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Depth of Extinction

Create the ultimate squad and save humanity in this tactical RPG! · By HOF Studios

About v039

A topic by Tchey created Feb 22, 2018 Views: 160 Replies: 10
Viewing posts 1 to 5


Some very early impressions on the new version, 0.39

a/ The map has maybe too many "layers".  1 big global, then 1 mission to pick, then 1 region, then 1 local. Maybe don't do the Mission with the map, but with cards or missions's files to select, instead ?

b/ The tutorial was stuck for me, because i couldn't move the camera to the loot box, after i killed the first guy and loot the money. I have manual panning, and the only way to continue was to disable the tuto to then move the camera.

c/ The camera panning with the mouse is weird. I would expect the cursor to "firmly grab the floor", and so stays where i grab it. Instead, when i move, the cursor moves a little too, giving the feeling of, hm... soap ? Ice ?

d/ I think i like the new pre-mission, with the start money, reward, sub-rental, and merc to complete the team. I need to play more to see how it goes.

That's all, i only played a moment and these elements caught my attention. I will give more feedbacks later probably. 


Hey! Thanks for the feedback. I've been crunching on this build for the last week to meet a contest deadline so was too tired to finish my devlog write up last night. I'll get it up today but glad you noticed the build.

i like the map suggestion. Had another tester say something similar so always good to get feedback multiple times :)

There are a few problems that have been reported with the tutorial. Mostly just because making a tutorial is HARD. I'll work on it some more and maybe make a build 39 patch.

Definitely heard the camera feedback a few times also. I'm going to switch to support the "grab the floor" and possibly also the "edge panning" approaches to camera movement. Not sure when that will get in but I'll see if I can get it in 40.

I think it will be interesting to see how it works when you get through multiple missions. I'll talk about this in the DevLog some especially with regard to how the base levels up, getting subs, allocating equipment and funds to the objective. The goal is to make it risk/reward so that you might prefer to rent a sub and not take all your team on tougher objectives in case you lose them. 

Heya HOF, has the characters customization been disabled? I can't seems to modify my team mates at all.


Yeah took it out for right now. We'll bring it back at some point.

I don't know if it's a bug, but i completed a VIP mission with boss killing, and got paid and all that stuff, but when i wanted to start a new mission, my character were back with starting gear, none of the stuff they were equipped with last, though they kept their level.


Kind of a bug. Everything should still be available (though I have a bug report saying multiples of the same item disappear) in your inventory since we basically reset the character inventories after completing the objective. This makes sense for mercs since you might not rehire them but for your characters we could keep their stuff equipped. We'll get that right in the next build.


Thinking about the solution to the inventory issue. Would you expect the character's inventory to get reset if you decide not to take them on the next objective?

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My permanent team members should always carry what they have equipped, personally if i want to change anything, i want it for me to decide, mercenary though is logical, unequip those. Though i could suggest a "Unequip all" button.


It always annoyed me in X-Com: EU that I had to go un-equip armor from injured players. Definitely an Un-equip all button makes total sense. 

I like my team mates to keep what i give them. And i like to have Unequip All, too. Generally, i dislike any kind of automation that can't be manually controlled too.


that makes sense. We'll do some work on that for Build 40.