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False-Bottomed Kidnapping: the ultimate text adventure

A topic by DireBoarGames created Mar 12, 2018 Views: 266 Replies: 8
Viewing posts 1 to 9
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The game I am making is text adventure, with little graphics, but good descriptions and thorough dialogues. To do this, I am using a part of my own engine, specifically the part I am using for conversations. I haven't prepared any graphics yet for the jam game, but can show a screenshot of main game conversation, because it will look more or less the same.


What are the features of my detective game, and what makes is unique? The game won't solve the case for you, you are on your own! If you find a clue, you must decide how to use it - there won't be a situation, where the game says that if you found "x", then "Y" is the criminal. You have to make deductions yourself, outside of game, using just your own head!

And in the end, the criminal won't be marked for you - you will have to choose from the list of suspects. And if you are wrong, the game won't say it directly, because every suspect has motive and means, and there will be a chance to accuse everyone of them. And if you choose the wrong suspect, you won't get the correct answer, so you'll have to start again.

There is nothing random or procedural in this game, the case is heavy scripted.

Characters


I have finished writing dialogues and all the text, now will transfer it to actual code.

*start quote*

And in the end, the criminal won't be marked for you - you will have to choose from the list of suspects. And if you are wrong, the game won't say it directly, because every suspect has motive and means, and there will be a chance to accuse everyone of them. And if you choose the wrong suspect, you won't get the correct answer, so you'll have to start again.

*end quote*

First I thought: So basically, you can never be sure you got it right? It just ends and you never really know! This is a very realistic game O.O

Then I realized it wasn't a randomly generated scenario. So it's not that harsh.

Anyway. What platform are you targeting?

What do you mean by platform? PC, Windows, downloadable and not browser, if I understood correctly.

As for the game endings, if you get the right criminal, you do get the relevant message. If you don't, you'll get another message, but NOT the solution.

Very Bad choice

What a nonsense! The judge even refused to check this version. He decided, that constables should continue the investigation without you. *********************************************** agreed with him. But by now, the trace has gone way too cold, and there is a little chance, that the true villain will be caught. What a failure! Your reputation suffered a heavy hit. It will take a long time, and many successful cases to improve it back. Shame on you!

Just Bad choice

The judge was doubting, but you managed to convince him by presenting proof to your theory. After the trial, the said person was found guilty and sent to the gallows. While you did receive your pay, and that case was accepted as successful, you sometimes think, if you didn’t do a mistake, and didn’t sent an innocent to death.

Good choice

Incredible! This case would be found as impossible to solve by the majority of constables and many other private detectives, and you managed to solve it correctly, and find the true villain. It was almost impossible to connect him to evidence and the crime scene, but your efforts and thoroughness did their job. The villain will now hang, and you will receive a nice reward from *******************************. People will talk about your wits and deduction skills for years to come, and your reputation is now much greater that it was before. What a success!

(1 edit)

I really hope I'll be able to submit the game before jam's end. Doing my best.

I made a small app to transfer all the dialogue text to code, but even this takes time.

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I sacrificed my whole day-off, but finished my game. And uploaded it.

Great job!  I'm looking forward to playing it!  
Still working on mine...