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Simple RPG Project

A topic by Manolloz created May 02, 2022 Views: 368 Replies: 3
Viewing posts 1 to 5
(3 edits) (+2)

Hello players!

I'm working on a project in RPG Maker XP, because it was the version I had available, and as I'm not very in tune with line of code/script, I decided to create a system from scratch from system events.

It doesn't have a name yet, but I'll think of something soon.

I will use 8x8 images, because I really liked this image pack, it is very complete and supports what I would like to create in the game.

The idea is to create an RPG game with overworld battles, item crafting system, profession system, and lots of exploration.

As the RMXP community is very small these days, I have a hard time finding ready-made scripts, and this might delay development, but I'll stick with it!

I plan to release a prototype with some features soon so you can evaluate.

The goals for the prototype would be:

  • - Fluid battle system.
  • - Player damage system (traps and enemies).
  • - Exchange of items.
  • - Possible quest system.

As I'm doing everything from scratch and alone, other systems will do in the future when basic is ready.


Video 1  - Recorded a few weeks ago, with the beginning of the battle system, old HUD.

Video 2 - Updated today, with optimized HUD and more dungeon details.

(+1)

Another day at work, more content to show. On this last day I worked on another level of the Dungeon, which I filled with events, which when migrating to the RMMZ will be optimized as scripts or common events.

The idea was to create traps to use later on, and I made a level a little more difficult, still without enemies.

The goal for the next level will be these presence-activated traps and some enemies to test the battle system I created by events.

After finishing this dungeon, I will provide a download link so you can test and give feedback.

It's still under review if I'll do some other systems like stamina, block, dash and HUD for the first download, but until then, keep watching!

Testing new mechanics!

After many bugs, I managed to solve 90% of what I set out to do so far.

Since the last update I have added:

-HUD

- Character and enemy damage system.

- Change in attack points according to the weapon used.

- Potion healing system.

- Automatic traps.

The next goals will be:

- Fix attack animation bugs.

- Add/improve lighting.

- Add button to exchange items.

Regarding the maps for the prototype, they are 70% ready, so I'll share them for testing.

(+1)

After two days of hard work with some hard-to-adjust details, I can say that a good part of the prototype is already being finished.

There were adjustments regarding battle animations, event correction, code optimization.

I made a video of how it is so far, and soon I will make a prototype available to see the feedback from the guys.