Testing new mechanics!
After many bugs, I managed to solve 90% of what I set out to do so far.
Since the last update I have added:
-HUD
- Character and enemy damage system.
- Change in attack points according to the weapon used.
- Potion healing system.
- Automatic traps.
The next goals will be:
- Fix attack animation bugs.
- Add/improve lighting.
- Add button to exchange items.
Regarding the maps for the prototype, they are 70% ready, so I'll share them for testing.