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I like to do a lot of new games, and just gather a collection of folks based off other series. I don't know why, I just do this. Because of this, often times the "first target" isn't a race I can select for the starter slave, so I immediately get rid of them.

Now, the reason I mention this is because of people talking about fighting being too hard. If you use your starting slave, you can have two fighters, AND you'll have someone to gather food. If you get rid of your first slave, then you have ONE fighter, and you need to fight for gold to buy food with. In other words, no, combat is not a problem when you start the game. You start with 2 stat points. 1 point in Endurance, 1 point in Agility, grab Debilitate is pretty much how I start every run. Grabbing some armor and a dagger right away helps too. If you're absolutely set on taking risks, then daily autosaves or precautionary manual saves will cover you for the 3 fights necessary to level up (which I typically set the second level to 1 strength, 1 agility, and 1 endurance (at which point, combat for slave gathering is safe, with a few escapes necessary until you can avoid all 'risky' fights).

In terms for how I feel about how difficulty can be improved, I'd love to see more races (or even subspecies???) added, but only available in more difficult areas, that might later be added to the game. This would allow a natural path to progression to not only matter for story, but also for actual gameplay. Its important to feel like your progress matters for the gameplay, and not just unlocking additional dialogue.

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When I'm not doing a 'unique girls only' run, I generally just go for one of each race (including the uniques, which I still grab). My character and starter are chosen to maximize early combat potential (either cat or wolf, usually). After that I get a third decent combat race, and then just play leisurely until I have a slave of each race. That's my 'usual' play-style. But I've done it so often that it's almost second nature at this point, hence my 'challenge runs'.

Tossing your first slave? Kinda harsh in my opinion. I know it's just a game, but...they're like...your closest friend in most of the options (family, even, if you want to go that way). I just can't do it. xD Good way to up the difficulty though.

Progression is a little...jumpy and not super rewarding, I agree. The only places that unlock via the story are the areas in the Elven territory. I can't remember if you can revisit the cave from the second to last story mission...not that there's anything there to find.

I typically ignore Strength until I have Endurance/Agility maxed. I feel they're the most important stats. Magic Affinity? Not so much. I haven't been able to make a magic build really viable yet. I always end up defaulting to melee. Not to mention how tedious it is to have to choose a target every time. It's sooooo much easier to just hit F. xP