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Fishhead:Blueprint

A topic by Hayo created Aug 21, 2018 Views: 467 Replies: 6
Viewing posts 1 to 7
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Fishhead:Blueprint is about 75% done. Recently I added new enemies or other dangers in places were things got too repetitive. More variation also comes in the form of different music tracks and background themes per world.  The game was suffering from stuttering here and there, this has been solved by streamlining the engine. 

6 more levels have to be designed, some bugs have to be ironed out. I hope to get this game done this fall.

Project page: https://hayo.itch.io/fishheadblueprint




Really love the art direction !! Keep going  ;)

Thanks!

Admin

Looks great. Looking forward to the release, keep up the good work.

 Progress has been a little slower because of real life, but I started working on the final world, which is jungle/lava/beach-ish.
The new "move" you learn in this world is swimming (yes, Fishhead has not been able to swim before). Enemies incluse spearmen potheads, flying pothead bombers water tomatoes and spiked tomatobouncers. 

Just made a (rough) trailer showing some bits of the game. Will do a proper trailer when the game is done.

Progress on this game has been slow lately because of other projects, but running full steam now. Just a little gameplay here video of one of the last levels I did. Working on the final world now while trying to give each level unique features (something that is still lacking in some earlier levels, working on that as well). This level features a lot of in-the-air action while being bothered by wrecking-tomatoes with spikes.