hello is this mod still working?

A successor to first Strive For Power game, currently at alpha stage · By
Hey, I'm confused and was wondering if someone can help me;I'm been trying to complete a tool making quest for the workers guild all day without any success.
The quest tasks you to craft a "Lumber Axe" with "Part Requirements: Tool Blade: Iron"
I've trade making just the handle out of iron, just the blade out of iron, and both parts out of iron,
but no combination allows me to complete the quest. Was wondering if it might have something to do with this mod and if anyone else experienced the same problem.
I downloaded the 9.0c program and the Mod Version: V1.6.2a, and started a new game on my mac. Everything seemed to work fine when I was at the mansion, town, settlements, even arriving at the dungeons, but the moment I entered a combat I ran into a combat screen where there were no combatants loaded and no buttons worked forcing me to hard quit out of the program. Removing the SFCRevamp slew of mods allowed combat to proceed like normal. I figured I could work with removing the mods for dungeon combats and putting them back for the rest of the game. Seemed like a simple enough workaround.
I figured wrong. Tools were breaking because they had part nomenclatures (clothwork vs fishing line) and qualities (none vs poor/average/good/great/epic) that did not match between mod & no-mod play. Quests would generate requirements that crossed the mod/no-mod barrier. At least one item (a soul stone) became an empty, useless slot in my inventory. The workaround wasn't working. On top of that I ran into crafting issues for the armor and weapons where I have the materials and can select the materials but cannot get the "confirm" button to respond forcing me to cancel with the "back" button. I do not know if this was an issue from before my use of the workaround or a result of it.
I would like to be playing a game that is working, and SfP:C plus SFCRevamp seems to be working fine for everyone else. Please, may I have some pointers on what may have gone wrong with the SFCRevamp and the dungeon combats on a mac that runs vanilla SfP:C just fine.
First, you can not normally install and uninstall mods without starting a new game. On discord someone who was also using a Mac was having issues with revamp_locations, revamp_jobs and revamp_date_and_preg. Revamp Locations and Revamp Dates and Preg can be installed and uninstalled without starting a new game. Revamp Jobs adds new traits to the game and is not safe to install/uninstall. The bad news is that I don't have a Mac so I can not troubleshoot Mac only issues. If someone who does use a Mac figures out what the issue is I would be happy to make those changes. Sorry I can't be more help.
I just finished a 10.0b playthrough using most of the Revamp mods. The only one I didn't use is the Location Name mod.There is or was an issue with it. Also on one occasion a dungeon boss treasure chest failed to generate. I suspect this was because the game tried to load a vanilla piece of equipment. I didn't try very hard find the exact issue. Other than that I didn't see any issues.
Playing through in 0.10.0b with Marriage, Class, Dates..., Descriptions, dialogue, location, race, rooms, and skill modules and, as stated above, task progress bars are broken (which isn't a big deal) and more concerningly spell descriptions are borked. I haven't gotten enough SP to unlock one, yet, but for example the spell "Decay" has the tooltip description "Deals [dmg] [type] damage to all enemies.]. This is exactly the description in the mod's descriptions.gd file but I'm too ignorant of actual code function to guess as to why it's not populating actual values for [dmg] [type], I'd guess that the game has changed how it formats/parses this information.
Thanks for the update on Descriptions. Mine don't even work (I get vanilla descriptions) so I've been working on that issue. I was piggybacking Descriptions on Conquest Tweaks Skill Descriptions which seems to have an issue.
Progress bars aren't broken, that's the new way the vanilla game displays task progress.
Hmm maybe not compatible :? Cause when i try to understand the code and the description he give, i see that he remove the requirement of classes and change the place to buy some class, also he warning that if you already change the requirement of classes it may not work properly
At first i was thought that mod will work as remove entire requirement codeline but when i check it actually just remove the specific requirement to access the classes and change the way to get the class by buying in guild, so if your mod already change the classes requirement it will not work
Posted link for Revamp Equipment and Revamp Guilds fix for Conquest v0.13.2x. I am currently working on an update to Revamp and these fixes will be in the new version. https://www.mediafire.com/file/8s4kptrfcixbtby/SfCRevamp_for_Conquest_0.13.2x.zi...