+19)



Soul Devourer is a 2D metroidvania platformer still in development. We will be using this thread to record our progress and share updates!

And we just recently released our demo!

itch.io: https://studiowaterbear.itch.io/souldevourer

Steam: https://store.steampowered.com/app/2530620/Soul_Devourer

You could follow our twitter for the latest updates on the game!

twitter: https://twitter.com/WaterBearGaming

Overview

We have been working on this game for almost a year, with a plan to release it in mid~late 2024. This game is inspired by Dark Souls, Hollow Knight and many other games we absolutely love!

We are a very small team (just my wife and myself) and work during our part-time, and we try to focus on enhancing key features such as immersive storytelling, engaging platforming, challenging battles, intensive boss fights, and expansive metroidvania exploration.

Story

After a catastrophic thunderstorm, an ancient curse descends, transforming Sakuradoki High School into a living hell. The awakened survivors gradually lose their sanity, their souls are devoured by desire and fear, turning them into bloodthirsty and brutal monsters...

Soul Devourer is a metroidvania action-platformer with a classic 2D horror style. The vast school is shrouded in an evil, ancient curse. You'll explore this eerie and dangerous world, battle twisted, crazed monsters, and ultimately uncover the long-buried secrets concealed beneath the school.

Features

  • Explore over 10 unique main areas in a vast, interconnected game world full of excitement.
  • Collect scattered souls from the game world, that allow player enhance character, master new abilities, customise gameplay and strategy.
  • Fight over 60 types of twisted monsters, each with unique behaviors and attacks.
  • Challenge over 10 ferocious bosses, find their weaknesses and defeat them. After being defeated, each boss will leave a Giant Soul, granting the player powerful and unique abilities.
  • Uncover the long-buried secrets beneath the school, encounter mysterious characters, collect a variety of clues, forge a unique path towards the truth of the ancient curse.
  • Enjoy the classic hand-drawn 2D art.
  • Customisable key bindings that supports both keyboards and gamepads.
  • Gamepad vibration.

All feedback and criticism are appreciated, and we aim to create a challenging, amazing game.

Screenshots:

(1 edit) (+1)

Thanks to itch.io and all who played our game! We have received valuable feedback from many players, and based on the feedback, we have planned the following improvements:

  • Enhancing the boss monster animations.
  • Introducing more character skills.
  • Refining the storyline in the demo.
  • Balancing the difficulty (currently the first boss is a bit unbalanced).
  • Balancing the acquisition and usage of the in-game currency "Scattered Soul".

While we continue our work on the game, we are also preparing to release the second version of our demo to include all the improvement above!

We have planned to introduce a new boss rush mode in the second version of our demo! which will enable players to focus on the boss fights featured in the demo and showcase the full potential of the character skills!

You could follow our twitter for the latest updates on the game!

twitter: https://twitter.com/WaterBearGaming

Some new skills :)

We're working on some improvements for the walking animation.

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Heyyyyy,just wanna say that this looks very cool :)

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Thank you! Appreciated you like it :)

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Working on the classic wall jump ability :)


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Drafting our new cover art.

looks neat :)

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Will color it soon :)

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New cover art :)

Pogo jump :)


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We are improving the opening cutscene :)

We have released the second version of our demo, please check our devlog:

https://studiowaterbear.itch.io/souldevourer/devlog/569717/soul-devourer-020-rel...

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I love the theme, reminds me so much of Blood: the Last Vampire (2000).

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Thank you for your interest!

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Looks really good will check out the demo.

Thank you!

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We are redesigning our game world! Trying to add more interesting ideas!


Some new bat enemies :)


Some new platforming prototypes~

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Step with caution! Some new traps~


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New falling platform traps~

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Some character animation improvement :)

Working on a new Abandoned Mine scene~

Cool atmosphère.  Do you have some sound design too ?

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Thank you! Our sound design is currently all done by ourselves.

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Working on the new cutscene : )

Working on a new scene: