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Shipwreck

A topic by Shmellyorc created Jun 07, 2018 Views: 713 Replies: 7
Viewing posts 1 to 4
(2 edits)


Shipwreck is a mix of Rimworld, Simcity, and Eve online. The goal is to is to repair your damaged ship and leave the planet; the final goal is space. Took me three weeks to develop an alpha of shipwreck. Currently it has been two months and the game has drop-in/drop-out multiplayer, research, ai director events, and more.

If you want the full log of updates, you can find them here: https://shmellyorc.itch.io/shipwreck


Shipwreck will be my first official release and from what people said, its very polished,  fun,  cute,  and exciting.


Recently had an issue with the engine RPC but revamp the networking. Currently the server can handle over thousands of connections at once. I strive to make an enjoyable game for everyone.


Demo clients cannot create auctions because it would be too hard to track but they can still purchase from auctions though. When you "choose your colony name", that registers that name as an account (even for demo clients). When someone isn't a demo client and they want to start a new game, they could keep their old client name or choose a new client name. Some security preventions are in place so when you create a new game, your old auctions won't come back to you BUT people can still purchase from your auctions.



Shipwreck has over 20+ events that could occur randomly. The game will try to balance the ai events over large playtime . So events don't trigger too quickly. For example, the image below, a flood triggered and now we have an island!



Day/night cycles do happen in shipwreck and can choose the hours buildings do work. The structures won't do nothing without works too. Lastly, Some events will ONLY appear at night.



Many requested to show 1k values instead of large massive numbers, so I added this:




Can actually play the game while the server goes offline for maintenance, hotfixes, or server updates. When the server does go offline, the client will try to reconnect and log you back in automatically. You can still play your game without having to restart the game and will inform you as well:



The game has over 30 buildings  to research! Research is required to gain new technologies, new resources, and devices. Everytime you research a technology, you gain research points and those points can be used for future features. Currently, research is used to find new devices or structures to build.



Do you like combat? A future update is inplace so you can send ships to other player colonies.




These are all the things that were released in the past two months, I plan on adding tons of more features too.


These are the planned features that will be out in 2018:

What multiplayer will have or currently has:
* Ping Ships - Able to ping planets to research that planet, find other players, and has another feature too.
* Multiplayer - Able to send raid, slaver ships, or trade ships.
* Trade - Able to set up trade routes to other colonies you have discovered. Trade routes require a trace license but it would be an anonymous way to setup an agreement to another player.
* Auctions - The game currently has an global live auction system. Able to put up anything you want. The system isn't based on item stacks but can purchase certain amount. Auctions are open trade, any resource could be the currency.
* Contacts - The game will have a contact system. Able to see when your friends come online or when pointed officials of factions come online.
* Factions - Will have common features of creating your own faction name, ranks, and so on. Can design your own faction logo, a 32x32 pixel grid to draw out the faction logo. Lastly, factions are not a solo operator. What that means, a factions could be aligned to another faction to generate a massive in-game corporation.

Admin

This looks great. I'd be glad to give you a feature when you think the project is at the right point. (Can be right now if you want)

<3 that would be great to be featured. The state of shipwreck is currently error free. Only things it lacks is able to repair the ship and space content.

Downloaded the demo. Cannot connect to server. Therefore I can't play. 

(1 edit) (+1)

Can you tell me what Operating system you are on? Should be able to run on MacOs, Linux, and PC with no issues.

Also, make sure to use the itch.io launcher or when you do on planning to play the game OR re-download the game. shipwreck is constantly being updated and will be until late beta. Currently shipwreck is alpha so tons of updates will be going to on a constant basis.

Thank you for the prompt reply. I was not using the itch.io launcher but was instead running the directly downloaded alpha on my Mac. When trying your suggestion of using the itch.io launcher, the problem was resolved. Thank you! Looking forward to this game's final release. 

So far my only feedback is the the number "6" characters should have one more pixel on the top right so that they look more like sixes. 

:D glad it is working for you and enjoy the game!

Hi Shmellyorc. FIrst of all I'd like to congratulate your work in Shipwreck. Great work.

Also, do you have plan to add it to Steam?

I'd love to buy the game, but I'm Brazilian and $ 9.99 bucks, converting to R$ will be a lot of money, almost 4 times the value. :(

Other thing. great to know you've made it with Godot.

Have plans to add Pexgeon to Steam yet?

Keep up the great work.