Week Two, April 2022 (Alpha 1.3.2):
With a reasonable base for expansion set up, I was a bit laid back this week with development. However, I did make some important changes.
Firstly, and probably most noticeably, I added an actual background. It was a small change, but it completely transformed the atmosphere of the game.
Secondly, lighting has been enhanced by a high degree. Now, every enemy is illuminated, while walls have been darkened to reduce distraction and bring the focus to the important bits of the map.
Lastly, I did away with the weapon system (I actually did this in Alpha 1.3 but forgot to mention it). You can no longer choose from 12 weapons, and are tied to just 4. The idea is that in the final game, you will be able to unlock different weapons as combat options and platforming aids as you progress, rather than having everything unlocked from the beginning.