Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pixel Novice

A topic by MJ_Soundz created May 14, 2022 Views: 349 Replies: 7
Viewing posts 1 to 4

Hi, I'm new to the community and I'm starting to learn how to use a game engine (Godot).

I would like to know if any of you could give me some tips on pixel art, I've been practicing for a year and I don't see any development.

cheers

Moderator moved this topic to 2D Art
Moderator(+4)

What helped me was to start with very small sprites, 8x8 even, and moving up to 16x16 or 24x24 once I had some practice. Even then, it helped to block out bigger areas of the larger sprites and only then return to add details. Also, I say this to everyone, regardless of artistic medium: use limited, well-defined color palettes. It's a lot easier to pick colors, and to keep your style consistent. And you need surprisingly few colors to make vibrant, rich art.

(+1)

I wont lie... I just started making characters for my dream game with 24 x 24 and for a novice i liked it, that just it.

Then I searched on Youtube and I came across this mate called aarthificial, I liked his art and devoted myself to it... but since I'm copying his art I feel empty, becouse I'm not being creative. 

Moderator(+1)

Nah, it's normal to imitate at first. Your own style will take shape in time.

(+1)

Thanks for the tip mate.

(+1)

I've also just started playing around with Godot. I started learning pixel art last October. I get inspired at Pixel Joint. AdamCYounis has taught me about animation and efficiency. I've learned a lot by  editing and coloring generated sprites. I've also reduced photos to pixel art for study. Here are tools I find useful. https://itch.io/c/1880025/tools

(+1)

Thanks for list of cool tools! Very exciting! 

(+1)

Thanks mate