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Should I have a certain price for my game, or should I make it free?

A topic by CornPop Games created Oct 13, 2022 Views: 1,913 Replies: 7
Viewing posts 1 to 6

I'm wondering how I should go about selling my game. On one hand, I wanna make money, on the other hand though, no one would care about my games unless they know it's good first. What should I do?

Moderator

It depends on the game, but in my experience a pay-what-you-want game earns more than a game with a minimum price. People are often generous. Try it and see, you can change at any time.

The pay what you want seems like a great idea or maybe you can do a limited free demo version to get people interested.

I also think that the best thing is to do the full game for a fee, and a separate free demo.

If its first pay what you want and they download, when you make it paid will the previous consumers get locked out ?

Only if "individually priced files" are used.

Payment of any amount puts a game as a owned game into your library. If the price changes later, this ownership does not change. It is bascially the same as getting the game in a sale. After a sale the price is higher and you still get to keep it.

As developers who have released full length games for free - and announced and advertised as such - that paucity of price aspect alone does not guarantee a higher download rate. Connection with the content does indeed appear to come first.

More than enough free stuff available. Genuine free stuff, pay what you want, free with in-app purchases, and so on.

Plus, many players have a huge library of unplayed paid games from all the sales.

So, yeah, "connection with the content" is a must. If you are established as a developer, that one gets easier.