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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod: SFCRevamp

A topic by ChrisOwens68 created Oct 25, 2022 Views: 95,371 Replies: 196
Viewing posts 45 to 81 of 81 · Previous page · First page

hello is this mod still working?

Yes, with 0.8.2a. I have a big update that I am releasing with 0.8.2b, which should be in a few days.

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Significant update for Conquest v0.8.3. Not save game compatible 

Hey, I'm confused and was wondering if someone can help me;I'm been trying to complete a tool making quest for the workers guild all day without any success.

The quest tasks you to craft a "Lumber Axe" with "Part Requirements: Tool Blade: Iron"

I've trade making just the handle out of iron, just the blade out of iron, and both parts out of iron,

but no combination allows me to complete the quest. Was wondering if it might have something to do with this mod and if anyone else experienced the same problem.

This happened to me too

Did you start a new game or is this on a game saved with a pre v1.6.1

I started a new game

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I found it, I missed a quest. V1.6.1a has been uploaded. Existing Workers Craft Tools Easy quests will need to be forfeited, but new ones should be good

(+1)

Had to reupload due to a typo

Updated to v1.6.1c

Updated to v1.6.1d. Added staff specific encrustment to Master Staff, updated paperdolls, and added obsidian back to tool and weapon handle material

Hey, is it possible to delete shortened pregnancies and tutor time from Revamped Dates and Preg?  Or is to too hard-coded to do it manually? 

(+1)

Thhe mod files are text files. They can be opened and modified in any text editor, I use Notepad++. The pregnancy and training duration are in SFCRevamp_v1.6.1c\SFCRevamp\revamp_dates_and_preg\revamp_dates_and_preg_var,gd

Updated to v1.6.1e. A few minor fixes and added Deepstone combability for Conquest Tweaks Dungeon Expansion users. See changelog. Not verified for Conquest v0.8.4

Just uploaded a stealth fix. Same version number.

Some changes to revamp_skill for new Mentor master skill, Shaman skills and skill that use Lust.

Small update. Moved Ribbon to Head slot and changed Chastity Belt recipe and price to be more compatible with Functional Chastity Devices (S2Ch). Put revamp_items later in the load order for the SfCRevamp price.

Added items to guild shops, added quests, starting to edit dialog

Updated to 1.6.2a Fixed a Fighters Craft Gear Hard task asking for obsolete item. Fixed descriptions of skills using lust that were modded in previous version. Added ability challenge attempts to classes that didn't have them.

tried the latest update, icons are broken for equipments and clothing. unsure if its me or the mod itself, and yes, i've got the right version (0.9.0c) along with the right path file.


 

That is normally caused by installing the mod incorrectly. If the mod is not installed per the instructions the file path to the icons will not be what the mod is expecting.

Ah, okay. I found the issue. You were right about the file paths. My mistake, and thanks!

I had the same problem as you and also because this reply was solved, it should be "SFCRevamp" in the mods folder instead of "SfCRevamp_v1.6.2a/SFCRevamp"

I downloaded the 9.0c program and the Mod Version:  V1.6.2a, and started a new game on my mac. Everything seemed to work fine when I was at the mansion, town, settlements, even arriving at the dungeons, but the moment I entered a combat I ran into a combat screen where there were no combatants loaded and no buttons worked forcing me to hard quit out of the program. Removing the SFCRevamp slew of mods allowed combat to proceed like normal. I figured I could work with removing the mods for dungeon combats and putting them back for the rest of the game. Seemed like a simple enough workaround.

I figured wrong. Tools were breaking because they had part nomenclatures (clothwork vs fishing line) and qualities (none vs poor/average/good/great/epic) that did not match between mod & no-mod play. Quests would generate requirements that crossed the mod/no-mod barrier.  At least one item (a soul stone) became an empty, useless slot in my inventory. The workaround wasn't working. On top of that I ran into crafting issues for the armor and weapons where I have the materials and can select the materials but cannot get the "confirm" button to respond forcing me to cancel with the "back" button. I do not know if this was an issue from before my use of the workaround or a result of it.

I would like to be playing a game that is working, and SfP:C plus SFCRevamp seems to be working fine for everyone else. Please, may I have some pointers on what may have gone wrong with the SFCRevamp and the dungeon combats on a mac that runs vanilla SfP:C just fine.

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First, you can not normally install and uninstall mods without starting a new game. On discord someone who was also using a Mac was having issues with revamp_locations, revamp_jobs and revamp_date_and_preg. Revamp Locations and Revamp Dates and Preg can be installed and uninstalled without starting a new game. Revamp Jobs adds new traits to the game and is not safe to install/uninstall. The bad news is that I don't have a Mac so I can not troubleshoot Mac only issues. If someone who does use a Mac figures out what the issue is I would be happy to make those changes. Sorry I can't be more help.

Thank you for the reply. Hopefully remove those three parts of SFCRevamp will be enough to keep me quiet for the next few months of gaming.

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Hi, whenever I try to create a new game with the mod installed, this is what appears. I can't choose anything nor start the game. Is there any fix for this? I am using mac.

Are you using any other mods? Check to make sure the mods are installed correctly. Check to make sure you are using the correct version of the game for the mod. If you are on discord it is easier for me to trouble shoot issues there.

Updated to v1.6.2b. Fixed a few errors. See change log

Updated to v1.6.2c for Conquest v0.10.0. Most changes due to changes in main game

Very grateful for your continued support of this mod, admire your generosity.

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Please update to 10.а  the mod doesn't work

This is more like a compilation of mods, do you know which module is breaking compatibility? I am about to start a playthrough on 10.0b.

I just finished a 10.0b playthrough using most of the Revamp mods. The only one I didn't use is the Location Name mod.There is or was an issue with it. Also on one occasion a dungeon boss treasure chest failed to generate. I suspect this was because the game tried to load a vanilla piece of equipment. I didn't try very hard  find the exact issue. Other than that I didn't see any issues.

Thank you for sharing, I have started a playthrough with roughly half of the modules and it has been stable and sensible so far except some upgrade/crafting status bars aren't being drawn and are instead represented by written formulas and many spell descriptions are broken.

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I believe the current Location Names works now. It was updated in the current version 1.6.2c

Playing through in 0.10.0b with Marriage, Class, Dates..., Descriptions, dialogue, location, race, rooms, and skill modules and, as stated above, task progress bars are broken (which isn't a big deal) and more concerningly spell descriptions are borked. I haven't gotten enough SP to unlock one, yet, but for example the spell "Decay" has the tooltip description "Deals [dmg] [type] damage to all enemies.]. This is exactly the description in the mod's descriptions.gd file but I'm too ignorant of actual code function to guess as to why it's not populating actual values for [dmg] [type], I'd guess that the game has changed how it formats/parses this information.

Thanks for the update on Descriptions. Mine don't even work (I get vanilla descriptions) so I've been working on that issue. I was piggybacking Descriptions on Conquest Tweaks Skill Descriptions which seems to have an issue.

Progress bars aren't broken, that's the new way the vanilla game displays task progress.

Hey Chris the image bug is back as many things especially in smithing have no image. On version 10.1.a and 1.6.2.d I'm guessing this is due to me being behind in game version.

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Hi, does this mods compatible with unlimited classed mod

I'm not familiar with that mod. It would depend on how their mod was written. They should be compatible. If they aren't let me know and I can take a look.

 

Hmm maybe not compatible :? Cause when i try to understand the code and the description he give, i see that he remove the requirement of classes and change the place to buy some class, also he warning that if you already change the requirement of classes it may not work properly

At first i was thought that mod will work as remove entire requirement codeline but when i check it actually just remove the specific requirement to access the classes and change the way to get the class by buying in guild, so if your mod already change the classes requirement it will not work

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Updated to v1.6.1e - Most changes were  for compatibility with Conquest v0.10.3b - see change log

so, I build the kennels, but I don't find a way to access them...
Am I just stupid ?

If someone can give me a hand... Pretty please? 

I'm not sure what you are trying to do with the kennels. It should add dogs as an option during sex scenarios and add additional materials to collect in the mansion. 

And yet I have neither the sex option nor the materials to collect, so, I'm at a loss. Currently Kennel lvl2, and nothing appear in neither possible spot. So I was hoping there were something else.  

Gonna push it to lvl3 and see if I get the collect leather, just in case.

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Ok, I was stupid. Just didn't saw where it was appearing 

It's working fine, i'm just a dumbass LOL 

Updated to v1.6.2g for Conquest v0.11.0d

(2 edits)

Is it working on 0.11.0e? I'm getting an issue with blank text boxes.. I can pick traits/classes but there is absolutely no text. Items are effected too.. Is it possible i somehow broke something on my own?

edit: yeah something broke between D and E, cause reverting back fixes it.

I'm waiting patiently rn just for the mod to come out, I do wish we could have access to older versions to play with older mods, you know?

been waiting for a while now, wonder when the update will come out

There were some major mod breaking changes to the the game recently. I have not had time to fix the mod faster than the dev's are changing the game.

damn, that's gotta suck, sorry to hear that man, I don't really code, I did try, but it was just too confusing for me man, good luck though on whatever these major mod breaking changes though, it'll be tough.

Reverting to older versions just to use your mods. Keep up the good work.

how do you revert to older versions?

HDD saves of older version. I try to offload current versions of anything I like in case I don't like it so much later. lol

could you explain how to do it instead? I'm a bit confused here

Is it possible to share a file or anything?

Do you have a git repo for the code or something?

I do not. I have an archive folder where I keep old versions of my mods. 

Well, the new version 0.12.0a has already been released, but there is still no mod update for 0.11.1.

How soon will the mod update be released and what version will it be on?

I think they just gave up on the mod actually

can't really blame them if the mods break with every update/patch

My workload has changed recently and changes to the game mechanics have required significant editing to the mod that I just don't have time to do. I'm not sure at this time when I will have the bandwidth to do the editing required to make the mod functional

hope your alright love your mod hope you can update it 

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It's a shame but understandable. Do you guys have a version of the game on hand that works with the mod, since we can't download older game versions directly?

Just uploaded v1.6.3. Revamp Skills and Revamp Jobs are not currently working.

Updated to v1.6.3a. Added Jobs and Skills. 

Updated to v1.6.3b. A couple of minor fixes plus removed guild slave request quests. 

Posted link for Revamp Equipment and Revamp Guilds fix for Conquest v0.13.2x. I am currently working on an update to Revamp and these fixes will be in the new version.  https://www.mediafire.com/file/8s4kptrfcixbtby/SfCRevamp_for_Conquest_0.13.2x.zi...

Updated to v1.6.3c for Conquest v0.13.2a plus some other changes

New version uploaded. Accidently deleted Mage Guild Slave Request quest in v1.6.3c

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