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Month 3 (March 2022):

  • Week 3:
    • After a rather random break for the entirety of February and half of March, I made a return with Alpha 1.1 and 1.2. This was the week in which my game transitioned from an unplayable mess to a playable, slightly pretty mess.
    • Each of these were rather unique and massive updates, so I shall discuss them separately.
  • Alpha 1.1:
    • This was the version where I actually began spending considerable amounts of time playtesting and trying to make the game... well... good.
    • I fixed the nasty bug preventing me from jumping atop the first platform, expanding the world to actual playability. I then added a ton of lighting. I was actually starting to see my vision of the game come through, and it became my primary development project.
    • The world map grew bigger, lanterns were added, chests and keys were added. There were features everywhere. It was all coming together
  • Alpha 1.2:
    • Just two days later, after intense development and hours upon hours of work, I released a new version with new animation, sprite work, particle effects, double jumping and so much more.
    • This was the first version I consider to be a genuinely fun experience.