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Month 1 (January 2022):

  • Week 1: 
    • I ended up releasing two versions of MagiBlade in this week.
    • These initial versions, which I refer to as InDev 1.0 and 1.1, consisted of a rather rudimentary collection of platforms and a wizard with very floaty, difficult to control jumping.  You could collect a total of three trophies, one of which required a rather poorly put together boss fight against a troll. These versions also contained the now removed goblin enemy.
  • Week 2:
    • Week 2 actually had three releases, bringing us up to InDev 1.3.1. The first downloadable versions were made, and are thus the earliest versions I still have playable copies of. This brought upon us the beginning of a rather long era of weapon selection. For debugging purposes, I let players choose from an assortment of 12 weapons that were added throughout the three versions created in this week. Music was also properly implemented. Also, bats were added.
  • Week 3:
    • This was the final week of January in which I released versions of MagiBlade, with only the initial Alpha release coming to itch.io. This was a very large step for the game, as an actual level was added, along with ghosts and skeletons.
    • Unfortunately, I can't seem to get past the first platform, so I don't have any interesting screenshots.