MagiBlade is a strategic metroidvania platformer set in the depths of a castle filled with evil and despair. Navigate rooms filled with dangerous monsters and traps with the small collection of weapons at your disposal!
Month 1 (January 2022):
Month 3 (March 2022):
April 2022, Week One (Alpha 1.3)
This was a week focused on making the player's experience fun and impactful. On top of retexturing some objects such as platforms and enemies like the troll boss, I added fluid animation.
Frame rates of several animations were increased, and I added a bit of cartoon flair, accentuated by squash and stretch, to the player and the troll boss.
Gameplay-wise, a lot changed. After deciding to prioritize platforming over combat (the combat system isn't very interesting), I implemented instant respawning and a new camera system, in a way mirroring the methods employed by the developers of Celeste to create a user-friendly experience when the player is faced with hard-as-nails platforming challenges.
In a similar light, spikes became a major focus as a way of insta killing the player, and fall damage was added to add a bit of tension to sections like the tutorial tower that has persisted since InDev. I also added saw-blades, smaller platforms and a host of other fun yet challenging obstacles.
Week Two, April 2022 (Alpha 1.3.2):
With a reasonable base for expansion set up, I was a bit laid back this week with development. However, I did make some important changes.
Firstly, and probably most noticeably, I added an actual background. It was a small change, but it completely transformed the atmosphere of the game.
Secondly, lighting has been enhanced by a high degree. Now, every enemy is illuminated, while walls have been darkened to reduce distraction and bring the focus to the important bits of the map.
Lastly, I did away with the weapon system (I actually did this in Alpha 1.3 but forgot to mention it). You can no longer choose from 12 weapons, and are tied to just 4. The idea is that in the final game, you will be able to unlock different weapons as combat options and platforming aids as you progress, rather than having everything unlocked from the beginning.