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Testing new mechanics!

After many bugs, I managed to solve 90% of what I set out to do so far.

Since the last update I have added:

-HUD

- Character and enemy damage system.

- Change in attack points according to the weapon used.

- Potion healing system.

- Automatic traps.

The next goals will be:

- Fix attack animation bugs.

- Add/improve lighting.

- Add button to exchange items.

Regarding the maps for the prototype, they are 70% ready, so I'll share them for testing.