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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

[BUG] Specializations

A topic by dd318 created Aug 30, 2018 Views: 489 Replies: 6
Viewing posts 1 to 2

I have checked this twice to make sure. But you can trick the guild into thinking you have enough stats for the specializations just by equiping items. Then unequip the items and still have full use of the specialization.


The fix I propose for this is:

Have the guild check for base stats. This would make it able to deny a person that say equips a stat item for a small boost just to get over the requirements.


i would say here is how it should accept stats:

allowed--

base stats and trait stats (ex. Devoted gives courage and wit. this is fine as it is going to stay there)

dissallowed--

gear stats (ex. base stats for ninja suit give you agility. then there are some magic affixes that do the same for various stats). these can be put on and taken off at a whim.

If I may: the slave should be just stripped off of their stuff, or else she cannot be sold.

This way some temporary boosts (e.g. Beauty +20 through a beauty potion) would be still allowed. Also, it's easier to check if all the slots of a slave are free, than inspecting where each of their boosts comes from.

this is a good point for selling a slave to a new owner, but it really doesnt work out for specializations.

which, i am of the idea if they had to fix this in some way it should be a way that could just work all around. if you have your slave stripped for specializations then you have to regear them for each slave that gets a specialization. it would be very annoying compared to them walking in with their clothes on and coming back to the mansion the same way. on the other hand putting in a way for it to check basic stats allows it to continue to operate as it always has in that regard. additionally, that same checking can be brought over to quests for slaves (like the starting quest for mage order, and repeatable quests).

I'd honestly just like them stripped of stuff when sold period. Right now, you sell a slave and all equipped items are just lost. If you forget to unequip them, then bam gone. I've probably lost hundreds of maid outfits that way. Was thinking of seeing if i could do a mod so that anytime you lost a slave, it stripped them, but unfortunately there's probably a dozen or so places in the code that happens. Figure at least covering selling a slave, or handing in for custom request though.

(1 edit)

Good point, I usually double check what my slaves wear before selling them, but something is doomed to be missed.

In order to recover our items, I think we can just insert some lines at the beginning of removefrommansion() in globals.gd.
This doesn't prevent players to cheat though, because the function is called after they have sold their slaves.

I've just checked it personally, and you don't lose slave's gear when you sell them. 

what???? i though that when you selling slave all stuff eqiped is automaticaly stiped down..well, that explain why i sometimes miss some gear. pls fix this asap.