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Rustangelo App

Rustangelo is an automatic sign painter for RUST. · By Rustangelo

BETA Testing feedback

A topic by Rustangelo created Jun 08, 2016 Views: 5,530 Replies: 120
Viewing posts 1 to 30
Developer

Please post your feedback regarding the beta testing of Rustangelo in this thread. Thanks!

Where is the dowload? keep up the goodwork

After download is provided, will provide feedback :)


I messaged you on Reddit & email - cheers!

Developer

Please email me at rustangelo@gmail.com to get on the BETA tester list. You will receive more information via an email reply.

Hey! I will be interested in Beta testing! Will provide feedback.

Keep doing what your'e doing man :D

Developer

Please email me at rustangelo@gmail.com to get on the BETA tester list. You will receive more information via an email reply.

Hey any chance on snagging a beta download? Would love to try this out for some special font patterns and such for signs !

Developer

Please email me at rustangelo@gmail.com to get on the BETA tester list. You will receive more information via an email reply.

(2 edits)

We need a setting to select which color of the background image should be ignored entirely. One could compose multiple different images in one painting if given the option to ignore the background color. Thanks! I should RTFM more often. This was already in here.

P.S.

Also, it would be a nice option to select the next color to use. For example, imagine a black and white image, instead of black, maybe I want green, or light black, or etc etc etc. :)

Developer(+1)

I should have made it easier to notice this but if you Right Click on the draw window (when the title says READY, after palette capture) you can choose Manage Palette and modify the order which the colors paint.

Ah, yeah I never noticed that. Sometimes the color choices are awful, but would leave blank spots if left alone. If we could reassign the colors to something else in the palette and have the changes reflect on the preview drawing that would help alot. For example, if I got a drawing with just red, green, blue, and I want blue to change to orange, the preview will replace all the blue with orange... If I disable the blue, it will just disappear to be the same as the background color in the preview window. This would be very helpful for more accurate drawings in a small sign instead of a XXL picture.

All in all, it is pretty dope. Just needs some minor tweaking :D.

I don't see why you don't open up photoshop and do that yourself :P I do that and it takes literally longer to boot the program than to change the color on most img's I mess with.

Developer

You can also disable colors using the Manage Palette feature.

i dont seem to be able to find the manage pallete feature. also an option to convert the picture to rusts pallete would be handy so we can see what colours will be used in the painting and what it will sort of look like,i have not had any problems with the app apart from a bit of a crash when selecting backround colours

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************

System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext()

at System.Windows.Forms.Application.ExitInternal()

at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)

at System.Windows.Forms.Control.WndProcException(Exception e)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)

at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)

at Rustangelo.frmOptions.btnColorPicker_Click(Object sender, EventArgs e)

at System.Windows.Forms.Control.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

Developer

The Manage Palette feature is available when the drawing window title says READY. This is after you capture the palette. Then Right Click on the draw window (anywhere on the image). Also, if you are able to replicate this crash then please provide me the procedure. I will look into it. Thanks.

Been fiddling with this for the past hour or so. Pretty impressive stuff. A couple things i noticed:

In the drawing I just did (which was a heavily graphical image of a persons face - don't know if that makes any difference?) It was just drawing every line 3 or 4 times. Maybe this is something to do with resolution or because i was drawing on a standard wooden sign instead of a large picture frame but completion time would have been a third if it didn't have to do this.

I also found that sometimes hitting f12 is not very responsive, you have to bash it a few times to get it to react, not a huge issue though.

Only other thing i noticed is that it quite often draws over itself, I don't know if that's just a failing of the games accuracy with drawing but obviously drawing over an area that's already been done increases draw time.


Other than these things I think it's pretty awesome!


Keep it up :)


Max

Developer (3 edits)

Yeah I have noticed the issue with the hot key capturing sometimes not working... I will look into this. The issue with the 'drawing over itself' is with the inherit DPI of the canvas. Wooden signs have a lower DPI than that of a picture frame thus increasing the size of a canvas pixel. This is why you notice that a line may draw twice or even three times and appear to draw over itself. The tricky part to coding a fix is that Rustangelo would have to not only know what type of sign it is, but the signs exact dimensions on screen. With the ability to angle signs any which way this makes for a tricky problem.

(+1)

what about an option to choose what sizero ur painting on

(1 edit)

Yeah that's what i figured. How about one of the steps on Rustangelo is to select what you're drawing on? Then would it be possible for it to fully zoom out the painting and then zoom in X amount and angle it so it's straight? Not sure how easy that would be but maybe an option.

I will try it out on one of the bigger canvases and see how it goes.

Developer

The XL and XXL Picture Frames seem to have the highest DPI, try those when painting a complex image.

(1 edit)

Hey,

Any image I try to load up will show up as an empty gray area after dithering: http://i.imgur.com/dYHjRVt.jpg

Everything seems fine before that point, any ideas?

*I've tried multiple different image formats from different sources

Developer

Interesting... Do you have a link to an image that you have tried?

Well I started off with this one: http://i.imgur.com/LmGoCtw.jpg

But since then I've also tried others such as the Rust Logo and other random images.

I'm pretty sure it's not related to the image, I'll try looking around on my laptop to see what might interfere with this.

Developer

Yeah this is a strange issue indeed. After the palette is capture and the draw window says READY, could you right click and expand the palette menu? Let me know if there are colors there or is it all black?

Developer

Also could you highlight the area in the first picture where you are capturing the palette. Thanks!

I just made the process into a GIF: https://gfycat.com/EntireImmediateHerald

Developer

Thanks for the GIF. It appears that Rustangelo is unable to screen capture the palette. I will look into this.

Developer

Hello nFn! Please try to paint using Rustangelo again (newest version). I've implemented a default palette fallback that should alleviate your previous issue. Thanks!

Can i have a new token generated my link expired

Developer

The token has been reset. Please try again.

sorry sir ,

but i think Internet download manager have issue with the link with tokens :(

Can you reset it once again please sir ?I will try without IDM

I was eagerly waiting for this .

thanks

Developer

No problem, I have reset it again. Please disable your DL Manager and use the browser when downloading. Thanks.

I am dumb :(

killed IDM , disabled the Extension .still IDM popped as download

sorry

S#it beta slots closed , aw nooo

can u rest it one last time plzzzzzz

Developer

It's reset.

Sent a request for BETA access, this looks awesome! keep up the good work!

Developer

Beta slots are now closed. Rustangelo is actively pushing closer to a public release so please check back often. Thanks for the interest everyone!

(1 edit)

Wait... does that mean i was too late :(?

Edit: I was trying to find it for too long, i found it on my phone and couldn't refind D: had to make a redit thread to find this... dammit...

https://www.reddit.com/r/playrust/comments/4ncztj/somebody_posted_a_program_that_could_draw_for_you/

Developer

Yeah sorry I wanted a small group of testers. The app is pretty solid already so after a quick round or two of testing I will be releasing it to the public!

sure you don't need 1 more tester? ;D i did send the email over a dozen minutes before you closed :P

(1 edit)

It doesn't seem to want to select different colors from the pallet whilst painting. I made sure they were selected on the configuration bar (on the 'ready' screen).

Developer (1 edit)

When you press F12 the second time, after capturing the drawing coordinates, it is asking you to capture the RUST palette. This means you are to draw the rectangle around the color palette on the right. Please refer to this demonstration video for more detail: https://youtu.be/8DdvCwKX0wQ

(1 edit)

New problem. I tried to create an image using this picture:

I go to draw it and define the dimensions the first time then get this window:


I press f12(or the start at the bottom) and it asks me to define the dimensions again.

I get the drawing information prompt



notice the '1 color' when there is clearly two.


heres my 'ready prompt afterwards'


Also had a problem earlier where it wouldn't select colors from the pallet on the side (I made a post above).


I began to draw it and it came out like this after tracing the borders of the draw parameters

The orange color is the one I selected.

Developer (2 edits)

When you press F12 the second time, it is asking you to capture the RUST palette. This means you are to draw the rectangle around the color palette on the right. Please refer to this demonstration video for more detail: https://youtu.be/8DdvCwKX0wQ

ok. I'll test again

(3 edits)

appreciate the clarification.

Developer

Fantastic! Looks like it's working now :-)

deleted the puush because it had my email but I'm going to try out a more complex image. I'll let you know in an hour or so how it turned out. Does your graphics settings influence the outcome in any way? I noticed the bigger the brush size the more 'doodley' the image turns out.

Developer

It is recommended to use the smallest brush when using Rustangelo for the most detail. And no, the graphics settings (and video hardware) have no effect on the outcome of the painted image.

(3 edits)

Heres some examples I came out with. I only noticed a small drag on the second picture.




Developer

Very cool! I usually paint the entire canvas with a single color before using Rustangelo. Paint it the same color as your default background color (usually white).

Developer

Example here of the recommended usage: https://youtu.be/8DdvCwKX0wQ

For sure. Next time I'll be sure to set a background.

Developer

Hey Noodles, please try your paintings again, using the new version. I'd love to see the results!

(2 edits)

**Posted after using the software for 2 hours**

Very well built and responsive so far from what i've experienced. I love how feature filled it is, every small detail just adds to the QoL (especially the image from url!). My only nitpick would be the lack of color varieties, perhaps color blending could be added to achieve more colors? Other than that, maybe an option to auto fill background (could include basic gradients / textures?). Only small issues i've faced have been unresponsive f12 presses (although usually only ~5 presses max).

All in all, the software is very well built, and have not faced any serious issues so far.

-Dara

**edit : also pleased to say that the software also works well with low graphics and stretched resolution! (graphics 1 when canvas isn't high resolution) Which is a great relief. Props.

Also curious as to what you plan on adding in the future? :3

Developer

Thanks for the feedback! I do not plan on adding any image editing functions such as auto fill because I do not want to replicate a paint app. I wanted to keep Rustangelo simple and intuitive. I am currently working on a fix to the inconsistent hotkey capture. And I have a few ideas for future features, but nothing I can divulge yet (still in the works).

Developer (1 edit)

UPDATE: The hotkey issue has been resolved. The F12 hotkey has been changed to F10 to avoid issues with Steam screen capture.

A tutorial popup has been added at app start to assist a first-time user with proper Rustangelo usage. And app tips have been added throughout the drawing process to provide additional information to the user.

I don't have the new version packaged up for download and testing yet. I plan on releasing the new build next week for beta testing.

Thanks for the feedback everyone!

Will you allow new beta testers or are you still sticking with your current testers? I'd love to try this out and give some feedback if possible.

Developer

At this time I am not accepting any more beta testers. Please keep checking back though!

Will do, I check it twice a day. Looking forward to the public release. Keep it up

Is there a way to update the program? Mine is still using f12 and I have a extra hundred screenshots now lol. I even changed my screenshot shortcut, f12 still screenshots.

Developer

Made a ton of progress on Rustangelo over the weekend and am excited to announce new features tomorrow! Thanks for all the feedback everyone, it is greatly appreciated!

http://imgur.com/3MbNHZy My first attempt

Developer

Very cool! And I am excited to push out the newest version of the beta this week... as it allows for 100 colors! This will allow your picture to paint with much more detail. Stay tuned for the official announcement tomorrow!

How did you achieve that? Color mixing with low opacity? Very cool if you did it that way.

Developer

That's correct! More info tomorrow...

(2 edits) (+1)

Awesome! If possible another video would be awesome, I can't get enough of this until I can snag a beta version or wait for the release. Thanks!

Developer(+1)

A new video will be posted tomorrow!

(+1)

Cant wait for the new update!

Developer

RUSTANGELO UPDATE!

New demo video is now available and a few screenshots (see below).

Many changes have been made so far since the release of the beta last week and I expect to push out a new version for testing tomorrow. The changelog will be posted at that time.

The biggest update is Rustangelo can now paint using 100 colors. It achieves this by utilizing different brush opacities to blend the color with the background.




(1 edit) (+1)

This looks amazing. I can't wait to get my hands on it. The extra colors do make the paintings look a lot better. Like being able to make a peach color for skin. Really good job!

This is amazing!! I cant wait to test it out for you. I have so many ideas. I want to do a colorful periodic table.

Deleted 2 years ago

I would think so, he wants us to find bugs, doesn't he :D

Developer

YES! Absolutely my testers will have access to the newest beta releases! The new version (1.0.400) is ready for download now ;-)

Developer

Fellow beta testers! The new version is ready for download!

Use your originally supplied download link to obtain the latest version (or email me if you lost/deleted it)

changelog (1.0.400 BETA)


- Fixed Always On Top issue when first loading
- Fixed the inconsistent hotkey issue
- Changed the default start/pause hotkey to F10 from F12
- Implemented the ability to change the Control and Cancel hotkeys
- Added the Tutorial screen on application start
- Added in-app tips to help the user with proper application usage
- Implemented painting opacity control to increase color count to 100
- Implemented painting controls area capture to replace palette capture
- Changed all 'drawing' references to 'painting' (except for line drawing)
- Implemented the ability to redither the image after the Palette Manager is closed
- Fixed issue with pausing while drawing a line
- Changed the auto-update canvas feature to click the Save button
- Implemented a default palette fallback after a bad palette capture
- Implemented the Painting Preview feature
- Removed the Line Reduction feature (was confusing and took too long)

AWESOME! Testing it now.

Hey can you please upload the installer on google , drive or something else . I am keep getting token expired error on link from the beginning

and yes I am beta tester , and there is no intent to share it with anyone else

If you can do this i would really appreciate your help

you can mail me the link : rajnaimesh007@gmail.com

yes , I tried to contact the dev and he rested the link for me 5 times but , I don't want to disturb him anymore

thanks

Developer

No problem! The dev is here to assist.. please check your email for the response.

Developer

Already coding for the next version. So far I've implemented the ability to automatically take a screen shot after the painting has completed. Perhaps next it will upload to imgur? Any other feature requests?

So first I want to start of saying thank you for this awesome project and me beeing a part of the beta tester, thats awesome!

I've been testing this programm for like 1 day now and I can tell you some pro's but also some con's about it.

Pros:

- Very detailed:

I mean you can literally screen a website and paint it on to the signs! That is awesome. (That was obviously way over the head but I hope you get what I mean)

- Easy to use:

Personally I had no problems finding out how this programm works even without the tutorial. It feels very comfortable and is just so easy to use.

- The way it paints:

Its really cool seeing that its also using brighter colors such as bright blue and blue blue. The programm itself seems to be smart.


Cons:

- Time:

It takes so much time painting a picture this way. I do understand that the programm needs its time and stuff but it's still a con and should be mentioned.

- Colors:

The things I noticed is that the programm doesn't always uses the correct colors such as when I was painting the "Winter is coming cover" picture and cropped out the middle part with the black wolf & white background. The white background got nearly completly grey and it was trying to paint the background gray.


But all in all this programm is awesome and I'm proud to tell you guys that this is next gen shit.

Developer

Thanks for the feedback. Please post a few screenshots of your paintings!

i agree with every thing above.no faults for me, no problems.other than not getting the picture frame straight lol.perfect app.thanks for the opportunity to test.

Yeah my bad!

Here is the "gray thing" I was talking about

Handmade Game of Thrones sign (been a long time since I made this one, tbh it kinda sucks :D)

Programm made Game of Thrones sign (pretty detailed)

Developer

Cool pics! My suggestion is to paint your background gray, not white. This way it will not attempt to paint that color.

Sometimes when loading a picture, the pro and free colors do not differ and other times there is a marked difference. Restarting the program didn't seem to have an affect, I will screenshot it the next time it comes up.

Developer

Interesting. Please do post the screenshot when you get a chance.

(2 edits)

Okay, it happened again. I just started the program, loaded the image, and bam this happened. I know it can draw it better than that because I seen it load a better preview before. Thoughts?

http://imgur.com/a/ANllE


Original :



Update: After I clicked on the default for the settings (even though the only thing that really changed was the default background color) the preview updated to a better version.


Developer

It has to do with how the image gets dithered. My suggestion is to do a fill on the areas where there is light purple and dark green. If you zoom in really close you will notice there are off colored pixels scattered in those areas. See: http://i.imgur.com/H4j8J7B.png

(1 edit)

Alright, so here I am with my 2nd review.

This time I did "Geralt of Rivia" from "The Witcher" - Series and damn he looks hot.

But I discovered some kind of bug because I had to paint him multiple times.

In the end he did look like this.

But when I painted him the first time it just missed so many colors and left it white like this.

It also has some white spaces left in my end result but I'm more then satisfied.

I don't know what made it happen to leave this white, maybe because I dragged the paintable area into the border of the frame.

Oh and btw. I don't know why it is like this but I had to restart a couple of times because my Internet got interrupted and I got kicked out of the server but when I tried to start the picture again it always told me a diffrent time even with the same size.

And one cool feature could be that it automaticly updates the sign as soon as its done even if you have the "auto-update" function turned off.

But as I said in my first review this again is very detailed and I'm going to keep painting pictures and give you guys feedback.

Developer

Thanks for taking the time to post your review! I like the idea of Rustangelo automatically updating the canvas at the end of painting, regardless of the AutoUpdateCanvas setting. This will be implemented in the next version.

One thing I have noticed, at first I used to also select the update and cancel in the palette selection portion and whenever it would try to select a shade of red it would cancel out of the painting and spin in circles as if it was still trying to paint. Another thing on sketches and things of that nature (like my profile picture on here) if actually can't draw stuff like that. It just makes a super shaded picture and tries to go deep into detail with it. Only two things I've noticed so far.

Developer

Hello Patrickk, you are not to include the Update/Cancel buttons in the Controls Area capture. Please refer to the tutorial or demo video for a more detailed explanation on this. Also, try using the Grayscale image tool before painting your sketch. After you load the image, right click and choose Image Tools -> Grayscale.

i have had a problem today where no matter what picture i choose it turns it into a greyish very light colour.then when it paints it only does it with a light shading of the picture barely viewable here is the the original and what it looks like the app http://imgur.com/a/H2Xzx

Developer

Interesting Simon. Does the image appear like this when you preview it?

no the image looks fine when previewed

Developer

Simon, please make sure you are capturing the Controls Area correctly. Do not include the Update/Cancel buttons.

in work atm.fairly sure I wasn't selecting them.will test later

(1 edit)

definitely wast including the update or cancel buttons. still getting the problem. http://imgur.com/a/H4U08 getting it with even spiderman lol

Developer

Simon, please right click on the painting picture (when the title says READY, after Controls Area capture) and go to Manage Palette -> Palette Manager. Please screenshot this window. Thanks.

I tried his image, and got this.
Not bad for a tiny as fuck thumbnail.
no where near what he got.

http://imgur.com/7WC3MHP
:d hope this helps.

thats what the image looks like if i preview the painting before hand. it just turns bad at that stage you are on for me

http://imgur.com/1gI2VC4 all the colours seem to be around the same shade. even if i scroll down they are all the same

Developer (1 edit)

Thanks Simon, It seems Rustangelo is having trouble screen-capturing the palette colors. I will be implementing a fix in the next version.

EDIT: Fix has been implemented. There is now an option to turn off the AutoPaletteRead function which should fix this issue.

is there a reason why its seems to be happening mainly for me lol.

Developer

I think it may have to do with fullscreen vs. windowed. Can you try painting again using windowed mode? Thanks.

The download link previouly linked in the email leads to a download for a folder called: 'MiscSigns'

Developer

Yes, the beta download link has been changed since the public release is imminent. Email me if you need to obtain the beta.

Question, does how much you are zoomed into the blank white large wood sign? Should I have it at a certain distance?

Developer

It does matter somewhat.. a more zoomed-in canvas will have slightly higher detail, but take longer to paint.

Developer

Thanks for the all the feedback my beta testers! The public release is now ready and available for download. See: https://itch.io/t/27634/rustangelo-is-now-available-for-download

Developer

If you contributed to the beta feedback and would like your complimentary PRO registration, please email me at rustangelo@gmail.com.

now you have made this you should work on an auto guitar player lol.considering how fast you knocked this out im sure it wouldnt be hard for u

Developer

I've read a few requests for a guitar bot.. perhaps there will be one in the future ;-)