What makes you uncomfortable when using itch.io?
I'd like to hear your opinions.
Itch.io is a great website and community, and I have had an overall wonderful experience using the site as an artist. These are just a few things I've noticed, but they don't prevent me from coming back
A lot of my qualms have already been addressed with better search filters. There was a point where I had to scroll through a list of 1,000 games to even play one.
Here's the list. I'll probably gripe about things people love.
I've made games for bigger companies who won't touch itch for a lot of these stigmas.
Inconvenience: It's very difficult to find full-length games (at least 3 to 5 hours of game play). You have to go through pages of game jam submissions (despite the option to exclude them), someone's 2-minute first game, yet another flappy bird or some other popular clone, prototypes, wrongly tagged games and duplicates.
The site is flooded with games that take longer to download than to play.
The average session length is used differently. Some people will show average session as 2-3 minutes when they mean a level takes two to three minutes. You can't really accurately filter on "average session length" to get to games that will take a few hours to play.
What bother me the most in itch.io are some people trying to scam the public into buying something they made without any effort and knowing it, usually because they count that the tool they used is either oldfashion and/or discontinued or simply underground (usually they grab the tool and make something in 5-10 minutes based on demo project or something similar).
I'm not talking about beginners learning game dev. and releasing tiny games and even charging for them (these are ok), I'm talking about people knowingly trying to sell something made without any effort or intrinsic value (if they were for free, then I'd see no problem). There should be an easier way to report these game/assets