Another day at work, more content to show. On this last day I worked on another level of the Dungeon, which I filled with events, which when migrating to the RMMZ will be optimized as scripts or common events.
The idea was to create traps to use later on, and I made a level a little more difficult, still without enemies.
The goal for the next level will be these presence-activated traps and some enemies to test the battle system I created by events.
After finishing this dungeon, I will provide a download link so you can test and give feedback.
It's still under review if I'll do some other systems like stamina, block, dash and HUD for the first download, but until then, keep watching!