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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Difficulty

A topic by Nyanyan created Mar 09, 2018 Views: 16,312 Replies: 14
Viewing posts 1 to 9

I'm just curious. How do you all see the difficulty of the game? Is it Hard? Too easy? Somewhere in the middle?

I personally find it quite easy. Fun, but easy. I can beat it so quick, with little to no real effort put in. To make up for this, I have played through while starting in Frostford. Hard start, but once you can get to another city it starts...'snowballing' *budum-tsh*.

I've also tried only using unique girls (yris, maple, trish, emily, etc.), but that too eventually gets too easy. The hardest fights in the game are the golem and the last story fight. But as long as my party all has heal, I can have 2 heal and 2 attack, and sort of alternate. While still not easy, per se, it does make it less difficult. I won without a single casualty.

So, I'm asking you. Do you have 'rules' you play by to make the game harder? Or do you find it hard enough as is? I'm just kinda curious.

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It keeps getting harder and harder, but more in a time-consuming and less quality-of-life kind of way.

It was much more enjoyable when:
    No food limit / spoilage
    Didn't need extra items to capture NPC
    Easier to get money
    No communal room slave limit
    Was possible to win fights at the start
    Mansion upgrades only needed gold

I don't really enjoy the game anymore. Can't earn gold at the beginning and all I can do is hunt / forage for a while to keep my food supply up. Maybe it's because of how I play.

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Nah, It's not just you. The start is always a bit slow. Hunting is one of the best things you can do for the first job for slaves, since in the beginning the first few slaves'll probably be your battle slaves, if only for a bit, and fighting gives courage which boosts hunt productivity. I usually do this until I can set a few to public entertainer, one of the best, and easiest, jobs to make money from. Then I just set someone to cook and boom! Self sustained.

As for the other points: I do agree with a few of them.

Food: Definitely a tad annoying. You lose sooo much just 'cause you have a lot of it.

Rope: I always end up forgetting to take some and end up missing a great find :/

Communal Limit: A bit annoying, true, but it makes sense. There's no way you could fit infinite amounts of people into a single room.

Fights: You can win in the beginning, but yes, it's harder than it used to be.

Upgrades: It is a bit annoying to get the points to upgrade, but not THAT hard. I farm basic thug encounters around wimborn for slaves and sell 'em off. Only when I REALLY need to upgrade. Most of the time, I just get the luxury upgrade, the lab, the alch room, and start upgrading living space. I ignore most of the other upgrades unless I feel I NEED it. The Farm upgrade, for instance, I don't like being a jerk, so if I ever use it, I make it not break the girl you put in.

And that's about it.

So, basically, your answer to the topic question is: It's too hard/time intensive.

One thing you can do about the time issue is: build up the slaves required for quests early. For example: When you have a chance, go out and collect slaves. If you see a traveling taurus, or happen to be training in the area where fairies show up, nab 1 or 2 for later. While you don't need 'em, you can keep 'em for yourself. Then when you DO need 'em, you can go 'Oh! That's right! I have 'name'! Quest done!' It'll let you proceed quicker. If only a little. I can beat the game pretty quick by just remembering the requirements for late game quests. My only stumbling block is the Golem, honestly. It hits hard, and doesn't drop easy.

Quick note though: You can lose the chance to get the unique slave Maple if you just instantly turn in the fairy quest. Talk to her first. I don't know if you have to do all the talking before you turn it in, but you have to at least start the side-quest for her during that quest.

I like to do a lot of new games, and just gather a collection of folks based off other series. I don't know why, I just do this. Because of this, often times the "first target" isn't a race I can select for the starter slave, so I immediately get rid of them.

Now, the reason I mention this is because of people talking about fighting being too hard. If you use your starting slave, you can have two fighters, AND you'll have someone to gather food. If you get rid of your first slave, then you have ONE fighter, and you need to fight for gold to buy food with. In other words, no, combat is not a problem when you start the game. You start with 2 stat points. 1 point in Endurance, 1 point in Agility, grab Debilitate is pretty much how I start every run. Grabbing some armor and a dagger right away helps too. If you're absolutely set on taking risks, then daily autosaves or precautionary manual saves will cover you for the 3 fights necessary to level up (which I typically set the second level to 1 strength, 1 agility, and 1 endurance (at which point, combat for slave gathering is safe, with a few escapes necessary until you can avoid all 'risky' fights).

In terms for how I feel about how difficulty can be improved, I'd love to see more races (or even subspecies???) added, but only available in more difficult areas, that might later be added to the game. This would allow a natural path to progression to not only matter for story, but also for actual gameplay. Its important to feel like your progress matters for the gameplay, and not just unlocking additional dialogue.

(1 edit)

When I'm not doing a 'unique girls only' run, I generally just go for one of each race (including the uniques, which I still grab). My character and starter are chosen to maximize early combat potential (either cat or wolf, usually). After that I get a third decent combat race, and then just play leisurely until I have a slave of each race. That's my 'usual' play-style. But I've done it so often that it's almost second nature at this point, hence my 'challenge runs'.

Tossing your first slave? Kinda harsh in my opinion. I know it's just a game, but...they're like...your closest friend in most of the options (family, even, if you want to go that way). I just can't do it. xD Good way to up the difficulty though.

Progression is a little...jumpy and not super rewarding, I agree. The only places that unlock via the story are the areas in the Elven territory. I can't remember if you can revisit the cave from the second to last story mission...not that there's anything there to find.

I typically ignore Strength until I have Endurance/Agility maxed. I feel they're the most important stats. Magic Affinity? Not so much. I haven't been able to make a magic build really viable yet. I always end up defaulting to melee. Not to mention how tedious it is to have to choose a target every time. It's sooooo much easier to just hit F. xP

I find the game quite easy overall, but I haven't played in some time, so I don't know if the last updates changed things (magical items, changes to the spawns etc from what I've read).

I like to play as a "nice" slavemaster. It makes the game harder at the same time.

That means no killing, raping or beatings, and  only I can touch my girls, with their consent (well, as slaves, but you see what I mean); I don't send them to the brothel or be used as guinea pigs, etc. No attacking the peasants or travellers in the wild either.
For extra difficulty, no farm. Money will be tighter.

I'm not a fan of tatoos, so I don't use them. It also makes the game a bit harder since you can't get the bonuses they give.

A "no buying any slaves from guilds" condition is also interesting. It makes the early game harder, afterwards it's not really a problem anymore.

Everything you just said is my main playstyle.

I don't kill/rape/beat anyone, I don't use any sex related jobs, or any jobs, really, except Public Entertainer. The only time others touch my slaves is when I use the Interaction>Sex option for a 4some to get some Mana if I feel I need it. I so use the lab, but only for the  battle slaves so I can win the last fight of the game, which, even with maxed slaves and good equipment, is quite tough. I pretty much never use the Farm, and I only attack thugs/bandits. I also never buy quild slaves. It's usually easier to buy rope and grab one from the wild.

All in all, you're just like me xP

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Hi all,

Is there anyone knows where the save data is? hahaha on the earlier version's i used it to kinda cheat my stats because the final quest is too D**** HARD it feels like you really have to rely on luck to win that one. Anyway i will be glad if someone could tell me where the Game save data is.

Thanks in Advance


NVM guys i found it hahaha you can disregard the message above

(1 edit)

I didn't find the last quest that hard. Hardest fight, sure, but I just taught my battle party heal, and used that.

This is basically all I had to do after the first turn:

Attack, attack, heal, heal.

Heal, heal, attack, attack.

Repeat as needed.

And of course I had to be weary of the cooldown on the heal spell.

Won first try without losing anyone. First turn I just hit F and auto-attacked.

I had 'maxed' slave's, having upgraded them in the lab, and the best armor/weapons.

(1 edit)

Does anyone know any command cheats to help out in the game? Give some tips for advancing in the game prepaidgiftbalance

I can't really help with cheats, but I can offer tips (though there might be a couple repeats).

If you started out in Wimborn (like most are apt to do) the best way to get money (in my opinion) is to get a slave with high beauty and make them commoner or higher (starting slave is a good choice, since you can give them the Natural Beauty trait, and they get the grateful trait eventually, allowing you to get them to Noble for higher stats without needing to worry about luxury., Maple is a good choice as well for it, when you get her), and set them as a public entertainer. It's probably not the best paying job, I'm sure brothel/sex related ones pay more, but it's pretty easy to get a slave started in it, and it doesn't have any potential downsides, nor does it seem to cause undue stress. I generally have 1-2 doing that, and I never really  need money. Keeping a slave one cleaning and another on cooking helps as well, so you don't need to worry about food, and the mansion is always clean.

For quests, it's not too hard, find the slaves you need as quickly as you can, the Human at the beginning is the only one with a slightly annoying requirement: 40 Beauty. Other than that one, you can just grab the first one you see and use them. Grab a slime and a demon as you can, the fluid substance and tainted essence are a bit tough to come-by and they are produced during sex with said races.

A tip for keeping slaves from running is to buy one pair of handcuffs for every slave you can't keep in jail. It's 100% no running away with a small stress penalty (in the beginning, they get a little stressed trying to do things with handcuffs on) that also raises obedience a bit per day. I personally only have one pair, but I take them off whenever they become accustomed to servitude, since then I just need to interact with them to keep obedience up while they start to like me. (I'm a nice guy, so none of my slaves are scared of me, my usual routine in the interactions for ones that aren't in love with me is 'Chat x 4', 'Comb Hair x 3', Hug x 3'. This gives a good amount of mood and no fear or stress, leading to love, rather than fear, and love, as far as I can tell, is quite good at keeping them in line. I never really need to do anything else with them once I get them to the point of love.

Finally, as I said in my post about racial stats, Wolves seem to be best for melee combat, not great for magic, but I usually don't use magic anyway. A wolf with 6 strength and a longsword has 37 power, whilea dragonkin, with it's natural +2 strength still ends up with 6 strength, and has 33 power. I can't really help with magic combat, but I'll give a quote from someone else.

Corruptedturtle: "As of last version however, I think fairy/drow with 6 ma, +tattoo, can pretty much 1 hit kill everything in the game with acid spit (except super golem and wyrm,  even so will take more than half its health)"

To upgrade stats, you have 2 options. 1) use gear that boosts it at the end of the day, or 2) use learning points. Learn points are easy to get, the best way I found is to switch to garden first while interacting with the slave (which adds a few 'turns' to the interaction, and then just spam the teach command. The garden, on occasion, lowers stress, meaning you get less stress from the teaching process. Do that until they're close to the top of the stress bar, but don't actually get to the top, then let them rest a few days to lower stress, preferably while doing the same process to other slaves. After all, max stats make all jobs more effective, since you can't do better than having the best stats for the job.

And that's about it from me for now.

Deleted 2 years ago
Deleted 2 years ago

maybe a auto-close thread feature? or a reward sytem to archaeologists?

Personnally i would say hard, cause leo mod, and the fact i play "themed" harem, like for example, a orc tribe, a fate harem (from the game ofc), and so, so the fact that not only i need to otherwhise spamming the mutation spell and load save as soon i got a slave of the specie i want who look ok for the character i aim at. Well it's make the game quit difficult

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I think this may be a record setting necropost. Most people don't stick around here for more than a few weeks, the last post to this thread was a day short of 2 years ago. The game has also changed considerably since then.

Edit: nevermind, someone beat you with 2 years and 8 days.

Damn i'm jealous !!!!

how dare someone beat a record of more that 2 year !! =-( =)